Little Fortune Planet by Flaterectomy

Little Fortune Planet is a card game with global physics, lava hazards, sudden dolphins and achievements that lead to a tool belt of sandbox manipulation. Pick a card, any card, and see what happens.
Controls: Mouse

Play
- ### Web (If you experience performance issues, try the executable below.)
- ### Windows x86
- ### Web (Sandbox version! Optimized. Released may 21th)
Links
- Source
- Post Mortem
- Blog post: Part 1: Brainstorming process
- Blog post: Part 2: Mechanics behind the gravity
- Blog post: Part 3: Simulation time!
- Blog post: Part 4: How to dunk minions in lava
- Blog post: Part 5: Performance Persmormanche!
- Blog post: Part 6: Finishing touches, deck of cards!
- Blog post: Part 7: Post compo performance tuning
Coding Timelapse
https://www.youtube.com/watch?v=XBQYLwRh0l8
Pixel Art Timelapse
https://www.youtube.com/watch?v=CUGy9qTpZhU
Credits
- @daanvanyperen | coding | twitter, github, website
- @flaterectomy | graphics | twitter, soundcloud, website
- @meatmachine | music & audio | twitter, soundcloud
- @troop | writing & voiceover | festive cheer

Ratings
| Overall | 162th | 3.76⭐ | 102🧑⚖️ |
| Fun | 209th | 3.505⭐ | 103🧑⚖️ |
| Innovation | 42th | 3.99⭐ | 102🧑⚖️ |
| Theme | 85th | 4.03⭐ | 102🧑⚖️ |
| Graphics | 129th | 4.22⭐ | 102🧑⚖️ |
| Audio | 179th | 3.515⭐ | 101🧑⚖️ |
| Humor | 23th | 4.143⭐ | 100🧑⚖️ |
| Mood | 332th | 3.33⭐ | 102🧑⚖️ |
| Given | 81🗳️ | 91🗨️ |
I wish the pace were a little slower. I don't feel like I have time to both read the cards and watch the impact of my choices on the world above... I also seemed to keep getting the same few cards over and over.
Definitely expand on this. It would make a great mobile game!
Goob job
The game looks and feels super polished and it is super interresting to see what you can achieve with different cards.
Only downside, I had some performance issues with the web build.
Aside from that the game is pretty sick! Altough, is there some strategy with the cards? I try to keep the ones I don't wanna play, but I'm screwed if I have 2 cards I don't want to play.
Keep up the good work people!!
I wasn't really sure how to strategize with the cards, or how to interplay that with the sandbox stuff, but it made me laugh either way.
I didn't really know how to "win" (or if that's even part of it). Seems like a way to kind of relax and run a 'what-if' world simulator. Nice job!
There is some genuine insanity going on here. Funny stuff, great card art, awesome dolphin parts.
For the lava achievement you, well... you need _a lot_ of lava. :volcano:
What the hell is going on? Why all my vegan dolphins flew away from the waterworld:tm:?
Does not understood mechanics, but had a fun time destroying the worlds anyway. If only there was more cards.
##### Art
At first I didn't liked cliched planet-in-space style, but after a couple of catastrophic cards (oh, and cards art - totally loved it) I changed my opinion on quite opposite.
As I understood by the stars in the background - the world's falling straight in hell. Sad!
:smile:
##### Audio
The music felt happy on the first minutes, but then I started to noticing some dark motives. And this absolutely worked for me on the mood of the game.
##### Overall
Actually it was a very hilarious chaos generator.
Awesome job, guys!
I ended up with a hollow planet fully made of water with volcanoes erupting which made a really nice result, I regret not taking a screenshot. Overall good job!
Definitely a nice entry!
And then you click on the Trump card while you have missiles and ... O_O --> ^^
Also, apologies to Troop, but, I could't understand a _word_ he was saying during the intro. Perhaps some subtitles?
EDIT: Whoops, after all that, nearly forgot to mention that I really liked this! It might need some tweaks, but this is really creative and cool.
Joking aside, this game is hilarious and chaotic. Would love to see you guys add more type cards to the game, because the game does get quite repetitive after awhile.
Overall, I think you guys did a great job here!
I was reading the cards carefully at the beginning and managed to get dolphins achievement, but then same cards kept coming again and again so I just started clicking on them randomly. Can you lose? Does your planet inevitably become an ocean world which happened on both of my playthroughs? I guess not, since I wasn't able to get any other achievements for some reason. Will get back to it to try again for sure!
The cards also look amazing. From a gameplay perspective, i didn't really get it. To me it seemed like i get some cards which i'll have to click each (for example accumulating some tech cards that repeatedly fodun the cure for death). So i'm not really sure what my options are here. This is intensified because of duplicates (no real choice if you have the same card several times). If the card i do not pick remains there forever, i will have to use it eventually. Maybe make the not-picked card disappear? Otherwise i don't feel i have a meaningful choice here.
I often ended up with cards (for example only 2 times volcano) that gave me no choice but to destroy the world.
The volcano seems a bit bugged right now, a big chunk of the world just gets removed:

Or waterworld + hollow earth, but this is fun :D
Btw the particle accelerators just kept flying through the middle and back, because there was no land where they could stand on :D

A very ambitious project which looks immensely interesting already. I think it's a great achievement that you finished it and brought it to such a polished state already. I would love it if the card mechanics would be improved a bit and if i could watch how the world recovers from disasters more. Overall a very good entry :)
PS quick bug report: you can execute 2 events with one click by clicking them when they fly in.
The music fit nicely and didn't get annoying even after 15 minutes of play, the "noo" sound effect did get repetitive though, a few more samples would help there. Also the narration in the beginning sounded interesting but was a little too quiet compared to the music. Maybe turn it up a notch and add subtitles and that wouldn't be a problem anymore :smiley:
Enjoyed playing very much :thumbsup:
It doesn't feel like there's much of a game here yet though, I got to the point where the whole planet was water, all my dudes were dolphins and it just didn't matter which cards I picked anymore. Some of the ways the cards interacted with each other was really interesting, like Donald Trump blowing up all the ballistic weapons. It felt like it needed more interactions like these to make it a complete game. But well done on creating such an innovative and novel experience, it feels like it's the beginnings of a truly awesome game and I hope you continue to work on it.
> **What the hell is going on? Why all my vegan dolphins flew away from the waterworld(tm)?**
Read a book!
> **Can you lose? Does your planet inevitably become an ocean world which happened on both of my playthroughs? **
You can lose! kill all your little guys. The cure life card makes this hard though, plus some of the really destructive cards are probably not destructive in the way you'd need.
> **the narration in the beginning sounded interesting but was a little too quiet compared to the music. Maybe turn it up a notch and add subtitles and that wouldn’t be a problem anymore smiley.**
_"On a tiny planet in the middle of a great and wondrous cosmos, there stands a tribe of primitive millennials. They strive to achieve something truly amazing, to be remembered for years to come, lest they be wiped out and forgotten, leaving behind only ruins. It’s in fate’s hands now, so let's see just how far they get...."_
> **It doesn’t feel like there’s much of a game here yet though**
This is the biggest design flaw we discovered early on. We decided just to roll with to see what could be done. We had most fun playing around with the sandbox, and the card mechanic was fun but random, plus it didn't really work in a gameplay sense. So we added the goal of unlocking world-editing achievements, rewarding players for sticking with it. Even then there are a couple of tools/achievements we didn't get to add due to time constraints.
:warning: **SPOILERS BELOW** :warning:
If you're reading this you probably played the game already. Here are some hints how to get the achievements. Click on the achievements and then on the planet to affect it!
- Skull (not a tool): Do not play the cure death card before getting this! Kill all your inhabitants. Spawn a volcano and wait for everyone to fall in the gaping big bug-hole where the volcano is supposed to be. :p
- Dolphin (Water tool): Try to convert the planet into water, and turn everyone in to dolphins afterwards.
- Lava (Lava tool): Flood a large part of the world with lava.
- Destroyed planet (Air tool): Kill most of the planet 'dirt'. ICBM's, waterworld then hollow world, lots of options here.
-You can play cards while being draw, and as they may be some on top of the others you can accidentaly play two cards at once.
-Once you get a cure for the death, the game becomes infinite, without the ability to restart. Also new cards of cure for the death are useless and actually when you play them the appear on the left, each time below of the previous one (sometimes even you have two of the desplaying) until they exists below the bottom of the screen.
-The volcano achievment is really hard to get, i got a lot more cards of turning everything into water than eruptions ones, making almost impossible to keep my lava. Blocking to draw cards that you already have in hand could fix this. Or having more cards in your hand, but i guess you chose three because of the little number of different cards they exist.
-Combinations are really funny, congratulations to all the possibles outcomes after such little quantity of different cards.
-Some times the citizens exist inside the earth.
-I dont know if the alien spaceship interacts with anything .
Congratulations. Solid entry.

But seriously, this is amazing. The mechanics couldn't be simpler, and the possibilities couldn't be endlesser. In fact, I think this could be a very good game on a larger scale, but very hard to design, as this version already has a lot of weird behavior. Anyways, I'm fascinated with how polished you managed to make this game feel, even though it basically lives off of its buggy and strange physics. It has the right proportions of randomness and purpose a LD game can produce. Awesome job, congratulations.
Lots of funny insanity, nice graphics and sounds, even doing random stuff will somehow get you somewhere until you understand at least part of what's going on.
So far every play through resulted in the planet being just a ball of water with dolphins swimming around.
Only thing that I think is missing is a way to dispose of cards you don't want.
I really like the art and sounds !
Also the gameplay is fairly interesting, having to choose between the different cards, could be expanded easily!
I try to understand what's going on. Funny game, I liked playing it. I had one problem:
Sometimes I got 2 of the same card at once.
I love graphics, beautiful pixel art :)
One of the best entry I see in this ludum, good job !
Impressive !
(And you use libgdx <3 )
非常棒的游戏!点子非常原创。水的模拟效果很像一个叫“沙盒”的手游。卡面很精美,描述也很逗。不知道怎么拿那个火山的成就。总的来说挺不错的!
Most of the cards showed up multiple times but didn't seem to have obvious purpose or effects. Once the entire world becomes water it's quite boring to mess with, as the cards have even less effect on it. Pretty nice graphics though, nice entry.
But you guys really made it!!!
Kudos! It's unbelievable job! Definitely 5/5 overall score.
I've seen your developing video. To calculate gravity of a lot of particles, you can divide the space into grid and count how many particles in the grid. Then you calculate the gravity of each grid as a whole.
How to make rocks?
one word: amazing
At first I played the windows version and it was completedly messed up. Full of bug. After so much time not understanding what to do I tried web version and realized a lot more about the game. Still, I dropped after getting 2 "water worlds" card.
The game world was well-made, and the simulation was respectable. Graphic was astounding imo, and the humor is apparent.
Overall a decent game, if only I can figure out how to actually play instead of randomly clicking cards...
You're missing some kind of event to add ground mass back to the planet. Once I lost my core (which happens after a single play of 'Hollow Earth', especially if there are ICBMs bouncing around), it was impossible to get anything more than a small ball back.
However, after flooding the planet and then made it hollow, I was stuck with a ring of water and a lot of zombies. :smile:
At the end I thought: "what was this I just played?" And yet I was compelled to try once more :smile:
Technically, nice job. At times, it felt a little sluggish (cards whirling around), but otherwise it worked great.
Very well done.
btw. there's nothing wrong with being vegan :smile:
For whatever reason, in the downloadable version clicking on the cards didn't do anything - seems like others haven't had that issue so I'm not sure why that would be. (I'm running Win10 if it makes any difference.) Web version worked fine, though.
That was way to good!!! I had a lot of fun with that one!
Appart from that, nice concept, very nice art and sound. Good job!