Slime Tech by foolmoron
PLEASE FULLSCREEN THE EMBEDDED GAME!
Welcome to SLIME TECH!
* CLICK & DRAG THE ATTRACTORS into the play area to move the slime around
* GET THE SLIME TO THE SHAPES to charge up the shapes
* CHARGE UP ALL THE SHAPES at the same time to ACHIEVE SCIENCE
NOTE: Only works on desktop browsers for now...
Welcome to SLIME TECH!
* CLICK & DRAG THE ATTRACTORS into the play area to move the slime around
* GET THE SLIME TO THE SHAPES to charge up the shapes
* CHARGE UP ALL THE SHAPES at the same time to ACHIEVE SCIENCE
NOTE: Only works on desktop browsers for now...
| Source | https://github.com/foolmoron/slimysquad |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=36186 |
Ratings
| Coolness | 44% | 1416 |
| Overall | 3.33 | 360 |
| Fun | 3.30 | 348 |
| Graphics | 3.11 | 428 |
| Humor | 2.40 | 392 |
| Innovation | 3.70 | 149 |
| Mood | 2.75 | 580 |
| Theme | 3.07 | 649 |
Well done!
It doesn't feel very immersive though.
I liked tweaking until I got the answer, but right now it's a bit too precise (almost pixel differences to change outcome) for me.
I had some trouble understanding what to do (that the attractors were not the slime). Couldn't get past level 5 - I *almost* had it many times, but not quite.
good work, i like the idea. it could maybe have attractors with different directions.
I do agree with a lot of commenters on the game difficult, and I'm wondering if the reason why is because the path of the particles are currently a bit unpredictable. Would putting borders on the range of attractors help? Perhaps the background could bend or even provide a heat map of how strong the attractions are. Either way, a bit of visual information might help a long way in providing a more predictable puzzle game.
But yeah the physics are pretty random right now so it became more of an action game about finessing the slime around the board. The shapes start cooling down once there are no slime particles inside them though.