Trolldom by Retallicka
This game was created by a Norwegian guy and an English girl in Norway. We took inspiration from the Norwegian forest animals. You start out as a troll who shapeshifts every time you meet an animal in the forest. Trolldom means "magic" in Norwegian.
We drew the graphics using coloured pencils, watercolour paints and Photoshop/GIMP.
The code is all written in lua using Löve2D and we mostly spent time writing the engine during this challenge. The game currently has 4 levels but we hoped to do more including some sliding block puzzles. But we ended up spending extra time polishing the graphics and inserting sound instead.
If we took the game further we would have more animals, a range of crossable/pushable/openable objects and tiles, much harder puzzles, and improved graphics with properly seamless tiles.
We drew the graphics using coloured pencils, watercolour paints and Photoshop/GIMP.
The code is all written in lua using Löve2D and we mostly spent time writing the engine during this challenge. The game currently has 4 levels but we hoped to do more including some sliding block puzzles. But we ended up spending extra time polishing the graphics and inserting sound instead.
If we took the game further we would have more animals, a range of crossable/pushable/openable objects and tiles, much harder puzzles, and improved graphics with properly seamless tiles.
| Web | http://www.vickier.com/ludum-dare-35/ |
| Source | http://www.vickier.com/ludum-dare-35/ld-love-source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90213 |
Ratings
| Coolness | 30% | 1854 |
| Overall(Jam) | 2.94 | 827 |
| Graphics(Jam) | 3.12 | 667 |
| Innovation(Jam) | 2.94 | 642 |
| Mood(Jam) | 3.41 | 302 |
| Theme(Jam) | 3.94 | 125 |
A really nice entry, and a good use of the theme. well done.
great jobs and you export this on web browser thanks
The game work
just let the instruction space key every time
And the last level is ..... not really useful ;)
The graphics work well enough, but they lack animation, which I'm not really fond of. The mechanics aren't too advanced, but they didn't seem to break to me, so I guess it's alright.
I hope the next time you'll have more time for levels, because you seem to have cool puzzle ideas; it'd just really help if you made more levels based on that... ^^'