Outside by Tamfoolery

[raw]
made by Tamfoolery for LD 39 (COMPO)

​A dystopian puzzle game.

Controls: A, D, Space, E - Look for visual cues!

Outside1.jpg

Outside2.jpg

My first solo attempt at a game jam, and I'm pretty pleased with how it turned out!

Made using Unity with only primitive 3D objects (who needs models?), and uses Unity's Post Processing stack.

Ratings

Overall 15th 4.167⭐ 26🧑‍⚖️
Fun 67th 3.783⭐ 25🧑‍⚖️
Innovation 311th 3.125⭐ 26🧑‍⚖️
Theme 395th 3.391⭐ 25🧑‍⚖️
Graphics 28th 4.25⭐ 26🧑‍⚖️
Audio 31th 3.957⭐ 25🧑‍⚖️
Mood 14th 4.304⭐ 25🧑‍⚖️
Given 28🗳️ 0🗨️

Feedback

kamikaziuk
31. Jul 2017 · 12:29 UTC
I liked the atmosphere and audio. I got stuck after moving the box i wasn't sure what todo?. Good work though.
🎤 Tamfoolery
31. Jul 2017 · 16:49 UTC
@kamikaziuk Thanks, I've updated the description to include the controls!
pmilian
31. Jul 2017 · 17:36 UTC
Very cool atmosphere. The sounds and ambiance music are really great. The post processing effects are very well done ! The controls are a bit weird and can be improved though.
Antti Haavikko
31. Jul 2017 · 17:57 UTC
So, someone is a fan out Inside, eh?

![outsideican.png](///raw/1e4/3/z/6b3e.png)

**I can! You don't know me, game!** But yeah, I don't think I was supposed to be able to make that jump...

Very cool game. Superb atmosphere, visuals and audio. I stumbled into a bug where the leftmost elevator switch didn't activate at all (after the first time and then failing). I had to restart the game for it to start working again.
PerduGames
31. Jul 2017 · 19:03 UTC
I liked it, managed to pass an atmosphere with only the 3D objects of the engine.
Goloso Games
31. Jul 2017 · 19:49 UTC
Inside is a great game, Outside is also a good one ! Atmosphere is perfect, music is really good, you did great work in 2 days. YOu did a really nice tribute !
Mikronaut
31. Jul 2017 · 20:41 UTC
Wonderful game. I think my only criticism is that I didn't see quite how it fit the theme besides the dystopian feel. Overall I loved it.
rijnswand
01. Aug 2017 · 16:38 UTC
You really nailed the look of INSIDE. Nice work, the graphics and mood overall are great. It's a bit confusing to know what to do, but it's been fun to play.
gilborn
01. Aug 2017 · 20:42 UTC
Astounding how you created the mood with perfekt sound FX and... geometrical objects :-)
Beyond the presentation there is also a very good puzzle gameplay.
Great entry!
Remzo
02. Aug 2017 · 11:02 UTC
Fantastic execution! I see another dev believing in the power of the primitive! Only I went the much more vibrant route :) Loved the level and sound design. Very Inside-y feel. Nice work!
Zelos
03. Aug 2017 · 12:55 UTC
Fantastic compo entry.

So the graphics are obviously amazing. It looks just like Inside, and I can't believe you did this in just two days. First thing I did was look at your setup of the Post-Processing stack. I didn't use it until now, but I sure will from now on.

The sound design is great as well. Definitely gets across the mood.

The gameplay I didn't love. The puzzle design is amazingly good. It was very fun figuring out what button to push next, but the controls really got in the way of that. I got stuck at corners multiple times. Mainly because of the tank on my back. That led to me not being able to push the block, or me just falling off somewhere without any way to get back up.

I feel like it shouldn't happen that the block can just fall off the cliff. Or if it does just restart the level. I didn't get it at first and pushed it off and wandered around.

It's also weird that you have to push the block more than half it's width off the platforms. I thought it would fall off, but it didn't. And I even needed to do that.

Other than that it was really great though. Awesome work.
TastyMascarpwne
04. Aug 2017 · 22:01 UTC
There is no description or tutorial whatsoever so I had no idea what to do. I move the box but it wasn't enough to get over the first gap.
Also the game was really, really laggy, even on lowest graphics.
Cool idea tho, and really good sounds!
M-1
04. Aug 2017 · 22:26 UTC
I love the word-play on *Inside* and the atmosphere of the game created by its visuals, subtle animations and SFX. The lighting and post-processing and camera tweening really impact the overall feel of the game.

I had to restart the game once to be able to activate one switch (I think I broke it somehow). Otherwise the most difficult part was the timing of jumps. (I am quite bad at platform games and I don't think the game reached 60 FPS on my computer so let's blame it on that. :grin:)

It is so nice I can't believe this is a Compo game. Well done!
Sarrixx
06. Aug 2017 · 13:51 UTC
Absolutely superb game, goes to show that you do not need any art at all to create an incredibly atmospheric and immersive experience. The lighting, audio and effects were top notch, very impressed! I would love to see this game with some models just to add some extra context to the game.
Sarrixx
06. Aug 2017 · 16:57 UTC
I am doing a bit of a lets play series of LD 39 games, the latest video I play through Outside. Check it out if you want :) https://www.youtube.com/watch?v=4ChQ4GLJfys&feature=youtu.be
Split82
09. Aug 2017 · 13:28 UTC
The mood is awesome and you really managed to come close to inside aesthetics. I would recommend to build puzzles in a way, that player either dies or can finish the puzzle. I managed to get to the point where I had to commit suicide, because I couldn't do anything else. From technical point of you, please turn [rigidbody interpolation](https://docs.unity3d.com/ScriptReference/Rigidbody-interpolation.html) on, to get rid of that jittery looking movement of the main character.
Jupiter_Hadley
06. Nov 2017 · 14:36 UTC
Neat game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=IFwNYcB13dA