Blood Caverns by Lazertrax

My Second Ludum Dare Game!

Explore the depths of an endless cave, paying for new weapons with your own blood. Endless Dungeon Crawler where you sell your remaining health to buy new weapons. How far can you get?
CONTROLS:
WSAD to Move around LMB to Shoot ESC to Quit
Hope you like it, and please don't forget to rate :)
| Windows | https://lazertrax.itch.io/blood-caverns |
| Original URL | https://ldjam.com/events/ludum-dare/44/blood-caverns |
Ratings
| Given | 27🗳️ | 35🗨️ |
I like the light system and atmosphere. Good job. The one thing I am not sure about is how te bullets fly throght the level, sometimes they disappear shortly after they were fired.
@shadow30 Glad you loved it! thanks for the feedback!
You managed to create a really good mood with the color palette and lighting, props for that :smile:
Well polished game, good job!
@hechi Thank you! I'm glad you enjoyed it.
@nchalakov why can't you download it?
I did not manage a single time to upgrade my weapon :/ is there any trick? :D
Overall, a great entry ! Well done !
@don-fouts Thanks for the feedback! I've fixed that now so you can see where the bullets hit :smiley:
@nerzal & @fluffy-kaeloky Oops, my bad! turns out I had an issue with calculating the stash value. issued a quick fix so it calculates correctly can you re-download and it try out once more and let me know what you think? :smiley: Thank you so much for pointing this out.
@paulhocker Thank you so much for playing. I guess it gets more fun when you get the better weapons!
The graphics and sound was great, as well as the lighting, effects, all culminating to make a great feeling game! I also liked the blood trail, showing where you have already been; that was helpful!
Nontheless a very cool game!
Also i'd have one small suggestion to make about the camera : you could center it on a point between the player and the cursor, like halfway between them maybe, or closer to the player (i think nuclear throne does something like that), that way it feels more comfortable when you're aiming at an enemy in the distance. Of course that's unless you do want the player to feel uncomfortable and not be able to see too far ahead, but having access to more information also helps to make more strategic descisions.
Overall, really cool entry, gg :)