The Exalted by Flubz
Hello everyone, I've done a few game jams before but this is my first Ludum Dare submission! So I'm quite excited to share
"The Exalted!"




https://www.youtube.com/watch?v=Xb8MfTpIJ2U
Theme:
The theme, "The more you have, the worse it is", plays a pivotal mechanic in the game as using any of your abilities will have repercussions as the game goes on.
If you fire a bullet - that bullet will stay in the game forever. Pick up a damage upgrade? Well done now all your bullets have extra damage! The catch is, they could hit you later on! The enemy do not fight, you only lose to yourself!
Development History:
I've only been using Unity for a year and am but a student. So huge thanks to Brackeys, Sebastian Lague and all you beautiful people teaching us newbies! Hope you all enjoy the game! :clap::innocent:

Dev Log
Source code, original submission & windows downloads are available at the bottom of the itch.io website.
| HTML5 (web) | https://flubz.itch.io/the-exalted |
| Windows | https://flubz.itch.io/the-exalted |
| Source code | https://flubz.itch.io/the-exalted |
| HTML5 (web) | https://flubz.itch.io/the-exalted |
| Original URL | https://ldjam.com/events/ludum-dare/40/the-exalted |
Ratings
| Overall | 175th | 3.669⭐ | 61🧑⚖️ |
| Fun | 142th | 3.678⭐ | 61🧑⚖️ |
| Innovation | 161th | 3.559⭐ | 61🧑⚖️ |
| Theme | 39th | 4.217⭐ | 62🧑⚖️ |
| Graphics | 80th | 4.033⭐ | 62🧑⚖️ |
| Audio | 378th | 2.798⭐ | 54🧑⚖️ |
| Humor | 438th | 2.306⭐ | 56🧑⚖️ |
| Mood | 234th | 3.284⭐ | 60🧑⚖️ |
| Given | 57🗳️ | 75🗨️ |
It seems to want to drag click, should've fixed that but it just seems to be an issue with WebGL!
Did you try shooting at the red thing? :sweat_smile:
I thought it would be quite obvious with the health bar + the core being the only thing that reacts to bullets.
Initially I didn't realize there was a healthbar because I ran in web and it was out-of-frame. Try using 'Minimal' WebGL template in Unity's WebGL Player Settings and set the right frame size in Itch.
Also In WebGL better to don't use RMB (opening a tab in browser when the mouse moves with RMB pressed)
Added alternative keys so you can play with the keyboard too! :tada:
Thanks for letting me know.
@imphenzia I've added fullscreen to the WebGL page now too! For Unity games, you build with the Default WebGL template and offset the resolution in itch.io :smiley:
Thanks for the awesome feedback! I've also added the Windows build to the post.
@rob-white Quite a few people want this, patched it in now. :tada:
@shrekshao Yeah it worked out surprisingly well. Originally I was going to have all the bullets move towards the player when he moved. That turned out to be far too difficult, but it looked so awesome! :joy:
But leaving the bullets alone just turned out to be far better gameplay! :slight_smile:
The look was nice. Sound and music volume were very low. The music didn't really fit the mood of the game and got kinda jarring the longer I played... but who am I to complain about it really, I completely suck at music :sob:
Good job!
Also, cheers about the audio, it seems fine on my headphones but it's near inaudible on other audio devices.
It'd be nice to be able to use WASD/arrows to move. ALso you should tag your windows build on itch so that i can download it in the app. :)
WASD and itch both seem like a good idea for tomorrow! Cheers! 😊
also, i just wrote this pseudo tape wow code for my game, it could be cool for this if you're interested. :)
```
float increment = 0.015f;
if (pitchUp && t > 0.98f) {
pitchUp = false;
}
if (!pitchUp && t < 0.02f) {
pitchUp = true;
}
t += (pitchUp) ? increment : -increment;
audioPitch = Mathf.Lerp(pitchMin, pitchMax, t);
audioSource.pitch = audioPitch;
```
Bom jogo integrado ao tema. A mecânica principal é bem sólida e os controles respondem de forma eficiente. Acredito que seria importante ter mais feedbacks visuais, demonstrar com mais intensidade o dano, isso daria um feeling ainda melhor para o jogo. Parabéns. :flag_br:
I messed around with the pitch quite a bit but I've concluded the soundtrack isn't that brilliant to begin with so I'm just going to leave it be.
I added the WASD for movement as well.
@jupiter-hadley Hey Jupi, hope you're well! Thanks for checking my game out! Hope we have you around the Uni for our next game jam! :smiley_cat:
@gruhh Hey thanks mate! I did notice most people didn't understand that they were supposed to attack the core and that would definitely alleviate the issue.
I found a good strategy to be slowly approaching the core and spamming it with shots. Any ricocheting shots may also hurt the core, but it should be enough to avoid them half-heartedly. Don't collect any extras except health, and only if it doesn't fill your bar completely (otherwise save them for later).
The downside would be audio for me. Not sure if it was intentional, but I found it a bit too cacophonous. I understand that you probably wanted to capture the chaotic nature of the game, but maybe something more chill may have worked better. Also sound effects are a big deal for this kind of game. Bfxr should make it possible to add a few shot and ricochet effects in no time.
Overall a pretty solid entry, congratulations!
You've definitely got the strategy down, well done!
And I couldn't agree more, this is the 2nd time I've ever composed. It would have been more beneficial for me to focus on the ambience and build the mood but I spent a good 4 hours on it and just decided to call it done. :sweat_smile:
But thanks! Really glad you liked it! :smiley:
I wanted to do something similar this time, but since I ended up making a retro arcade game, it would have been totally out of place.
This is an awesome synth with a lot of presets to play around with:
https://tal-software.com/products/tal-noisemaker
We should've teamed up! What wonders we could have been accomplished! :innocent:
Yeah, there're definitely quite a few strategies to win, I prefer to get a single damage, let a few healths spawn whilst avoiding speed and go then ballistic on the core!
I really wanted to add more to the soundtrack but I just ran out of time, 4 hours of composing there for that awful mess! :joy: (My 2nd time ever composing.)
Wider perspective would be easy to add but I'm going to hold back on adding more to the game, I've made enough adjustments! :sweat_smile:
Bang on with the rays on the core! I didn't add a pointer in because, well I don't think I'd have had the time, and also I wanted the player to feel more immersed but then again, I had screen space health bars :confounded:
Cheers, thanks for playing! :innocent:
check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
Health + Damage Is definitely my preferred strat and to win own your first attempt is actually amazing! Well done!
Yeah WebGL doesn't work very well with the control scheme but I've added quite a few alternatives. I definitely should've added controller support.
I know! People are definitely quite conflicted about that soundtrack :joy:
But as someone who's only composed once before, I'm just glad it's not a complete disaster. :clap::innocent:
A ideia é interessante, existe uma quantidade de power-ups e a jogabilidade é bem diferenciada, mas funcional
A unica dica que eu daria seria diminuir a velocidade dos tiros para ser humanamente possivel desviar deles xD
Joguei por uma boa meia hora e não consegui, mas foi divertido.
E um bom jogo
Parabéns!
Cheers, thanks for playing!
too. The possibility of having two sets of controls was helpful to me which allowed me to combine mouse and keyboard. Fits very well with the theme too.
I think the only thing missing are some sound effects (not too loud, to not overstep the music). The whole game is really nice and a great work. Congratulations :)
The original submission is available on [itch.io](https://flubz.itch.io/the-exalted). (bottom of the page) The video above also shows the original submitted version. Cheers!
Sorry, hope I haven't done anything wrong, it is my first LD :sweat_smile:
Controls are very hard. Not sure if it's just me or that's really your intention. But I feel as if my bullet doesn't really shoot to where i point it towards.
Theme wise, it's a 5 from me. Looking forward to seeing you next LD :)
Just noticed the bullets not going where they're supposed to, I added controller support earlier, I'm assuming that probably caused it :sweat:
The overall feedback has been quite torn with the music but it's definitely the weakest point of the game and I couldn't agree more, an ambient soundtrack would have really killed it here but alas, I am no composer. :sob:
I've added controller options now as well, I'm not sure how to make the controls even more user friendly :sob:
> Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.
@Anonymous If you have a look at the video or play the original submission. I haven't added any new features into the game. I've only removed bugs and made it more accessible and I've kept a [log of the changes](https://flubz.itch.io/the-exalted/devlog/17279/change-log), that said, if I have made a mistake, all I can do is apologize at this point and I am really sorry if that's the case.
**Edit** It's on the original version now, just in case. But again if you look at both versions, there is very little difference, just the controls and all the changes have been [dev logged](https://flubz.itch.io/the-exalted/devlog/17279/change-log).
check and rate my game also https://ldjam.com/events/ludum-dare/40/drunken-soviet
And will definitely do! Cheers! ^_^
Had a lot of problems with the controls at first. Then I plugged in an external mouse. Suprising no one: Plays a lot better with mouse than with touch pad. I wonder how it plays on a (wacom-)tablet or an (ipad-)tablet.
(I'm not sure why, but audio volume is very low. While playing I can just barely hear sound effects and music)

Due to the other comments, I can assume this was something due to my computer, however if you know how to fix it can you please tell me, the game looks really nice!
@secretpocketcat Hey, thanks. It's not too bad with the controller, I hope? And yeah making a twin stick bullet hell game on PC might not have been the best idea. :sob: