Where The Grains Are by axoona
Help your little community prepare for winter in this poetic and relaxing game. Your actions will have an impact.

We had very little time so it might be a bit rough. It also ends a bit abruptly. We recommend that you play the 1.1 version which corrects all the bugs (and if there are still some, please let us know). Linux and Mac versions are untested unfortunately. Let us know if there are any problems.
We'll be releasing a post-jam version soon.
Instructions
use Arrow keys to move and SPACE to interact with hotspots and close dialog boxes.
Credits:
graphics by @Sidhi
original ambient track by https://soundcloud.com/tokyorainfall (used under CC 4.0)
design, coding and all the rest by @axoona
Made with Unity3D.
Ratings
| Overall | 594th | 3.429⭐ | 23🧑⚖️ |
| Fun | 948th | 2.81⭐ | 23🧑⚖️ |
| Innovation | 513th | 3.225⭐ | 22🧑⚖️ |
| Theme | 1058th | 2.625⭐ | 22🧑⚖️ |
| Graphics | 31th | 4.614⭐ | 24🧑⚖️ |
| Audio | 156th | 3.75⭐ | 22🧑⚖️ |
| Humor | 958th | 1.8⭐ | 17🧑⚖️ |
| Mood | 36th | 4.19⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |
The drawback of getting more stuff is the longer walkway?
Anyway, the theme was strange, so go on making touching stories. :)
One thing that would have helped would have been something in the art indicating more obviously that there wasn't another screen to go to, so I wouldn't spend time going to the edge of the screen and wondering whether something else was supposed to load. I think a faster speed for the cart would have helped too. Maybe it wouldn't be as atmospheric, but it would've made me more willing to go back and play to see how to get everyone to survive.
Also, the intro at the beginning was fine, but I wonder if there could have been more sentences on the screen at a time. As it was, I spent more time waiting for one sentence to fade out and the other one to fade in then the time I spent actually reading the sentence, which was a bit annoying.
Overall, well done! And the art was beautiful!
Anyways the painting is beutiful :)
I'm sorry that I'm not very responsive to your feedback, the end if the year has been very hectic... but I have been reading them all, and it's been a pleasure to receive honest feedback! :)
@binaryunit I've uploaded a Linux and Mac versions but they are untested, so please let me know if there are any problems.
I don't know why others are not releasing for Linux and Mac, but for me creating 3 proper releases is 3 times work (and it's important because I don't have a lot of free time...). Also the maintanace gets more complicated, so I only port the game to other platforms when I've cleared all the bugs in the windows version. I also noticed that it's preferable to create Mac version on a Mac to avoid problems (so I need to get acces to a Mac for that).
Nevertheless I usually try to create all 3 releases for LDJAM or I make a web version, but this time I really didn't have the time to do it properly (and yet it's still not done properly because it's untested :/)
I just didn't understand what was the impact of hiding the food instead of delivering it. I did hide some food, but still managed to save the village.
Still, it was a great experience, very different from everything I tried so far. Congratulations!
Otherwise, it's a great game. I like multiple endings (I managed to get two endings in this game, not sure if there are more). The art style and the ambient music also worth praising – these paintings are beautiful and make the game interesting, while the music is nice relaxing. Because it was mentioned earlier, I played with the Linux version. It works. :) Though there is only a 32-bit build in the package, it would be nice to have a 64-bit build as well. Congratulations for the game, keep up the good work! :)