Battery Escape !!! by GoldRanger
Must See before GamePlay!
FullScreen is the BEST!!(ONLY if you're using 16:9 monitor! otherwise you may not see the process bar on right side)
- However, Sometime if you go back to default screen size from FullScreen, it don't resize and it'll be unplayable!
*How To PLAY *
Just Hold And Drag Then the Electronic Dash !
AND
- Dash Up
You are moving up super slowly (you even fall a little bit when low energy) if you just let it follow your mouse cursor to move! So Just get enough energy and dash up!

BackGround
You are playing as an Electronic which running out of energy and inside a low battery which is sucking every electronic inside it! You are going to help this poor electronic to escape the battery!
The aim of this game is just dashing up until you reach the end (hold mouse and drag)
but every movement cost your energy! The only way to recover it is to take fresh energy from others Electronic's body!

Moreover, in the way you are going up, the closer you near the exit, the more difficulties you need to face!
Can you make it through and help this poor electronic to escape?
end of intro**
Here is a quick walkthrough with full upgrade
https://www.youtube.com/watch?v=_yxw7w2oofc&t
Tips of playing this game:
Just upgrade headbutt first
low energy cost slower movement
if you are aimming, you will not die of energy losting(there is a little energy losting for every second you are alive),also you may get slow motion according to your matrix level.(default you can go slow motion if you aim and go 0 health.)
Ratings
| Overall | 290th | 3.386⭐ | 59🧑⚖️ |
| Fun | 260th | 3.298⭐ | 59🧑⚖️ |
| Innovation | 243th | 3.298⭐ | 59🧑⚖️ |
| Theme | 171th | 3.789⭐ | 59🧑⚖️ |
| Graphics | 224th | 3.544⭐ | 59🧑⚖️ |
| Humor | 162th | 2.945⭐ | 57🧑⚖️ |
| Given | 67🗳️ | 65🗨️ |
@agecaf
Thanks for reply! Again ,I am real sorry about the audio of my game. Just want to know is the game too dufficult?
if anyone are going to comment , can you tell me how many % have you done? you can see the process bar at the right :D
@xand
Thanks for playing and left a comment!! :DDDDD
@tinykidtoo
Thankssss too :DDDDD. Can you tell me what do you mean of "to be pointed down"? Do you mean I sould make some effect on main character so you can easier to locate it when you are aimming? I am sorry my mother language is not English and I don't want to misunderstand your meanings :)
But move(point forward) and sprint(point backward first) is a little difficult to handle for me.
@maskinmask
Did you try the new version? Is it still too difficult? If yes, can you say more clear about where is the difficult parts? THANKS!
@ginger9
HAHA I know that! However, when you are dashing, the position of your mouse cursor will not effect the position of the electronic becasue it's dashing! So my way to play is point to the next top target position right after I make the dash(left the mouse button up) !
I think it's a one of the funny part to make the gameplay more compact before I read your comment!
Is that actually a bad thing?:anguished:
Thanks for your comment!
Actually I have not think about bullet-hell, your comment just inspire me VERY VERY MUCH!!!
I know some famous bullet-hell like Touhou Project and RAIDEN! I can get a lot of idea from those game!
Big Thanks!! Really Useful comment! :drooling_face: :kissing_heart:
Good job!
@ianburnette && @krp Thanks for playing my game and giving positive comment!
@ginger9 HAHA HAO BA! (pretending to speak English!
@michaelgrand
Big Thanks For the first one really point out how far he goes! Really appreciate that you spend time on my game to do the upgrade and get 75% through! :heart_eyes:
About the screenshake,
First, it shake the screen and disturb your aimming
Second, it increase the falling electronic (both death and alive), you may not feel it because the newest version is easier and I reduce the number of falling death electronic including screen shake falling :joy:
Thank again for playing my game!
The controls are a bit weird at first, but once you get the hang of them they're fun to use! :smiley:
Great job!
Thank you for the game I had a lot of fun!
I found it a bit annoying when the attacking electrons were below me and I wanted to dash them, I got below the screen and died. So I couldn't do anything against them as long as they were below me (which was like most of the time).
It was nice that you got to keep the upgrades, made it a bit easier after you died.
But it's cool idea !
The game is also really addictive. Controls were hard to get used to, but once I got past that it was a lot of fun! Great entry!
Thanks all to playing my game!! That is awesome to see so many comment after I wake up!
However, I **MUST** point out that, the **Guide** you saw is **not** the thing I **made in the 48hrs**, I made it **after jam** and it's only in new version. I am glad many of you love that but I hope you are not going to **overrate** just because the guide!!!! That will be **unfair** to others!
**I made the guide just because I found most the players can't figure out how to play my game.**
Anyway, Thanks again!
@ramou same feeling with your game haha :rofl:
@smbe19 That's true haha, I always just move a little bit right/left when they are dashing to me (they aim for 1 seoncd), then I immediately dash on him and get his energy.
@stoffe @gurbx glad you love the upgrade system :DD!
First thing, few minor annoyances / quality of life changes. Since it's designed as a mobilesque quick "play, upgrade and play again" type of game, the upgrade screen needs a straight up play again button instead of going through menu. Same for the cutscene. Maybe remember that it was skipped once and automatically skip it after that.
I have no idea why people are calling it too hard (and it looks like you delivered and made to post-compo version easier). I played the so called "hard" version and found it waaay too easy and I even ignored the dashing completely after my third try or so.
And why did I ignore the dashing then? In my opinion the dash direction should be flipped. Lets think you're trying to move towards NW. So obviously your mouse cursor is in the upper left quadrant of the screen. Then if you'd like to dash in that direction, you'd have to move the cursor all the way to the lower right quadrant before dashing. It was way too much work and took so long that it was safer and faster to just keep moving normally. Even in the only dangerous situation in the whole game, while being trapped in the bottom of the screen, the dash was useless. You can't put the cursor under the character when it is in the bottom of the screen so you can't aim the dash upwards at all.
So yeah, after I started ignoring the dashing completely, I got enough points to fully upgrade (the feature I didn't even use) on few tries. And on the last run I intentionally died, it felt like I could have gone on as long as I wanted. It needs some kind of gradual difficulty ramp up. And also needs some kind of scoring to know how far you've made it.
And speaking of going far, the further you play, the more and more the sound effects start getting distorted. I guess you're doing something wrong with the sounds here.
And by the way, I still have no idea what the icons on the right side of the screen were.
edit: After reading the description, I see that the icons were the progress meter. Tried again and it moves super slow. Maybe even the audio distortion thing was intentional and had something to do with the progress. Though it was a bug because it started sound more and more annoying.
But after I saw your last sentence, do you know that you the bar in right bar is the process bar and you must dash to really move upward to go the top place to escape because there is gravity and your character don't really have enough speed to move up? If you don't know, that's really my fault, that's why I made a post-compo version and post a new guide there!
The sound is also my problem, I should write something like {sound.pitch = 1* Random.Range(0.8,1.2)} but I don't know why I write {sound.pitch *= Random.Range(0.8,1.2)}, it's fix in new version too!
I will do a longer reply on each point,
Really appreciate that you spend time on my game and do a long reply!!! :kissing_heart:
Dunno how far I made it on my furthest try but I didn't really notice difficulty ramp up at all. And I must have played for at least 10 minutes just gently floating up (no real issues with the gravity) bumping on the yellow bolts.
And yes, I like to leave long and detailed feedback. Sometimes it might seem that I'm only criticizing the games but I think it is more valuable to know what could be improved. The jams are all about the learning experience after all (in my opinion at least).
Also, if you don't feel difficulty ramp up, it may mean that you didn't reach the difficulty ramp up point! It ramp up every 20% of your process and you can how far you go check on the process bar!
Anyway, thanks for coming back! criticizing is always not to problem, it's only a game jam! there should be criticizing! And that's why I am so nervous when I saw you misunderstand my game! It's because you are really pointing out the point I should improve! (i.e.automatically skip button) That's what I want to see!! Thank you so much!
Also, after the second difficult ramb up point, you need to face some enemy and you need to dash to kill them!

Moreover, after the third difficult ramb up point, there are some electric current and you must dash to get enough speed to pass.

Therefore, a dash/dash up is a must.
Also figured out why I couldn't understand the progress meter at first, when going fullscreen (on the web version) the meter was outside the screen and only the icons for the difficulty checkpoints were visible.
Now I made it to the final stretch above the double bolt icon...

Also I have no idea about the way you show before, THANKS for let me know this!!! REALLY GREAT THANKS!!
The game was also quite challenging.
It's really polish and pleasant to play, good job.
I play both versions (compo and post compo), I'm bad but I reach arround 50% of the progress bar.
@batheo3000 haha English is not my mother language :P
@harusame Thanks for playing both of the two version! And appreciate that you let me know how far you go! :D
@milano23 Yeah I should make a reply button! I forgot that when I was making the upgrade scene! :stuck_out_tongue:
@peachtreeoath Actually I have two other type of enemy idea when I was making this game! However, I didn't get enough time to finish them, maybe I will finish them and post a post-rated version after the ranking. :joy:
@zechw Thank for mentioning the theme things! I have two points related to the theme, energy losting and running out of a power(battery), don't know how many people get the second one. :sweat_smile:
@theflyingkeyboard I know the UI look bad. I just don't have enough time. :sob: