This Game Sucks by tinykidtoo
You find yourself in a room with a talking knife. There are leeches guarding you from escaping. Can you make it out? But the doors won't open unless you give them more life.
This is a
3d stealth action game that requires the player to harvest energy from those hunting him. Can you remain in the shadows and gain the appropriate amount of life to leave this weird building?
There are bugs in how the AI behaves and they may not perform in an expected manner. Something tells me that lack of sleep and ambition got the better of me on this project.
Ratings
| Given | 23🗳️ | 44🗨️ |
@mahalis I do think with some tuning the shaking could feel really good. I will have to do some testing with different mice to get a more universal approach.
@dracodi I was worried that it would be confusing, I got a lot of comments on my last jam game, I am glad it gave you the assistance you needed.
@spooky Yes, the idea was to force you to choose to leave a corpse that has been sucked or hide it so the AI won't go into a high alert state. This never got fully fleshed out.
@mrdrakert I am sorry to hear that it made you dizzy. I left the camera on the unity default, which is not perfect for an FPS. I am glad you still liked it.
An interesting concept. But I disliked the movement because I couldn't jump or just step over small obstacles... also, I'm moving too slow for the worms.
But even with those things, the game is fun. The way you have to shake off a worm off of you is a nice touch :smile:
But spooky... :smile:
a jump would have been nice,
the only stuff i didnt get do i even get hit even when enemies saw me i was one shotting everyone,
no that i dislike being op :smile:
@ivaylo-dombi I have uploaded a new build that is 32 bit windows.
@aterlamia The looking at the sky thing is a bug, I don't know why it happens.
Very weird, but interesting game. The concept of sucking life and paying with your own life fits the theme quite well. I like the tutorials very much. Its nice if you dont need to read through descriptions to learn tha basics of a game, but rather give the information in small dosis, right when you need them. The enemy behavoir feels really good and the movement is nicely coded. A little bit of polishing regarding the art and music wouldn't hurt. but for compo, its absolutely fine. Good job!