Wires and Robots by MiltonNH25

[raw]
made by MiltonNH25 for LD 39 (JAM)

Robots and Wires is mainly a puzzle game in which the player attempts to travel down to the core by connecting wires. This games features 20 different levels to play as well as your choice of one of three robots to play.

Controls - Left mouse to place wires - Right mouse to remove wires - WASD to move - F to toggle full screen - R to restart the game - Esc to exit

Main screen.png main screen correct.png random level.png

Ratings

Overall 194th 3.719⭐ 34🧑‍⚖️
Fun 147th 3.656⭐ 34🧑‍⚖️
Innovation 145th 3.594⭐ 34🧑‍⚖️
Theme 217th 3.813⭐ 34🧑‍⚖️
Graphics 620th 2.969⭐ 34🧑‍⚖️
Audio 379th 3.063⭐ 34🧑‍⚖️
Humor 441th 2.346⭐ 28🧑‍⚖️
Mood 520th 3.036⭐ 30🧑‍⚖️
Given 29🗳️ 35🗨️

Feedback

sixteen
01. Aug 2017 · 06:52 UTC
I liked it! The music was nice and I like that you can click and drag to draw wires instead of having to place each one individually.
twainwright
01. Aug 2017 · 07:15 UTC
This is really, really cool! :astonished:

Very well done, and very well polished. I honestly can't come up with any constructive criticism right now, I really feel like you knocked it out of the park.

EDIT: So the only minor detail I can see is that on level 1 it tells you you can place wires with right-click and erase them with left, when it seems to be the other way around. Other than that, perfect :slight_smile:
ledez
01. Aug 2017 · 07:23 UTC
Great game! Got me playing for a while. Love the music.
baconsenpaii
01. Aug 2017 · 07:25 UTC
I quite liked the fact that you could choose which robot you played as. I also liked the music a lot. However, it sometimes feels like the puzzles are a little bit too unforgiving (especially for people as stupid as I can be, I got stuck on level 8 for a _quantifiable_ amount of time). Other than that, it's a really fun game.
Isaac Plunkett
01. Aug 2017 · 07:26 UTC
I liked the puzzles. I couldn't find a way to close the game.
RockhopperGames
01. Aug 2017 · 07:36 UTC
I'm gonna have to break from my normal commenting style here, but I've never been as conflicted about a score in all my years of Ludum Dare. I've given you five stars, but if there was a category for spike/laser levels, I'd have given you two stars there. The movement controls/collision aren't really suitable for action sequences, and it's not where the game shines anyway. However, I don't feel these sequences bring the game down in any of the other categories, as frustrating as they were.

As for those other categories, wow. The puzzle mechanic is simple enough to be explained through gameplay, yet complicated enough to have some head-scratching puzzles, sitting in the sweet zone where the puzzles rarely feel too hard or too easy. The graphics also evoke old games like Chip's Challenge, providing a strong artstyle from limited resources. There's also a surprising amount of length for a 72 hour game. If this had released in the 80s, it'd be known as a retro classic!
rubr
01. Aug 2017 · 14:15 UTC
Its a really great puzzle game!
If you plan on continuing development, you might wanna colorcode recievers and the blocks that dissapear, to make it easier.
rubr
01. Aug 2017 · 14:15 UTC
Its a really great puzzle game!
If you plan on continuing development, you might wanna colorcode recievers and the blocks that dissapear, to make it easier.
notApollogising
01. Aug 2017 · 17:16 UTC
Really cool game! It was a bit annoying that R restarted the ENTIRE game instead of just the current level though. The controls are good and there's a really well made learning curve.
Jaggent-aka-shouke
01. Aug 2017 · 17:36 UTC
This is one of the coolest and most interesting games ive seen so far. Great job!
Tamas Turi
01. Aug 2017 · 18:21 UTC
Great game, i like it!
Jesus Fermin Villar
02. Aug 2017 · 00:33 UTC
For the screenshots it looks great. I have MAC so i cant play it but it looks interesting!
Jason200101
02. Aug 2017 · 02:46 UTC
I found my self over-thinking the 3rd level, thinking that I had to make some sort of loop or something!
(I even managed to die by getting crushed into a wall!)

Really cool game, very well polished, the puzzles are nice and the music is fun too!
tinfoilboy
02. Aug 2017 · 04:12 UTC
Nice little time killer game. I enjoyed the base mechanic a lot, and felt that it fit the theme very well. Overall, very nice game, keep expanding on this!
ultrarat
02. Aug 2017 · 07:19 UTC
Nice, always good to see a puzzle game. This might just be because I"m on a touchpad now so can't erase easily but a "clear all" button would have been a quick thing that would make the later stages of the puzzles easier
WillData
02. Aug 2017 · 07:24 UTC
Really fun game. I got stuck on level 8 for a while and then by level 9 I was completely lost on how to solve it! The character select is a cute touch and I'm impressed with the amount of content you were able to pack in!
earthexe
02. Aug 2017 · 07:32 UTC
The mechanics are very nice, but it does get a little tedious. I played a few levels, but the prospect of playing through the whole game felt like a chore, so I didn't finish it. I really liked what you were going for though, and solid use of the theme.
🎤 MiltonNH25
02. Aug 2017 · 10:01 UTC
Thank you everyone for all of your feedback. I really appreciate it. Here is the postmortem I did for anyone that is interested https://ldjam.com/events/ludum-dare/39/wires-and-robots/wires-and-robots-postmortem
Agecaf
02. Aug 2017 · 10:37 UTC
That was a fun puzzle core mechanic. If I were to give constructive feedback; It'd be great to know which tiles are open doors, so that you don't mistakenly destroy yourself when closing it. (Alternatively you could make a zigzag pattern for double-doors; rather than two doors one next to the other, opening a switch open half of them in a zigzag pattern, making it clear it is a double door which is half open). Also, it is a bit hard to move into a 1-width corridor since you're almost as wide as that.

Having said that, the core mechanic in puzzle games is often the key part, and I found yours innovative and interesting, which is shown in the great levels you have. Great job!
JOrbits
02. Aug 2017 · 11:21 UTC
I really like puzzle games and this was a greate one. The graphics are good and everything seems to work. A better indication of which switch does what would have been good.
Megalink
02. Aug 2017 · 12:03 UTC
Nice game! Had some well done mechanics and level design, the only flaw is that I think the art style is pretty bland and boring. Really cool gameplay though, good job man!
justinooncx
02. Aug 2017 · 15:03 UTC
Very, very nice puzzle game! The premise is simple, yet the puzzles you've made are pretty clever! Music and art's pretty decent as well, but I certainly had a blast, and was surprised at the huge amounts of unique levels you made. Maybe once I'm done playing the other games, I'll come back and try to finish it fully! Good job!
VivekTheGameGuy
03. Aug 2017 · 06:35 UTC
Good Puzzle Game. Will be great if design will not so boring. But for jam its Good game.
jahndis
03. Aug 2017 · 07:17 UTC
There are some really good puzzles here. However, it took a sharp turn into "carefully avoid the spikes" which I wasn't as much a fan of. But to each his own. This is really well done, and you put together a lot of good levels.
Flatgub
03. Aug 2017 · 07:45 UTC
I really liked this one! The robots were cute and the mechanics for the puzzles were good! Well done!
Solah
03. Aug 2017 · 08:38 UTC
Hey, that's a nice game. Its difficulty rises quite dramatically throughout the levels, but it's still enjoyable and well polished. Good job! :)
tybantarnusa
04. Aug 2017 · 02:04 UTC
Love it. It is really well done. I'm a bit confused at the beginning, but once I understand the mechanics, it's really fun to play. Good job!
PavelSovushkin
07. Aug 2017 · 14:23 UTC
Want`s more detail lerning curve