Pain That Binds Us by Jungle
A game about a superhero who's losing his powers. Play the game and discover the real reason.
Controls:
Space: Jump
F: Attack
Keyboard keys for Quick Time Events

Team
- Code by Felipe Osorio and Diego Tavares
- Art by Suâmi Abdalla-Santos and Philippe Lepletier: urucagames.com
- Music and Sound Design by Eduardo Zolhof: twitter.com/ezaudiolabs
Soundtrack
You can listen to the game's soundtrack separately here: Pain That Binds Us OST
| Windows | http://www.thejungle.com.br/PTBU.zip |
| Windows | |
| Original URL | https://ldjam.com/events/ludum-dare/39/pain-that-binds-us |
Ratings
| Overall | 48th | 4.089⭐ | 103🧑⚖️ |
| Fun | 359th | 3.248⭐ | 103🧑⚖️ |
| Innovation | 135th | 3.608⭐ | 104🧑⚖️ |
| Theme | 49th | 4.167⭐ | 104🧑⚖️ |
| Graphics | 70th | 4.406⭐ | 103🧑⚖️ |
| Audio | 33th | 4.152⭐ | 101🧑⚖️ |
| Humor | 355th | 2.56⭐ | 27🧑⚖️ |
| Mood | 22th | 4.32⭐ | 102🧑⚖️ |
| Given | 86🗳️ | 79🗨️ |
**Positive things :**
- The graphics are really good, especially like the title screen animation and the degrading cape :)
- The music fits the mood perfectly and is really well made
- The action controls feel great and responsive
- The storytelling through gameplay and short flashbacks
**Negative things :**
- More of a preference but not the biggest fan of QTE either :/
Other than that really great entry with a strong mood, and quite an interesting take on the theme,
Well done !
But the gameplay doesn't complement well the art: the quick time events don't work very well, especially because they change the button layout, at time without any indication, and the game also has some bugs (I lose in the "dance dance revolution part and the game respawn me in a buggy state)
Likes:
- great graphics, really beautiful and expressive style
- lots of sound, music, oh my
- great story progression.
- that was dark and grim and still colorful
Try Differently:
- can't think of much; the game seems to play itself more or less, but it feels interactive enough to matter.
Overall:
- one of the two deepest, most meaningful games I played so far. This one is probably at the top, really.
- extremely well done.
Cheers! Thanks for sharing this with us.
https://www.youtube.com/watch?v=oZ1RmVno74w
Thanks for being part of the stream :)
The controls at the first level are not very intuitive, and it's not easy to understand when the enemies are holding me. Also, sometimes when I was caught, my character stayed in the running sprite. Lastly, the part where occasional wind slows you down is mostly just an annoyance. Mid-air my character's movement speed decreased and I failed a jump I would have made otherwise.
Aside from that, absolutely stunning game. I loved the way it started out as a simple fighting game but ended up as a heartbreaking story. Music and graphics really elevated it. Impressive to see how you can tell such a good story without having a single word being spoken or written.
Sound: Great
Mood/Story: Fantastic
I think the weakest bit of this game is the actual gameplay. It felt like you just wanted to tell a story with little bits of interlude with the quick time events. I suppose that is the nature of quick time events though.
Overall it is an amazing product, and if there was a bit more gameplay it would be a top contender for favorite of the jam for me.
Excellent work.
P.S. I think homophobic eskimos are now my new favourite game enemy of all time
[Danae streams Ludum Dare 39: Day 1, part 4: Pain That Binds Us](https://youtu.be/Dywcua-3b8U?t=1m19s)
This was an enjoyable (although sad) story presented somewhat interactively. It was indeed mostly just a walking simulator, but oh well :) The graphics and audio worked nicely, the story telling was minimalistic, but it accomplished its goal. And again, why opt out of Humour? It was a bit funny at times :) Good job!
It is much more deep that one would expect from the screenshots. I like what you did with the theme and how the story unfolds to the ultimate twist. The art is great too!
I like QTE when they are use to tell a good story, like in your case. I think the gameplay is just perfect for the experience you're trying to accomplish.
Great work!
Good job!
And to answer the question on my jam page, I just used FLStudio(9) with the VOPM plugin. With that I have some Genesis/MegaDrive sound patches that were ripped from the .vgm files along with some drum/prec samples ripped from some titles. Then I just quickly compose some tracks using the pattern editor, which works for LDjam games :) Hope that answered ye question :)
After such a powerful experience I am a bit ashamed to complain about the controls which are too close from each other. Arrow keys would be a better choice for movement. QTE are good but as I have an AZERTY keyboard... switching to the English mode was not a good idea. Nevermind. It was one of my favorite game of this LD39.
Now to the good stuff: graphics and sound are great. Especially the pixel art and animations. Story and how it relates to gameplay is awesome. One suggestion: when you lie on the ground you could disable the ability to just hold forward to move. So you would have to press forward again and again after some cooldown to really show how the hero is struggeling. I especially liked the jumping part - that is one point I would try to center the game around.
One big last critique point is that the game is a bit too buggy. I saw it crash on stream but on my first play through it played fine. However after restarting the game (I wanted to check if I got the story right, so good job on this part, really!) the game broke after the first memory. There should at least be checkpoints to fight this which shouldn't be too hard to do.
All in all a really nice entry with potential. Greetings from germany!
Maybe I'm being a little picky but I think it could have been a little more focused? Like, you see a lot of movies where the hero stops at nothing to reach the person they love. In this game it felt like he was basically giving up on her before he'd even reached her? Like, if there were cues in the environment that showed she was dieing like blood or something I might have bought it a bit more. But that's probably just me being overly critical cause I think I over hyped myself a little after seeing it on itch.io!
I really enjoyed how the mechanics change as you get weaker, really awesome game!
This simple lineal platformer is so good. Animations, awesome music, the perfect parallax effect, all the art in general... so nice.
My only complaint is that quick time events are a bit long and irritanting.
Very good job guys :)