Ritual Slaughter by Steel_Dev
Ritual Slaughter!

In this game, Lucifer is trying to destroy the world, and the worlds only hope is you- or are you in it for just the power gained? You must sacrifice parts of game mechanics to summon Lucifer, making it more difficult to defeat him, once he is dead, the world is saved, and you can do whatever with your newly gained power.. just don't let it get to your head..
Other info
Lucifer is an Archangel gone bad, a man gone sour. He hated gods creation, and wants to destroy it. You must stop him.
In the battle, he has 3 Phases.
Phase 1 is pretty simple, he will chase you with his blade and claws and slash at you, all while summoning demons to attack you.
Phase 2(at 200HP) he gets faster, and grows his wings out- flying after you and shooting fireballs- and spawning even more demons.
Phase 3(at 50HP) he gets quicker with his fireballs.
The small demons can be killed for a chance to drop more ammunition for you.
Good luck! You may need it~
Check out the Guide at the bottom of the description if you need an explanation on what to do :D
Tools
Credits are in game
I used the Unity game engine, with VSCode (Language: C#)
Used Aseprite and Paint.Net for art (me)
Used Aseprite and PainttoolSAI for art (Nikki - Deviantart)
Music done by me - Recorded using Audacity and my Guitar
SFX done by me using BFXR
Controls
Keyboard and mouse will only work- Controller will not properly work.
Movement - W,A,S,D
Attacking - LMB & RMB (Left click and right click)
Interact - E
Guide (just in case - and since I didn't have time to make things more obvious sadly)
Get the spray paint and paint the pentagram on the ground in the building.
Then get the metal bowl (for the spell items, of course), and place that in the center of the pentagram.
Grab your weapons and ammo- The colt, and the Archangel blade.
Summon Lucifer by selecting 5 game mechanics to sacrifice.
Down Lucifer with your gun - Kill the small demons for extra ammo.
Then when he's downed, kill him with the Archangel blade (RMB when near him).
Touch his Angelic soul, and choose your ultimate power!
Go to the door at the top of the building (above the pentagram) and leave to the end!
Be sure to read your end-game summary after leaving the ritual for your stats, and a little description about your sacrifices and what they caused- along with what you get from your "Ultimate Power" >;)
Thanks for playing! I hope you enjoy!
Ratings
| Overall | 620th | 3.318⭐ | 24🧑⚖️ |
| Fun | 730th | 2.977⭐ | 24🧑⚖️ |
| Innovation | 563th | 3.091⭐ | 24🧑⚖️ |
| Theme | 249th | 3.864⭐ | 24🧑⚖️ |
| Graphics | 633th | 3.295⭐ | 24🧑⚖️ |
| Audio | 552th | 2.841⭐ | 24🧑⚖️ |
| Humor | 557th | 2.75⭐ | 22🧑⚖️ |
| Mood | 410th | 3.452⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 31🗨️ |
i love that you made text prompts and the ritual preparation bit, it really adds to the anticipation.
ind the sacrifice mechanic is really cool, even if i would have gone for heavy-er sacrifices (like "no melee" instead of "less attack speed")
i would have made the player character speedier tho, right now its very hard to escape lucifer
furthermore, reloading could have been automatic at 0 ammo, for quality of life ;D
in the end, great jam entry ! keep up the good work man !
also- difficult bosses.. mmm my specialty! >:) haha
I like the way you have the player sacrifice abilities. Ties in perfectly with the theme and has a real impact on the game.
Seems like the different abilities weren't balanced very well. Losing vision was a no brainer every time after I noticed that it just makes the screen a bit darker. And I didn't try the unnerfed melee but after sacrificing it became completely useless. So it seemed a lot smarter to just focus on the gun. Except it ran out of ammo and that reloading thing that has already been mentioned quite a few times. And I'm not even sure I managed to pick up any of those ammo drops. Were you supposed to pick them up by just walking over or did you need to hit E? I mean that's quite a lot for left hand only to constantly rotate around WASD to circle strafe around satan to dodge his fireballs and at the same time keep mashing R and E every second or so. I don't have enough fingers in one hand for that.
The art was pretty good even though it wasn't quite cohesive. There were some classic z-ordering issues with the sprites where stuff that was further back (i.e. more up) were on top of closer things. I'd also increase some of the UI elements some more. Like the mission info box and definitely make the red text in the middle more readable by adding a white outline or something to it. It was a bit hard to read and I'm not even red green color blind. The font selection didn't help with that either. I at least didn't hear any music at all even though there was a slider for it in the menu and the sound effects were also quite bland and repetitive.
Anyways, good job! I rarely complain about difficulty (being too high at least :sunglasses:), I'd happily bash my head against this mofo until conquered if it was a bit more accessible...
I never made it to phase 2, sorry. You can watch my gameplay of it here, though: https://www.youtube.com/watch?v=A6-oBWViWFc