Hive Attack! by Runuchok

[raw]
made by Runuchok for LD 39 (COMPO)

Second attempt to make game for LDJam COMPO! And i did it!

ScreenShot.PNG

SYNOPSIS

Evil HIVE is attacking your base! Survive until reinforcements would arrive! 10 minutes! HIVE will gather its strength! There will be lack of ammo on last minutes! Cheer up, and fight!

INSTRUCTIONS

ScreenShot_TUT.PNG Use AMMO CART to reload TURRETS, and survive 10 minutes! To move Character use ARROW KEYS You can PUSH cart or PULL IT with holding SPACE BUTTON

TOOLS

  • UNTIY 5.6.0f3
  • PHOTOSHOP
  • bfxr.net - sound

WALKTHROUGH

https://youtu.be/b_17RFnOBN4

CHANGES

  • Changed links hosting from GoogleDrive to itch.io

Ratings

Overall 240th 3.455⭐ 24🧑‍⚖️
Fun 385th 3.043⭐ 25🧑‍⚖️
Innovation 211th 3.364⭐ 24🧑‍⚖️
Theme 389th 3.409⭐ 24🧑‍⚖️
Graphics 120th 3.818⭐ 24🧑‍⚖️
Audio 413th 2.5⭐ 24🧑‍⚖️
Humor 358th 2.19⭐ 23🧑‍⚖️
Mood 362th 2.864⭐ 24🧑‍⚖️
Given 28🗳️ 13🗨️

Feedback

sgt3v
31. Jul 2017 · 14:43 UTC
Simple yet really innovative, good work!
N4tticus
31. Jul 2017 · 14:50 UTC
Art is pretty good for 48 hours and having a fun game! Nice job finishing the compo with a pretty impressive game.
pixelgriffin
01. Aug 2017 · 08:14 UTC
Love the reference to the Matrix! Interesting gameplay, I'd love to see it developed a little more with more non-linear variables. But it's 48 hours so what you gonna do.

Good work! :)
Zelos
01. Aug 2017 · 10:36 UTC
I really liked this one. SFX are okay, but obviously not the focus of the game. The art though is especially good and animations are very smooth. Well done.

The gameplay is simple, but I had fun. I felt like the reloading area has a bit of an unfortunate placement. It felt weird going into the corner like that and pulling it out. There needed to be a bit more space to the right, so you could just go around and push. It's very finnicky like this.

I feel like the beginning part of the game isn't very balanced. I tried multiple times but could never get to the cannons quickly enough before the first bees came. I think the game should start with a pre-loaded cart to fix this.

Other than that I don't have anything bad to say. Great work.
Gris
01. Aug 2017 · 13:48 UTC
Great work. In compos you see a lot of "unfinished" games with unpolished mechanics(mine this year was an embarrassing mess)This is a simple idea with a simple mechanic that just works perfectly. You get the right feedback all the time and it's intuitive to play. I would suggest making it a bit shorter. Maybe 5-7 minutes? A quicker pace would give it that thrill stress component. Next time maybe you can squeeze some music in there :b
Congrats overall!
Peredom
01. Aug 2017 · 16:35 UTC
Cool game! I love the art, it's very cute! In terms of gameplay it was honestly a little boring, since you don't really have to think much. YOu could add different turrets or showing the bees and make every turret point in a direction so you have to choose what turret to feed first. With things like that you make the player's actions really have an effect on the game, and the player has to make hard choices. Other than that, everything was very good, good job!
glimaleite
01. Aug 2017 · 18:15 UTC
I was having fun for the first minutes, specially because it felt really well balanced. After a while, it got boring and repetitive. I think it is a good show of one simple mechanic, usually good enough for a compo. I had no issues playing the game and that is pretty rare on compo entries!

Great job! Congrats!
Daepso
02. Aug 2017 · 21:29 UTC
The reload mechanic is a little repetitive but catchy. You could improve it by adding different type/color of ammunition to use in different situation. This will keep your control simple but give more deep to your game.

I love how the pressure keep growing over time. The art was great. Well done!
Vivoubos
02. Aug 2017 · 21:43 UTC
Nice concept :)

So bad that there is no more mechanism! It's a bit repetitive.

Your graphism are great, but no animation on the main character :(

Good job!
ModalModule
03. Aug 2017 · 07:49 UTC
Like the concept! Perhaps it's intentional that he's so damn slow? haha Also, pushing mechanics are a bit wonky, but that seems pretty common. I gotta try a pushing mechanic in a game to see how hard it must be to code. Other than that, I enjoyed myself. :)
realryanrogers
05. Aug 2017 · 16:43 UTC
I really liked this game! It had the feel of the old new grounds games I would stay up all night goofing around with.
johnnydalvi
06. Aug 2017 · 10:08 UTC
Nice concept, I think that the game gets too repetitive, it would be nice if you added more features as the time passes instead of just rise the amount of the ammo/second that the turrets spend
Drag0mir
06. Aug 2017 · 10:33 UTC
Nice!These are the same guns that my game did not have! Excellent graphics!
longshorts
06. Aug 2017 · 10:34 UTC
Good use of the theme, in fact just the same as my game except with ammo instead of batteries :P Good balance of difficulty too! Barely managed to survive on my first playthrough :)
atridas
06. Aug 2017 · 14:52 UTC
Nice game! It reminds me some of the ideas we had when starting our entry! :-P
stuartmd
06. Aug 2017 · 14:56 UTC
Hee, fun to see others with a recharge-deliver-use mechanic. Liked how you could stack up to 6 and deliver more, though I struggled to find a balance that worked.
Loved the style of the art, don't see much of the giant space wasps but was fun when they flew past - a nice visual reminder in addition to the noise etc that the base was taking damage.

Gameplay does get a bit repetitive and the task feels daunting towards the end, but still has me wanting to see how well I can do on an extra playthrough :)
Akerspoket
06. Aug 2017 · 15:48 UTC
A bit to simple for my taste. The game was fun at first but got really repetitive pretty quickly unfortunately. I think it would have added much to have two carts available so you always have things to do, it would also make it harder to find an optimal way of doing things