Rock, Paper Scissors: After (School) Hours Edition by SpliceDev

[raw]
made by SpliceDev for LD 44 (COMPO)

---Description---

Not the traditional kind of rock, paper, scissors. Reaction-based, fast-paced, and with a small twist. You'll be facing your fiercest classmates in a battle to the death. Over time, your classmates will become inpatient and speed up their turn. The only way to calm them (temporarily) is giving up one life. How far can you make it before you need to sacrifice a life (as a currency)?

---Controls---

  • Z - Rock
  • X - Paper
  • C - Scissors
  • Space - Give Up a Life

---Your Goal---

  • Counter the opponent's attack before their timer runs out. Their timer will gradually increase in speed every turn.
  • When you can't counter their attacks fast enough, press space to sedate them temporarily, losing a life in the process.
  • Try and defeat as many classmates as possible before the time is up (and you have to go home). Every 5 opponents you defeat, you gain 15 seconds to the timer.

---Screenshots---

TitleScreen.png

GameScreenshot1.png

SampleGif.gif

Ratings

Given 41🗳️ 9🗨️

Feedback

kyavi
29. Apr 2019 · 03:05 UTC
awesome use of minimal controls ^-^
JediNeeson
29. Apr 2019 · 03:09 UTC
Great visual good job!
AzimuthGames
29. Apr 2019 · 04:00 UTC
I really liked that I was almost able to figure out what to press based on the sound and the subconscious finger movement (If I didnt think too much). I also love that you included Mechazawa! hahaha
Cons:
It was a little difficult to tell what I was doing at first because I wasn't sure if the left side was their future, or past throw, or my throw.
Aileron
29. Apr 2019 · 10:42 UTC
Very charming visuals and sound, and a great scale. Good polish.

I think I'll be aiming for a game like this, rather than the time-consuming bloat I've done in the past, in future LDs!
Belea
29. Apr 2019 · 12:34 UTC
I have enjoyed it, it is quite addictive. Surprisingly complicated at first especially when repeated options appeared, but then you get the hang of it. Nice visuals, I really liked it. Very polished
Joe Bell
29. Apr 2019 · 12:43 UTC
would function rather well as a casual mobile game
Borys
29. Apr 2019 · 12:48 UTC
Very intensive, fast gameplay with simple, but unique concept at once. I love the art style. Keep it up!
victorcrafty
29. Apr 2019 · 13:08 UTC
Very good game. I like the graphics and sounds fit very well. Also i matches the thema.Good job!
JinchO
29. Apr 2019 · 13:44 UTC
Great graphic,and intense gameplay
Martynas
29. Apr 2019 · 13:49 UTC
Easy to understand, pretty fun. Good job!
🎤 SpliceDev
29. Apr 2019 · 13:49 UTC
@kyavi @jedineeson @aileron @belea @joe-bell @borys @victorcrafty @jincho
Thanks for the feedback everyone. :)

@azimuthgames
Thanks for the feedback. I should have explained the UI better in the tutorial.
Saering
29. Apr 2019 · 14:15 UTC
Cool game on every point, I just think that it does not suit the theme this well :/ Like you indeed use your health to do things but it doesn't feel like actual "currency", just usual video games health points. Otherwise it was cool to play, maybe hard (I killed 9 people, don't know if it's good haha), but funny ! Good job :)
aplite
29. Apr 2019 · 14:20 UTC
Fun game. Really liked the art style. It would have been nice if there was a slight delay between each fight, and if I could see an indication of what I picked. My brain had trouble remembering the keys once the timer was sped up.

The most I managed was 10 kills.
Barrier
29. Apr 2019 · 14:47 UTC
Challenging at start, takes a while to get the hang of it. I think I got to 18 "kills". Nice art and audio!
TasakaSama
29. Apr 2019 · 15:03 UTC
Pixel art is very nice and everything works well ... nice game
Niteb
29. Apr 2019 · 15:57 UTC
Interesting concept and fun art style! I wish the controls were on the screen, would help on getting started!
🎤 SpliceDev
29. Apr 2019 · 16:07 UTC
@martynas @tasakasama @barrier @niteb
Thanks for playing the game / feedback.

@saering
I see what you mean. I tried to make it so that you pay a health to make the opponent a little easier, but it could be improved.

@aplite
Thanks for the input. A slight cooldown between each fight and some feedback for player input would definitely make it better, I agree.
OmnipotentIndie
30. Apr 2019 · 01:42 UTC
This is really good! Looks nice and is one of the best examples I've seen of the: getting faster and more intense and more stressful games
Youpeoples
30. Apr 2019 · 01:50 UTC
It would have helped to have a visual reminder of what each options key was during gameplay. The art style is great. Neat skillgame.
cheesepencil
30. Apr 2019 · 02:04 UTC
well executed. fun and funny
Kevin Liu
30. Apr 2019 · 02:21 UTC
At first, I found the controls to be really hard to remember, but then once I started associating the controls to the OPPOSITE of what was being shown on the screen (eg: Z = Beat Scissors, X = Beat Rock, C = Beat Paper), it started becoming super addictive. Great work!
![rps.png](///raw/d96/22/z/23775.png)
Adam Elaoud
30. Apr 2019 · 03:33 UTC
WOW! I got a high score of 28! This was suuuuuper fun to play. Extremely creative with the theme. Overall the only criticisms I have are that timer decreased realllly fast and it's position, relative to the rock/paper/scissors icon, made it hard to see how much time I had left and know when I needed to sacrifice a life when I was so focused on trying to remember which button corresponded to which answer.
JediNeeson
30. Apr 2019 · 04:57 UTC
@splicedev It’s a pleasure, go check our game I would love to get your comments my friend!
CaptainDreamcast
01. May 2019 · 15:22 UTC
I clocked out at 37 during my best try.
![37.PNG](///raw/a71/9/z/24249.png)

I can only agree with what previous comments said: This is the kind of game that keeps you playing again and again to improve and get a better score. Great interpretation of the theme too. Well done!
randomhuman
02. May 2019 · 21:58 UTC
That's really satisfying if you can get into a good flow. I only got to 21 so far, but I think this is one that I will be having another go at! Music's real nice, and sound effects are effective. The art is nice, but it could some better separation between foreground and background maybe.