Coffee Break by Akscan

[raw]
made by Akscan for LD 40 (COMPO)

Dig resoures, to win!

Game not have any tutorial. All help below:

Controls: - WASD - walk; - E - interract with object

Objective: You need to dig 200 wood and 200 stone, before "Game timer" growing up;

You wants to sleep. To overcome the desire to sleep, you can drink coffee, but do not overdose it.

2017-12-04_00-22-11.png

2017-12-04_00-34-55.png

2017-12-04_00-36-21.png

Ratings

Overall 644th 2.593⭐ 29🧑‍⚖️
Fun 665th 2.071⭐ 30🧑‍⚖️
Innovation 668th 2.036⭐ 30🧑‍⚖️
Theme 616th 2.661⭐ 30🧑‍⚖️
Graphics 363th 3.232⭐ 30🧑‍⚖️
Mood 580th 2.389⭐ 29🧑‍⚖️
Given 38🗳️ 6🗨️

Feedback

Prostone
04. Dec 2017 · 04:00 UTC
Would be great to know the controls and not trying to figure them out, or maybe a little tutorial (even text at the start). Sometimes game doesnt prompt the action (problems with raycasts maybe?). I like the lowpoly graphics though :] If polished it could be something.
Jaloko
04. Dec 2017 · 08:06 UTC
The graphics looked great. I did drink way too much coffee the first time.
mess110
04. Dec 2017 · 11:51 UTC
I think for this sort of game, sounds are a must. Nice start!
🎤 Akscan
04. Dec 2017 · 13:23 UTC
Thanks, guys! Yes, i missed tutorial, and sound, it give game more atmosphere. In my next game i apparition this mistake)
Nyri0
04. Dec 2017 · 19:35 UTC
I like the low-poly-style assets, though proper materials or post-processing would have made them a lot better: either to add relief or target a cel shading look. Making the water move would also have been nice.

The gameplay itself is ultra repetitive and not really fun, I justed walked around to see the map.

So, it's a good beginning but the mechanics should be improved.
hollowspecter
05. Dec 2017 · 09:08 UTC
I liked the look and feel with the sun moving, enjoyed the low poly assets. Gameplay is quite repetitive and quite long and the red overlay didn't work on my resolution.
Overall I recommend you add more Player Feedback (stuff happens when you chop/hit something, feedback when you lay the stuff into the carton and so on).
kix334
05. Dec 2017 · 09:09 UTC
I love the foot steps , they sound nice. I did have a lot of trouble smashing rocks though, some were quite hard to interact with
Bookworm31
05. Dec 2017 · 09:12 UTC
Interesting concept but the trade off for drinking the coffee could have been improved. Perhaps something where you speed up temporarily, but then slow down? And the effect diminishes the more you drink?
dusho
05. Dec 2017 · 09:17 UTC
the graphics are nice. That collision detection when you're able to harvest things could get some love, though
machrom
05. Dec 2017 · 09:26 UTC
The lowpoly graphics are nice. Though after a few runs for resources and back it began to be repetitive. Maybe wolves or some kind of an enemy would add the spark.

But it's good! :D
🎤 Akscan
05. Dec 2017 · 10:20 UTC
Thanks a lot for your feedback! Yes, some trouble with gamedesigne, are present. I made a few mistakes when creating, so all your claims are relevant.
kbjwes77
05. Dec 2017 · 12:23 UTC
For some reason or another I was not able to download the game through the link you provided. Could I get a mirror perhaps? Thanks!
🎤 Akscan
05. Dec 2017 · 12:57 UTC
@kbjwes77 Sure! I add mirror .7z file for all build.
kbjwes77
05. Dec 2017 · 13:09 UTC
@Akscan that .7z link worked perfectly. Neat game, brought up Don't Starve in my head while I was playing. Drank too much coffee and died the first time! Could use some work but it's an interesting idea. Thanks for the help getting it to work!
thiagofr
05. Dec 2017 · 13:12 UTC
Theh graphics are cool, but I think a crosshair is needed to help understando where you are looking at. Also, a background music would be good to set the mood.
🎤 Akscan
05. Dec 2017 · 13:52 UTC
@kbjwes77 Thanks! I would work on this game
imod
05. Dec 2017 · 18:32 UTC
Graphics is interesting. Gameplay is too slow, want more dynamics. And i falled from border of level :)
🎤 Akscan
06. Dec 2017 · 05:16 UTC
@imod Achievement unlocked :)
SVR_Audio
06. Dec 2017 · 13:00 UTC
Loved the art, the lowpoly art you made looks really good and helps to give a good mood to the game, the gamplay could be more intuitve but it is very fun to play, I would love if it had more sounds to help to enhance the experience, overal it is a great job for a one man's work in 48 hours, insane, great jobo !
sorlok
07. Dec 2017 · 06:37 UTC
Neat idea (is the caffeine effect supposed to only partially obscure the screen in fullscreen mode?). Some feedback when chopping/smashing would be helpful. Well done within 48 hours!
🎤 Akscan
07. Dec 2017 · 06:46 UTC
@sorlok thanks for your feedback!
bentglasstube
07. Dec 2017 · 07:12 UTC
I'll second the nice vibe of the low-poly art. Some atmospheric music would have really gone a long way too. I only played for a short while so maybe I missed how the theme fit in.
Grentacular
07. Dec 2017 · 07:51 UTC
Ultimately for a game entitled "coffee break," the coffee didn't really come in. It was too easy to kill yourself with coffee, and it didn't drop the sleep bar enough to be useful. Plus, there was plenty of time on the game timer to harvest all the necessary materials without a drop of coffee. I also would have liked for there to be more sounds beyond the simple footstep noises. I think if there had been background music or other sounds, the footfalls would have been fine, but as the only sound in the game they got kind of annoying. Still, a good effort for a solo comp game. Nice work!
NikorasuChan
07. Dec 2017 · 08:28 UTC
The low-poly art certainly looks good. However, I didn't like that every bar looks like a slider knob (that you can't control). The loud footstep gets really annoying after a while, I suggest you to decrease the volume, at least that minimizes the problem. There is a huge lack of feedback for when your inventory is full, and I had to constantly look down to see if its full. The coffee screen effect after you drank it doesn't fill up my screen (it fills up a small portion of my screen in the center, and my screen resolution is 1920x1080). The coffee doesn't even help that much at all, probably will need some rebalancing, and there is no indication of how much I can drink before I die (discount the redder screen, which again, only fills up a portion of the screen). Finally, its hard to mine the stone because it is very picky about where im looking at before it allows me to interact with it. Overall, good effort.
Shess
08. Dec 2017 · 14:42 UTC
Nice visuals and overall gameplay. The whole deal with coffee hit right where it hurt the most :D So true, so true. At least I haven't overdosed myself with it in real life... yet.

I think a mild nature ambient would be a nice addition to the experience. Maybe you could even distort it according to current coffee levels - this way it could serve as an additional risk indicator.

Nice job!
Jegus9
08. Dec 2017 · 21:22 UTC
The issues that I found were already discussed in previous reviews (like the fact that the game just suddenly starts and you have to find out what to do by trial and error), so I don't think it's necessary to dwell a lot on that. Aside from it, I'm going to say that with more graphic polishing and interfaces this game definitely has potential.
furet
10. Dec 2017 · 02:08 UTC
The day/night cycle was a nice touch. Like others have said, it's hard to get a lock on an interactive object, and there's little incentive to use the coffee. But for a 48 hr compo, it's a nice environment with some good ideas underway. It was amusing how I could store 3+ chopped trees in a little box ;)
FuriousWitch
27. Dec 2017 · 10:55 UTC
Nice game. The graphics looked good and the day/night cycle gave some life to it. The main issue for me was the repetition though. I didn't feel motivated to keep going. I don't even know the purpose of what I'm doing. So, as an addition may be collecting this stuff would reflect on something so the player would want to keep playing.
Regardless, all in all, good work :)