Tetra Dungeon by el-pepi
Zelda meets Tetris. Use the falling blocks to build a dungeon and get to the gold chest, avoid the snakes and spikes!
Controls: Arrows/WASD move the falling piece and also moves the hero. Space/Click rotate the falling piece and attack

Ratings
| Overall | 10th | 4.202⭐ | 49🧑⚖️ |
| Fun | 32th | 4.021⭐ | 49🧑⚖️ |
| Innovation | 7th | 4.436⭐ | 49🧑⚖️ |
| Theme | 2th | 4.554⭐ | 48🧑⚖️ |
| Graphics | 136th | 3.793⭐ | 48🧑⚖️ |
| Audio | 85th | 3.63⭐ | 48🧑⚖️ |
| Given | 26🗳️ | 30🗨️ |
Yes I wanted to mention, that the linkt to Web doesn't work for me.
Especially if there's 2P coop, where one controls the hero, and the other controls the Dungeon maker.
Great job.
I mean at some points you have focus on Building the map, Moving in the map and Being aware of the lethal objects.
It's a nicely put together, well polished game. For 48 hours I am amazed by this. Simple to implement but also good mechanics saved you a lot of time and it could be polished well.
I would gladly see a future version with inventory management and character development between the levels :smiley:
The gameplay sadly is not very flexed out as it is. You just build up, while defending yourself, and then climb up. In every single level. It gets extremely repetitive and the idea is just not very well used and juiced.
I really like it as a proof of concept, not so much as an actual game.
Nice job!
What's amazing is that theme-wise, they are indeed incompatible genres yeeeet it spawns an interesting game anyway!
NICE GAME
At start I thought mixing controls was not a good idea but when spikes arrives it make sens and it becomes very challengin to move piece and watch out where the character goes :-)
Overall game is pleasant, music fits well with the graphics, nice job !
I had an issue though when I cleared the first line of bricks, the game stopped. No more bricks appeared and the hero disappeared. Maybe it's a bug with the web version of the game?
Cool game and well balanced! :smiley:
I know it's part of the charm, but I think decoupling the block controls from the hero controls would retain the challenge but make it a little less likely to lose due to the stack getting too high while you're desperately trying to manoeuvre around a mob.
I think if made into a bigger game, it would be more fun if the player character did not run around while moving the Tetris pieces -- maybe a control mode toggle button could be used.
I do like having the same controls to control the player and the blocks... But It seemed like the enemies follow you no matter where you are. This makes multi-tasking a little challenging, which may be good for some.
Maybe make the AI move in a set pattern or change the controls ... or maybe have an options menu to set this - like easy, med anf hard mode.
This is all constructive feedback and doesn't take away from what is a brilliant game :thumbsup:
Nice game! It's quite hard but the idea is awesome. Music can be improved but I really liked the dungeon, player and enemies graphics (UI looks weird, though). You did quite an interesting combination: it respects the rules of tetris while allowing some exploration. Heck, we even control both at the same time!
Nice work!