Save others Save you by Wolfsblut

[raw]
made by Wolfsblut for LD 44 (JAM)

Game for Ludum Dare 44

You are a white Capsule and have to rescue orange Bots. Beware of the red enemies and bring your bot friends to goal. But don't let yourself too much time! There is a danger from below.

The game contains three level.

Update

1) added Text if you loose a Hostage!

Ratings

Given 94🗳️ 16🗨️

Feedback

Matthew McClure
30. Apr 2019 · 16:47 UTC
I liked the concept, and I could see some good puzzles being made with leaving your buddies on buttons and stuff. I was a bit confused at first but I randomly pushed keys until the orange guys stopped following me, so I would recommend some sort of help or controls screen.
Mario Marinelli
30. Apr 2019 · 16:49 UTC
Thank u for the Comment and the idea of help-screen i will implement it cause its a good idea
surreali
30. Apr 2019 · 16:51 UTC
Nice mechanics! Couldnt finish though, I have died right in front of the door with the buttons while bringing three hostages with me, but couldnt keep them pressing the button to open it. But congrats, nice game!
Regoradin
30. Apr 2019 · 16:59 UTC
Definitely include some brief control explanation, I was very confused. Also perhaps add shadows to help with understanding depth. I liked the spooky red death water, it looked very nice.
IanLux
30. Apr 2019 · 17:06 UTC
Interesting game, couldn't understand very well how to play it though :(
A controls screen would help for sure!
DbMaj7
30. Apr 2019 · 17:08 UTC
Like the concept of the orange buddies you can "control" to solve some kind of puzzles, I would like to see some kind of extra puzzle built around that! Maybe doesnt fit perfectly the theme "your life is currency", but overall, nice little game :) Also agree that some kind of mini tutorial would be needed :)
KJG
30. Apr 2019 · 17:10 UTC
cool game, next time have a tutorial. That would help, but other than that it's pretty fun.
Inferture
30. Apr 2019 · 17:58 UTC
Good concept, it would be good to have the possible interactions be shown on screen like "A to leavehere" to explain what actions we can do at a given time.
Maybe having more puzzles could be good too, although it is always difficult in the time of a game jam ^^
Keep it up !
Nayaki Anandan
30. Apr 2019 · 18:19 UTC
I couldn't really figure out how to play it. I got to the buttons at the top but they didn't seem to do anything or I couldn't get the little bot to sit on one. I liked the overall idea, and the art was simplistic but got the point across. Excited to see more.
Skalex
30. Apr 2019 · 20:53 UTC
nice concept! the controls were a little bit confusing and ,for unity, there is an AI Pathfinding Packaage that would make the bots move a lot smoother. The jittering got a bit annoying.
https://www.youtube.com/watch?v=xppompv1DBg
Sockyman
30. Apr 2019 · 21:06 UTC
I enjoyed the first level quite a bit. On the second level the bots wouldn't follow me no mater what. Pressing Q to allow bots to attack also didn't work. I love the concept and think it could definitely make a great game given more time.
Filipe da costa lopes
30. Apr 2019 · 21:18 UTC
good job
Oscar onix
30. Apr 2019 · 21:40 UTC
The idear is cool but "plateform" moments are really frustrating
MantarayTV Games
30. Apr 2019 · 23:21 UTC
Oof, i guess it has a good concept, but the gameplay just isn't good, there are soo many glitches, like the one where you fall through the staircase... It needs more time to be good. Now, that dosen'y mean you have to give up on it, you should give it some more time and effort, and it could be a great game! I like the menu though!
Zesix
01. May 2019 · 06:46 UTC
Honestly, I found this one difficult from a player perspective. It was unclear what was going on :(
PixScope
01. May 2019 · 20:41 UTC
Great work !
falak
03. May 2019 · 17:23 UTC
Nice game! Good luck!
Mario Marinelli
05. May 2019 · 10:11 UTC
Thanks to all for play and feedback
Dorkulon
05. May 2019 · 16:00 UTC
Good idea, but I was unfortunately confused for most of the time. Would like to see the concept fleshed out a bit more. Great job nonetheless!
Lubaka
05. May 2019 · 18:26 UTC
This game has a nice idea and i honestly hoped there would be more levels! I died on my first try because i didnt know there was a double jump and after i found that out i was able to finish the game. I think if there were more enemies or just more choices in general the theme would have been more reinforced but i still think that it works in the end. As a whole, a cool game!