Wall Charger Addict by Dege

[raw]
made by Dege for LD 39 (JAM)

Wall Charger Addict is the sad story of a courier who can't stay away from his phone, even while working. Help him to deliver all his packages in time while keeping his phone charged to win the game!

The game have full damn controller support!

chrome<em>2017-07-31</em>20-59-43.png

chrome<em>2017-07-31</em>21-00-25.png

chrome<em>2017-07-31</em>21-01-28.png

Tools: Unity 3D Aseprite Gimp Tileset by Kenney

Made by Davide De Gennaro in 48 hours

Ratings

Overall 562th 3.143⭐ 23🧑‍⚖️
Fun 457th 3.095⭐ 23🧑‍⚖️
Innovation 685th 2.571⭐ 23🧑‍⚖️
Theme 186th 3.857⭐ 23🧑‍⚖️
Humor 314th 2.65⭐ 22🧑‍⚖️
Mood 738th 2.474⭐ 21🧑‍⚖️
Given 20🗳️ 24🗨️

Feedback

d4nin3u
01. Aug 2017 · 13:39 UTC
Simple gameplay and very easy to pick up! It does get a little repetitive however after a while, but surviving until that point is quite challenging. The concept definitely has potential for e.g. a rogue-like to upgrade certain metrics over the course of games.
Ray
01. Aug 2017 · 13:45 UTC
I love the graphics!
InappropriateName
01. Aug 2017 · 13:56 UTC
I kept doing a 360 panicking looking for a charging port
Zarkonnen
01. Aug 2017 · 13:57 UTC
I won, eventually! I did find it weirdly hard to visually distinguish between areas that were passable and areas that were not.
ratly
01. Aug 2017 · 13:59 UTC
This was surprisingly fun and difficult once I got into it. The graphics were nice too.
NamInUz
01. Aug 2017 · 14:17 UTC
Simple and enjoyable ^^
🎤 Dege
01. Aug 2017 · 14:35 UTC
@zarkonnen at the beginning the roofs used the same exact skin of the road so I made another rooftop, probably I should have also changed it's color.
mamoniem
01. Aug 2017 · 14:42 UTC
Good job, didn't play a top down that looks like gta 1 for a long time :D

-m
Le Slo
01. Aug 2017 · 23:11 UTC
Runs smoothly, the movement of the player is great. Difficult to spot energy charging places, the colors of builiding and roads are too similar. The timer and the power leaking are almost the same mechanic but the power one is more difficult. I enjoyed, good work.
Manoloon
02. Aug 2017 · 11:33 UTC
great game! I love how the player moves! I dont know if its my browser but no sound at all.. great work men! very enjoyable! The graphics are neat!!
Johngun
04. Aug 2017 · 12:20 UTC
Fun game, nice gameplay and graphics.

Was so close to finish in first try, but on the last package I took a wrong turn and missed the charging spot, frustrating but fun and I had to try again. :smile:

A little sad that there wasn't any music or a few sound effects but other than that, nice work.
mortus
04. Aug 2017 · 19:34 UTC
It's simple, but in a good way. I like it that there's not much buttons involved, everything happens by itself. Also, it's hard to miss the stuff you have to go over, but it doesn't look like everything just teleports around like it so often happen in games. Also it's cool that you remember the layout of the city (?) while you move around and on a second or third box you already know (or half-guess) the optimal routes to chargers and possible box locations. It was quite hard for me though. Quite fun overall, nice job.
Flipsy
05. Aug 2017 · 02:10 UTC
Very nice basic mechanics. Would of liked some indicator of progression or something to keep me going. Basic SFX would of make a big difference to. Runs very smoothly. Great work.
TurbotFish
08. Aug 2017 · 15:18 UTC
I really liked your game, it was easy to get into it and I had much fun! It wasn't as easy as it looked at all, looking after the timer AND the battery made it very challenging!
Mathiouza
08. Aug 2017 · 20:28 UTC
Good entry ! Art is nice but it lacks sounds :/ An hectic and stressful music would work nicely here x) The game is challenging (maybe you should make the difficulty crescent) and the idea is quite good :) Congrats :)
yuigoto
09. Aug 2017 · 06:06 UTC
The take on the theme is quite nice and the game's concept is really good too, with some polish here and there, it has a lot of potential! :) And the challenge is pretty nice too!

The controls felt great and responsive, though initially I thought that the character moved in a "tank-like" way (like in the old survival-horror type games), but were quite easy to get.

I'm missing the sounds, though, and that kinda breaks the mood completely. Even if the game's nice and good to play, without sound feels strange. :P

Good work, keep making! ;) Good Luck!
TeddyDD
09. Aug 2017 · 08:42 UTC
Dude, ever heard about powerbank? :laughing:
It's pretty nice game. Sometimes it's hard to find charging point (like IRL I guess). Some sound would be nice.
rubyleehs
11. Aug 2017 · 15:20 UTC
Got really repetitive really fast....and why am I bring those boxes around. and why is my phone battery draining while I'm carrying the boxes? Like...am I using my phone while carrying the boxes?

Man. That's dangerous. There should be a "Do Not Try This At Home" warning.
garethjenkins
18. Aug 2017 · 22:05 UTC
I enjoyed the movement and moving around. Wasn't clear which things were collidable though.