As Of Yet Unnamed by Flaterectomy

Our commander-in-chief needs the best and brightest to jump into the line of fire, and that means you! Do your patriotic duty and get yourself shot for glory!
🎮 ➡ PLAY AS OF YET UNNAMED (HTML5)

:joystick: Controls/How To Play
Prevent the president from getting hit by the incoming projectiles. Dive in their way and your loved-ones will remember you fondly, knowing you managed to be the best you can be! * (:desktop: Desktop) Use leftmouse :mousethreebutton: to drag and catapult the bodyguards.
* (:iphone: Tablet) Swipe :point_up: to drag and catapult the bodyguards.
:family_mmb: Credits
- :computer: @daanvanyperen | coding | twitter, github, website
- :art: @flaterectomy | graphics | twitter, soundcloud, website, portfolio
- :musical_keyboard: @meatmachine | music & audio | twitter, soundcloud
- :warning: MisterOizo | playtesting | LinkedIn
:movie_camera: Timelapse Videos
Coding Timelapse
Coming soon!
Pixelart Timelapse
https://www.youtube.com/watch?v=wLT3pYCr42g Issues with the embedded video? Direct link here.
:notebookwithdecorative_cover: Blog Posts
| HTML5 (web) | http://www.mostlyoriginal.net/play-asofyetunnamed/ |
| Source code | https://github.com/DaanVanYperen/odb-orangeguard |
| Original URL | https://ldjam.com/events/ludum-dare/43/as-of-yet-unnamed |
Ratings
| Overall | 23th | 4.231⭐ | 56🧑⚖️ |
| Fun | 14th | 4.259⭐ | 56🧑⚖️ |
| Innovation | 53th | 3.963⭐ | 56🧑⚖️ |
| Theme | 9th | 4.555⭐ | 57🧑⚖️ |
| Graphics | 16th | 4.607⭐ | 58🧑⚖️ |
| Audio | 59th | 4⭐ | 57🧑⚖️ |
| Humor | 14th | 4.327⭐ | 57🧑⚖️ |
| Mood | 70th | 4.036⭐ | 57🧑⚖️ |
| Given | 38🗳️ | 19🗨️ |
I like it! The little raging Trumpy is a lovely character and the eagle is on point as well.
However, I noticed that the red line is supposed to be an indicator where the next rocket will be shot from? Most of the time, the rocket comes from a complete different direction?
Still, really nice work you've done with that game. :-)
My only tiny improvement point would be to add some kind of outline to the rockets since at times they can be hard to spot.
But overall this is definately a super cool game, congrats to you 3!
I will be sure to rate back/rate other games soon. :heart:
What attracted me was the elaborate and detailed artstyle. You don't see that often in gamejams.
Unfortunately, the controls on browser didn't seem to work almost at all (I was playing on Chrome). It's a real shame, because it seems like a LOT of effort went into putting it all together.
The game title is great as well. As I lurked on Twitter during Ludum Dare, I glimpsed a few of your tweets and thought to myself how long are you going to keep thinking about how to call the game :D
The problem is that we didn't spend enough time _really_ thinking of a name we all agreed on, I guess. :laughing:
For starters, the music. Really nice and fun, couldn't go better with the game. The sounds are also great.
Then, the graphics are pretty, the animations (even the ~~toupee~~ hairs on some guy I think I can recognize :p). Even doing multiple different sprites for the bodyguards is a nice move. Putting your previous games as giant posters on walls in the background is a fun touch. All those details (and the work you made of the artworks, the buildings,..) shows your team is competent and does things in a great efficient way.
The game mechanics are also well made and thought, juggling with your bodyguards army waiting on missiles is pretty fun. I feel like the game is well balanced, even though with my poor skill I didn't make it too far after multiple tries.^^
I played the game on Chrome 70.3 and had no problem nor bugs. Everything went smoothly.

In terms of polish, everything just comes together so well. The particle effects everywhere blend in super well. The guards coming back w casts was AMAZING and I wanted to keep piling them up. The helicopter completely caught me off guard and added to the chaos. I even appreciated the little megaman slide sprite when they skid. I'm not sure what else I'd add to this game other than more enemy types. Perfect game to port to mobile and I hope you do. 5 stars easy.
Love all the work and little details like the bodyguards returning with bandages
The game is really solid, but the art is incredible. There's so much work for a jam game, and the detail in the background or the President's animations really add to it.
I was playing in Chrome, and I guess there's a technical issue with the controls in Chrome. I played maybe 15 times without being able to control anything reliably, and stopping maybe three rockets in total. This really put me through the ringer on the retry loop... it's quite a long time between the failed jump that lets a rocket hit the president, and the next rocket appearing on screen. It goes Pres-hit animations, score screen, flag-wipe transition, text tutorial, initial marching, laser sight, and only seconds later does a rocket appear and I have one jump of gameplay experience before looping this again.
Eventually I concluded it had to be that I was missing something - and I saw the comment saying to play it in another browser.
So I played in firefox and I had a far, FAR more reasonable experience. Actually a pretty good one!
The pixel art is just totally great - really charming and communicative. Only critique I can offer is that I did find it a bit hard to pick out the rockets against the busy and just-as-saturated background, but maybe this was intentional as it definitely kept me really tense.
The sound effects and music are great, too, and I loved how it escalated in difficulty, with the helicopter appearing.
The time-slow is a really nice touch, as well -- added a lot to that mixed feeling of realtime/sort-turn-ish, and made it feel nice to line up shots.
Super-slick! (No points off for the Chrome part of the experience, just mentioning it since it happened.)
Amazing work though!
Only thing I would point out, that I did not like, was the fact, that the background buildings were too visually noisy. Sometimes I could not see those rockets. If the background would be less detailed and all rockets were animated, it would be a lot easier to spot them. Those greeny fat ones was really hard to spot.
It is very fun too.
:)
Once I actually understood how to get the darn clicking to work, I got 5 stars and traveled 1210 feet! It was pretty fun, feels like it would be even more fun if the click detection was a little more generous, of course.
I found the "reverse swipe" angry birds-type controls to be quite counter-intuitive...It feels like it would be more satisfying / more intuitive to instead drag the bodyguard in the direction that you want them to jump, rather than in the opposite direction, as I don't really imagine any sort of "slingshot" effect here. But maybe that's just me?
Things may or may not be different on a tablet of course.
One thing you might consider is having the bodyguards placed more closely to the car so they are centralized. I know it might be part of the design to have the bodyguards spaced out (which is fair), but I think I found it a bit difficult to keep on trying to move my mouse to different places to launch the different bodyguards, especially as gameplay got faster. But take that with a grain of salt. Again, I could see this being much easier with a touchscreen.
Great theming and aesthetic, I really love the mechanical implications of the helicopters. Thank you also for your post-mortem writeups, it's always great to read writings like these!