VCity by Baturinsky

[raw]
made by Baturinsky for LD 38 (COMPO)

Build a city from voxel tiles, and walk around in it in avatar mode. Can save and load map files. Accepts any 25x25xN MagicaVoxel files as tiles. No need to restart game when tile files are changed/added/removed.

No gameplay above that, though.

It's intended to be a part of my bigger project - a voxel-based framework named VVV (Voxel VVorkshop) for making 3d games/prototypes/mods without having to spend too much time/money on graphical assets.

Images

Cover Image: VCitySquare.jpg

Other angle: L2.jpg

Links

Game and source(Unity package format): https://drive.google.com/file/d/0B7D2WkCqZE77U2RiR3ZVZjZBYlU/view?usp=sharing

e-mail: baturinsky@gmail.com

Ratings

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Feedback

jishenaz
06. May 2017 · 14:29 UTC
The work done here is phenomenal! I'm surprised that this is not getting enough attention. The functionality of the game is flawless, from placing tiles to walking around the world. I love the camera controls, they are the best I've seen yet. I might try similar camera controls in my game (except the walking mode).

You should keep working on this. If you want suggestions, I would try to find a way to improve performance. That's not to say that the game was running slow on my 7 year old computer (ran just fine), but my fans were spinning louder when entering the "walking mode". I would also allow the ability to change avatars.

Great work!