The Rubber Robbery by TheMadStrauss
“Hey JP. It's me, Lamar. I have a plan to win some bucks. I’ve made a sketch but listen. This is what we are going to do:
Grab the shotgun in the garage and go to the 24store. I will let you the door open. At the store, you have to shoot the machines and pick up all the money. Don't worry, the gun only shoots rubber bullets so nobody should be hurt. Unless the bullets start to bounce everywhere and everything goes nuts but hahaha, that shouldn't be possible.
You only have 30 seconds . If the Five-O appears, think something fast and hide all the loot. Then you only have to escape from prison and we'll think something to recover all the loot, ok?
Easy peasy, Yo.
PS: Check the plan when you are in the store!”




Credits:
Miguel Arias (@apoonto https://twitter.com/apoonto) - Artwork, animations.
José Arias - Programming.
Stephen Tanksley (@StephenTanksley https://twitter.com/stephentanksley) - Music.
Bug Fixes 1.1: - Adapt resolution for different Mac versions (Unity Mac builds only support the original resolution) - Change unity configuration window name
Ratings
| Overall | 10th | 4.306⭐ | 38🧑⚖️ |
| Fun | 9th | 4.306⭐ | 38🧑⚖️ |
| Innovation | 12th | 4.25⭐ | 38🧑⚖️ |
| Theme | 34th | 4.278⭐ | 38🧑⚖️ |
| Graphics | 44th | 4.542⭐ | 38🧑⚖️ |
| Audio | 73th | 3.986⭐ | 37🧑⚖️ |
| Humor | 17th | 4.286⭐ | 37🧑⚖️ |
| Mood | 91th | 3.985⭐ | 35🧑⚖️ |
| Given | 42🗳️ | 24🗨️ |
Wow. That was a very nice pixel art style there, I really liked that. The gameplay was amazing and unique and I loved the pinball-esque gameplay. The animations were hilarious as were the cutscenes.
### To Improve:
I don't have much to say for this except that it would be nice if there were a bit more "juiciness" to it. I would've liked the ball to look more pixelated and for a few more sound effects when bouncing off of walls and such
But overall, a really neat game and one you should be proud of :).
Best ludum dare game so far.
Thank you for participating!
Only issue that I had with the game is slow response on shooting. Why do I have to wait for half a second for bullet to shoot?
@KabalaTrance We tested a lot that mechanic and that was what worked best. It has to be a challenge and in this way we penalize more the number of balls. Because you know, the more balls you have...
Gracias y buena suerte! Conociendo Mobsferatu, tenemos muchas ganas de probar vuestro juego :D
Words we can all live by.
Man, this game is so GROOVY! Love the aesthetic and how everything flows together. The core gameplay is pretty dope too, makes good use of the theme. Definitely pursue this further!
super fun concept! had a lot of fun. music is awesome, too
Great idea and excellent execution. And so much fun! Also nice fluid animations. Liked it very much, I always like fun and original games.
Thanks for filling a gnawing void in my chest that I didn't know I had.
- Art and animations are on point.
- Music is really good.
- Gameplay is really fun. I don't really have anything I don't like. It's a very fun idea, and it helps me buy into it when you use rubber bullets to shoot things that wouldn't hurt anyone. Well done guys.
### Things to improve upon
- I was having a hard time connecting the theme to the game. It doesn't count against you, I probably just can't see it.
- Not required, but it always helps to provide source-code so the community can benefit from your well-polished game.
Maybe we can help you to see the theme. Our idea was to work the theme from the mechanic and the concept.
Mechanic: To pick the money you have to shoot balls. More balls means more money from the machines, but at the same time, more balls means more chances to be stunned, lost time and the multiplier so... The more you have, more difficult it is. But it totally depends on you :)
Concept: The second way we try to touch the theme was with the plot hehehe. More loot you have, worse is the jail they send you, so it's harder to score.

We really love you enjoy the game!
Great job!
(Also, props for the Monkey Island reference!)
Thanks for all the feedback!