HAMMO by BadRAM

[raw]
made by BadRAM for LD 44 (JAM)

Health is ammunition. RocketJump + bunnyhop to go fast.

WASD + Mouse to move.
Rmb to fire.
Scroll wheel to switch weapons.
R to Quick Reset.
Hud shows remaining HAMMO on left and current speed on the right.

Please report your best times in the comments.

I wish It could have been more complete, but I'm happy that I got rocket jumping feeling so good within the time limit.

Shoutouts to Pikafu

Ratings

Given 19🗳️ 22🗨️

Feedback

Nemix
29. Apr 2019 · 21:47 UTC
A bit hard to get to play, I'm still not sure what is the number on the right. The tutorial was nice though and the true level has some design to it. Also the idea is a good fit for the theme.
slimabob
29. Apr 2019 · 22:07 UTC
Excellent game. Game feel is perfect, the humor on the signs in the tutorial made me laugh. I found myself replaying level 2 over and over to try and get a faster time!

The name is funny, would love to know the inspiration behind it.
🎤 BadRAM
29. Apr 2019 · 22:14 UTC
Thanks! Inspiration hit me while naming the variable to store both **H**ealth and **AMMO** :P

**pleasereportbesttimes**
JOZGames
29. Apr 2019 · 22:51 UTC
Parece um protótipo :/
Turtwiggy
29. Apr 2019 · 22:55 UTC
Cool idea. Didn't seem to be able to get 6 rockets back when killing something in the air, and it was hard to tell when a rocket was colliding. Fun though!
HEXIEZ123
30. Apr 2019 · 00:54 UTC
I think Enemies could be made harder and you should probably add more excitement when killing an enemy (IE. camera shake). Really cool idea and gameplay, its a shame you didn't have more time to expand on it.
Duncan Soo
30. Apr 2019 · 03:00 UTC
28.320s :) don't think i can get any quicker.

Loved the idea of just jumping around using rockets. Would love to have mid-air controls.
🎤 BadRAM
30. Apr 2019 · 04:29 UTC
@duncan-soo Thank you! you get a prize!

@hexiez123 I designed it with the goal being speed more than completion. They're meant to be easy to beat but require skill to beat fast. Also if I made longer levels like I intended to they would be necessary to farm for HAMMO in order to continue rocket jumping and save time.
NotSoEpicGames
30. Apr 2019 · 06:15 UTC
Great concept! I love the enemy charging up effect and the sounds are on point. I think a speed based shooter is a really cool idea! Maybe add medals at the end or a 3 star system so that players are always striving for the next star.
pkenney
30. Apr 2019 · 12:43 UTC
7.859 on the first and a bit over 22s on the second map was my best.

I loved the idea of this. In fact, the rar file wouldn't unzip on my computer and I even did some self-administered TECH SUPPORT just to play! (Tuned out 7zip was an old version)

Thank god for the R button. It wasn't mentioned by Nikachu, I mean Pikafu, so I went a few times without it and that hurt realbad. Things got much better after I found R: I may have hit "R"it to "RELOAD" a few times out of muscle memory and wrecked a few good runs, but insta-restart on demand was a HUGE quality of life feature that I'm glad you included.

If I could add one thing to the game it would be a sound effect when I kill an enemy. I found myself often taking a quick shot and wanting to turn away and move on, but since I'm required to kill all enemies getting a confirm sound would be a help.

I'm a sucker for rocket-jumping so I enjoyed this one a lot!
GenTel
02. May 2019 · 08:34 UTC
I like the speedrun aspect the most. I managed to get 16.260 on the 2nd level. Rocket jump challenges are fun in Quake and TF2 so it's good here too. The fast reset really helped for the speedrun sentiment.

To improve I'd say make it more clear if you have killed all the enemies, like a sound or something. And the health-ammo connection needs to be more present with more serious enemies and such.
NathanT
04. May 2019 · 19:25 UTC
Nice work on the movement. Would definitely enjoy more levels in this style. The ammo was a little confusing and a couple more SFX would be nice. Tough genre for a LD, good job.
No Grapes Games
04. May 2019 · 21:05 UTC
Well, you got something done that it the main thing. I feel the theme was not present in this game. Good job though.
🎤 BadRAM
04. May 2019 · 21:17 UTC
@no-grapes-games my interpretation of the theme was that your life would act as a currency you can spend on speed. rather abstract I know, but still present.

@gentel That's on par with my own times for the level, I'd say you win.
CarlsonAndPeeters
05. May 2019 · 00:43 UTC
Nice execution on the core mechanics, although I seemed to get less than 6 rockets back when I killed enemies in the air. Still solid gameplay that ties into the theme; could be cool as a larger experience. Great stuff!