Punch Rock Scissors by ryzy27

[raw]
made by ryzy27 for LD 41 (COMPO)

Punch Rock Scissors.png

Punch Rock Scissors is a combination of rythm-fighting game with a classic Rock-paper-scissors. Damage to enemy is dealt by countering his next intended attack. Game gets harder as your points increase. Can you get to 50 points?

More details on how to play can be found in Tutorial within main menu.

Controls:

Left, Right - movement,

Z - punch - rock,

X - chop - paper,

C - kick - scissors,

Game also works with gamepad. It was tested with Xbox 360 controller:

X - punch - rock,

Y - chop - paper,

B - kick - scissors,

For a generic USB controller it's a little different ( I use Xbox controller markings) :

A - punch - rock,

X - chop - paper,

B - kick - scissors,

Tested on Windows 10 with 1920x1080 display.

Please leave a comment after you play so that I can also play your games. All feedback is welcome! Cheers!

Ratings

Overall 284th 3.486⭐ 37🧑‍⚖️
Fun 193th 3.557⭐ 37🧑‍⚖️
Innovation 247th 3.559⭐ 36🧑‍⚖️
Theme 406th 3.471⭐ 36🧑‍⚖️
Graphics 533th 2.765⭐ 36🧑‍⚖️
Audio 319th 2.909⭐ 35🧑‍⚖️
Humor 165th 3.21⭐ 33🧑‍⚖️
Mood 313th 3.083⭐ 32🧑‍⚖️
Given 31🗳️ 38🗨️

Feedback

Gamekrazzy
23. Apr 2018 · 04:06 UTC
Really cool concept! Ran accross a weird bug, where I couldn't leave the tutorial menu after check the controls out in it. Had to reload the game
🎤 ryzy27
23. Apr 2018 · 09:48 UTC
@gamekrazzy Thanks for playing! As for the bug: Do you mean that you couldn't go back to main menu by pressing "Back" button, or was the button not visible? If latter it's because button is the only way to go back (unless you've already started a game - in that case press "Escape" [or "Start" for gamepad] to go back to game. This can be fixed by playing in 1920x1080 resulution - that way UI will be properly scaled.

If the button didn't work, I'll investigate that. Never happened to me.
Hanra
23. Apr 2018 · 12:37 UTC
That was fun, so hard to pick the right moves quickly
Pheonise
23. Apr 2018 · 12:37 UTC
Cool idea - a bit tricky getting used to picking the opposite action, but really good concept! Tutorial screen doesn't seem to scale to the default WebGL view, but the game worked fine. Good job!
Call_me_Nutty
23. Apr 2018 · 12:42 UTC
Great concept and great execution. I found the game fun from the beginning till the end. The pacing was on point and I didn't feel overwhelmed with challenge. The game is also really nicely presented, clean UI and nice background with good animations.

If I had to give tips for improvement, I would say, maybe add a larger variety of animations, for example a finishing move on the last strike. Adding some game modes to keep the player, playing for longer would also be a welcome addition.

Otherwise a great game with a great concept. Good Job :)
szupinek
23. Apr 2018 · 13:46 UTC
Nice background's animation ;)
🎤 ryzy27
23. Apr 2018 · 18:29 UTC
@szupinek Thanks! It's my first try at making 2d sprites, but I'm proud of my work. I think that it took me too long to make all those sprites, but next time I'm sure it will be much faster and with better effect.
nilstastic
23. Apr 2018 · 18:56 UTC
This was a really, really great idea for a game, love the consept, nice graphics, the sound sets the mood. It gets a bit hard pretty fast and I ended up just pushing all the buttons in panic.

Great consept. Good Job!
mikedirl
23. Apr 2018 · 21:30 UTC
Great fun the play, hard to pock the correct action quickly, liked the style and mood of the game.
Angelbait
23. Apr 2018 · 22:45 UTC
I battled that visible camera BG between sprites issue myself! Edit>Project Settings>Quality and under Rendering disable Anti Aliasing! Hope that works for you as it did for me! Game talk now though I loved this! Fun way to combine two different genres and I hadent even thought of RL games! Thank you for the game!
EkkoEkko
24. Apr 2018 · 10:25 UTC
Simple But funny and fun game LOL haha
folex70
24. Apr 2018 · 11:58 UTC
good idea. congrats. I walk away avoiding enemyes and the game its able for this. if it is a bug or purposeful, idk.
🎤 ryzy27
24. Apr 2018 · 12:28 UTC
@folex70 You can cheese the game by just running in one direction, but it's no fun and you get no points from that, so...

Idea was to add static obstacles like trees and stones that you would collide with and could be destroyed with proper attack, but unfortunately there was no time for that
Re-Markable
24. Apr 2018 · 12:39 UTC
Awesome game! Getting the right move out in time is really hard, but it is very addictive to keep trying. Works great!
Linky439
24. Apr 2018 · 16:24 UTC
Simple but effective idea! It is quite easy at the begining (once you've memorized what each key does) but it gets hard pretty quickly afterwards.

I also like the simple graphics. A solid and fun game overall, congrats!
TheLucky
24. Apr 2018 · 17:34 UTC
The idea was pretty good, and made for a good game, but I had some problems with the combat, for example, to make it more satisfying, try to add more hitstop or screenshake, also it would be helpful to show which keys are rock paper or scisiors during play
Plastacier
24. Apr 2018 · 21:38 UTC
A big and great job !
You find a very nice concept for this theme, and we can see the work, respect.

I appreciate the experience,
Congratulation 😉
silkworm_sweatshop
24. Apr 2018 · 23:21 UTC
The concept is actually pretty brilliant. The simple graphics work and everything felt clear. I second adding something to make the hits more satisfying. Maybe some knockback, at least when enemies are defeated. It would be cool have them flying back. Maybe start with low level grunts that you defeat with a single hit and working your way up to some kind of boss to have some more sense of progression.
Zukureneno
25. Apr 2018 · 22:21 UTC
Nice concept and mismatch of games (in a good way) :smile:

Attacks from enemies and yourself felt like they had some :sparkler: missing like visual feedback.

Good job and really nice spin on rock/paper/scissors
Nick Rafalski
28. Apr 2018 · 03:49 UTC
This was so much fun! Getting into a groove and stringing a bunch of right moves together to kill stick-men felt so satisfying! It's also a really great design aspect to add another move to the enemies' queue when you miss. Makes you incentivized to be accurate vs spamming.

My only negative is that the stick-men, and particular the character's moving animation, don't have nearly the same level of polish as the background/trees. It's super impressive that those background assets are your first time making 2D sprites, so you obviously have the potential! I would have liked to see what you could do by swapping your time commitment from the backgrounds to the characters (which the player focuses on 90% of the time).

Still, a great and legitimately fun game!
Gurbx
28. Apr 2018 · 15:24 UTC
I had some difficulty figuring out which key was which rock, paper or scissor. A small description on which was which down in the corner would have helped a lot. Some more visual elements to improve the feel would also have improved the game, like some screenshake and particle effects. Overall still a very solid entry. Good job!
SocialRobot
28. Apr 2018 · 21:35 UTC
Great game!

Really love your main menu, very cute and charming. Love the gameplay concept, it would be good to see as rock/paper/scissors icon above my own head so I know which move I just pressed.
MacDoom
29. Apr 2018 · 06:54 UTC
I really appreciate your honest graphics. So many games out there with flashy downloaded meshes don't contribute to the videogame industry alone. Picking the rules of an ageless game and efficiently mix it is a great deal.
A little more care in the audio would enhace the experience. That loop can get dull after a while.
Anyway excellent entry!
Congratulations
Darkphnx
29. Apr 2018 · 17:21 UTC
Simple to understand and fun to play! Great submission!
phearbot
30. Apr 2018 · 23:11 UTC
Great entry! I'd recommend having some sort of on-screen legend showing rock > paper > scissors with the key bindings. Something similar to this maybe?

https://commons.wikimedia.org/wiki/File:Rock-paper-scissors.svg

I had a hard time grasping which was which right away and something more visual may have helped.
masterkrepta
01. May 2018 · 00:27 UTC
I had a strange bug at one point where there were no enemies in either direction, it went away when i reloaded the game.

As far as the game itself, I loved the background, and found the music to be another highlight.
afendar
01. May 2018 · 15:08 UTC
Funny game but it's a bit hard to play, this is very fast. Background music is fun. You can polish it to have some funny concept of your game.

Pretty nice job guy.
bhavesh_tiwari
30. Jun 2018 · 07:32 UTC
i like this kind of puzzle games nice concept