Teller Me More by hollowspecter

[raw]
made by hollowspecter for LD 44 (JAM)

MoneyNEWLow.gif

Welcome to the first day of the rest of your life!

You work for the man, the machine, the money, you know; you work so you can live. Except you are at your desk 23h a day - the extra hour is your performance daily review - so keep up with the queue, the customers and their boring alive conversations, and don't fuck up the change or their Yhellp review is gonna be as bad as your next day.

Teller Me More is a time management game, where you struggle with the daily task of handling a bank counter - make accounts, give and receive the right amount of money while keeping your highly annoying and varied clients entertained. Not an easy task when you are the last human teller on this downtown busy bank - downright animalistic working conditions.

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TUTORIAL

Controls

LeftClick Hold, Drag & Release Press Space bar to continue Dialogue Type to type

Clients start to queue Interact with the clients - Pay attention to info: what they want, amount, account number, client data Tip: it's on the post-it on your desk - Write the info in the appropriate fields - Keep the client entertained by responding appropriately to their conversation - Take too long or offend them and your performance rating will decrease

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Withdraw: - Type the requested Amount - Type all the client Info - Press Withdraw - to withdraw from their account - Press Dispense - Throw the money at the client Deposit: - Type the requested amount - Type all the client info - Press Deposit - to deposit on their account - Throw the money on the dispensary on the left

Survive the day...

Credits go to our amazingly fun team:

  • Benedikt Kirchmeier
  • Diana Alves
  • Ingelis Wipfelder
  • Mathew Varkki @rayvshimself
  • Patricia Cotrim
  • Sam Bäumer
  • Vivien Baguio @hollowspecter

Yarn Copyright (c) 2015 Infinite Ammo Inc. and Yarn Contributors; licensed under MIT License (MIT)

Yarn Spinner Copyright (c) 2015-2017 Secret Lab Pty. Ltd. and Yarn Spinner contributors. Licensed under MIT License (MIT)

Music "Lobby Time" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Sounds From Soniss and freesfx.co.uk

characters_short.gif HyNf0N.png

https://www.youtube.com/watch?v=Fmj3KfT9zKU Thanks to Diana for making the video!

Ratings

Given 50🗳️ 9🗨️

Feedback

Nico Fallosch
02. May 2019 · 10:15 UTC
Wow i really liked your game! Very interesting concept and very well made! For real!
I loved the idea of Starting with a Desktop! You just need to be aware that some users will forget t odouble click the icons and probably think that this is a bug and the game does not work!
Sometimes the money you get is flying too far towards to you so you just see a tiny amount of the money to grap. But thats the only 2 thinks i noticed in a bad way.
You did a very great job out there! Keep the work up!
ruddiculous
02. May 2019 · 18:31 UTC
A way to exit the game and maybe an undo button? Other than that... Awesome game! Great atmosphere and sounds, loved the art style (sunfish dude was my favorite). Took me back to my retail job days. Great work team, this game needs more attention!
oakus
03. May 2019 · 17:09 UTC
Really good game, I don't really like doing banking operations so I'm not exactly looking for simulations of that but objectivelly you game is very well made and deserves a praise!
Pyrian
03. May 2019 · 22:53 UTC
I kind of dreaded playing this - like, I wouldn't want to do this for a job, after all. But it was more fun than I expected, juggling the various demands of the job. Mostly I'd complain that I found it very glitchy. I played the 1.01, and I had a lot of problems. Just starting the game was a challenge, and there was such a long delay when I finally got it to take the "Start" click that Windows told me the application wasn't responding! But I eventually got in. Many of the names didn't appear, which was very confusing at first because I thought I was supposed to type them in. At the end of the day a bunch of money appeared out of nowhere and then fell on the ground, which apparently penalized me. The first customer repeated. I was told I did well with customer happiness but it listed it as -12,000 or so. Thanks for the game!
bar
03. May 2019 · 22:53 UTC
Great characters and banking atmosphere. It needs more of a confirmation on if you did the deposit and withdraw part of things right though. Its also strange that you can't type with the numpad when most of the things entered are numbers.
Caveman54
03. May 2019 · 23:02 UTC
Seemed somewhat boring after a while but otherwise pretty fun. Would be more interesting if you made it like cooking fever where it was really hectic and you had to start throwing money while trying to keep track of the amounts. That would be fun! Anyways this is really impressive that you made this in the time we had. Great art style!
TheMoonrise
04. May 2019 · 11:16 UTC
We really had fun with this one. Great job! But the best part probably was, when the game broke in round two and people started throwing money at us while all talking at the same time :)
RocketRaccoons
04. May 2019 · 12:31 UTC
Really really nice game! It was really fun to play. I found a bug at the end of the game ( < 40 sec i guess).
Random people threw money and the black border at the bottom disappeared sometimes.
But thats ok, the game makes a lot of fun and the graphics are amazing! Good work!
Joror
04. May 2019 · 12:48 UTC
Love the idea of this - the combined physical money shuffling and noting. :D
The first day, everyone was kinda exact and precise with their money, but at the end it got a bit messy - the robber jumped by, but could not interact fast enough.
Then the customers started throwing more and more money on the table, and not respecting the line at all! They were unhappy and so was I, so I quit!

The money picking up and shoving in slot could have been a bit more smooth - perhaps with some less friction on the table or money so you can get into a 'flow' more. Now I had to pick up a lot of money stuck on the edge of the bin.

Also worth mentioning is that I had to switch resolution on my ultra-wide screen else it would not render the UI correctly :P (there was not resolution selection on game startup)

Fun stuff!
Beastiebeastie
04. May 2019 · 13:58 UTC
Really brilliant fun, love the concept, the writing of the customers dialogue and the amazing graphics.
A few little critiques: I got a lot of repeat dialogue from customers returning to the bank which led to their interactions being less interesting, plus it would have been good to have some sort of counter to track the amount of money you were depositing/withdrawing, or if you had to manually draw out the correct amount of money from draws or something. But these are small complaints that I'm sure would have been fixed with just a little more time.
I think I encountered a bug on my third day in the game customers started appearing, dropping money at me, then disappearing, then another customer would appear and do the same thing, sometimes the customers would reappear then disappear again. When they appeared the black dialogue box would come up at the bottom but with no choices to reply. This all happened in a matter of seconds so there was no way I could have entered their bank details and dealt with their deposits before they were replaced by the next customer.
In general I think this is a fantastic idea and demo for a game that given more time would be truly brilliant.
Copper_Aardvark_Games
04. May 2019 · 14:11 UTC
Really fun and polished game. I hardly ran into any problems and the few that I did were probably my fault as a player. Great work!
Bitzawolf
04. May 2019 · 14:44 UTC
Oh that was fun! I adored the all of the animal characters! It was challenging trying to manage their requests while paying attention to their conversations. Amazing you all made this in 3 days. Thanks for making it!
limejuice123
04. May 2019 · 14:49 UTC
Really cool game, loved the stress of having to multi task. Characters were all fun to chat to as well. It would be nice for the game to give more feedback about whether you are doing well/playing correctly. I thought I was doing really well but then at the end of each day it kept saying my customer happiness was well into the negative and I'd made no money so I'm not sure if I was doing it right.
Jeison Pandini
04. May 2019 · 18:25 UTC
I love the music, the art and idea of the game, but don't understand well how to notice if the withdraw was done.
CocaPasteque
04. May 2019 · 20:41 UTC
Loved the concept of this game. Was focusing on counting the money and typing the infos on the computer and then this racoon asked me something, I was like : "Hum... What ?"

It felt great !
One thing I would add : Tab support, so you can actually change the text input with the keyboard and not the mouse :)
zchen
04. May 2019 · 21:01 UTC
Great work with the art and music! Really sold the feeling of being behind the teller desk. The gameplay felt like it was lacking some feedback though, it would be fantastic if customers reacted to if they got the right amount of money or not. Also, could the withdraw button and dispense button be combined into 1? I was a bit confused at first on how to withdraw money.

Good job overall!
TiagoRrech
04. May 2019 · 21:42 UTC
God, I loved this game. I love the take on the theme: it's the second bank based game I've seen so far, but it's totally different from the other one.

I really like the sound effects of the characters speaking, and how their chatter distracts you from the job at hand. I lost my s*it when I saw clippy on the $100 bill!

I think it would be cool if the costumers actually took their money with them. At least in my case it didn't happen, and after a while the machine stopped spitting bills.

Overall a really solid, funny, and original game. I'd love to see a polished up, post jam version of this. Congratulations!
aCactus
05. May 2019 · 03:26 UTC
I made the raccoon vomit cash onto the floor.![Screenshot (848).png](///raw/668/22/z/249e3.png)

This was a good use of my banking skills.

Loved some of the dialogue. Wish the main menu was a bit cleaner, but the UI for the rest of the game was beautiful.
jacqueslelezard
05. May 2019 · 19:30 UTC
Err.. I didn't understood the goal but I won a lot of money ^^