Slime Arena by Cannedtuna

[raw]
made by Cannedtuna for LD 43 (JAM)

Ever wanted to kill slimes? Well Slime Arena is all about killing slime, so give it a try. There is a special enemy waiting on the later rounds, can you reach him?title.png

Art by CB_Nova (Except for the main character, which explains why he looks bad lol).

There was a bug causing some resolutions to have UI elements show up off screen, if you are having this problem try downloading the fix, if that still doesn't work let me know.

I also compiled the browser version and added it to the links.

gameplay.png

Ratings

Overall 1019th 2.475⭐ 22🧑‍⚖️
Fun 958th 2.524⭐ 23🧑‍⚖️
Innovation 1026th 2.125⭐ 22🧑‍⚖️
Theme 963th 2.5⭐ 22🧑‍⚖️
Graphics 936th 2.286⭐ 23🧑‍⚖️
Audio 649th 1.917⭐ 20🧑‍⚖️
Humor 870th 1.5⭐ 19🧑‍⚖️
Mood 985th 1.816⭐ 21🧑‍⚖️
Given 22🗳️ 16🗨️

Feedback

Lex
05. Dec 2018 · 02:29 UTC
Very though game, I like it! Couldn't reach the special enemy yet, but I promise I'll come back to it tomorrow!
BlackLambert
06. Dec 2018 · 02:24 UTC
Managed to reach the fourth stage. This game is quite hard, has interesting enemies and works fine. But there to little innovation for my taste.
acaral
08. Dec 2018 · 05:21 UTC
It remind me Gauntlet. A difficult game but an Interesting entry.
FireSlash
08. Dec 2018 · 08:25 UTC
Holy heck this game is hard!

I would have liked to see a bit more variety in the gameplay. Ultimately it seems every encounter boils down to kiting the slimes, which isn't super engaging.

Implementation seems solid; everything worked as expected. The powerups were a nice touch, but it felt like optimizing for speed/damage was the only right choice.
WiredOverload
11. Dec 2018 · 03:27 UTC
I might not have gotten far enough, but I haven't found the sacrifice theme in this game yet other than one of the weapons. Overall solid bug free gameplay even if there wasn't a ton of it. One improvement that would have really improved the experience would have been to add some way to match the slime speed, something like a slowdown shift button. In general it was still a pretty decent game even if some improvements would have helped the game overall.
cdunham
28. Dec 2018 · 09:04 UTC
Pretty good game, though the gameplay can be improved in several ways. The combat works fine, but its 95% me strafing around the slimes hitting them and hoping a slime doesn't spawn right next to me and get me cornered. If the map were bigger this wouldn't be a problem. Having something to do besides hold the left mouse button would go a long way in making the player feel engaged in the combat. Progression through the waves isn't easy to notice either. I'm not sure if the wave has 10 slimes or 25. A counter that says how many enemies remain would help this. Giving the player iframes would also be good, since then they can take a hit and not have to worry about losing all their health if they stay too close to a slime.