Rock, Paper Scissors: After (School) Hours Edition by SpliceDev
---Description---
Not the traditional kind of rock, paper, scissors. Reaction-based, fast-paced, and with a small twist. You'll be facing your fiercest classmates in a battle to the death. Over time, your classmates will become inpatient and speed up their turn. The only way to calm them (temporarily) is giving up one life. How far can you make it before you need to sacrifice a life (as a currency)?
---Controls---
- Z - Rock
- X - Paper
- C - Scissors
- Space - Give Up a Life
---Your Goal---
- Counter the opponent's attack before their timer runs out. Their timer will gradually increase in speed every turn.
- When you can't counter their attacks fast enough, press space to sedate them temporarily, losing a life in the process.
- Try and defeat as many classmates as possible before the time is up (and you have to go home). Every 5 opponents you defeat, you gain 15 seconds to the timer.
---Screenshots---



Ratings
| Given | 41🗳️ | 9🗨️ |
Cons:
It was a little difficult to tell what I was doing at first because I wasn't sure if the left side was their future, or past throw, or my throw.
I think I'll be aiming for a game like this, rather than the time-consuming bloat I've done in the past, in future LDs!
Thanks for the feedback everyone. :)
@azimuthgames
Thanks for the feedback. I should have explained the UI better in the tutorial.
The most I managed was 10 kills.
Thanks for playing the game / feedback.
@saering
I see what you mean. I tried to make it so that you pay a health to make the opponent a little easier, but it could be improved.
@aplite
Thanks for the input. A slight cooldown between each fight and some feedback for player input would definitely make it better, I agree.


I can only agree with what previous comments said: This is the kind of game that keeps you playing again and again to improve and get a better score. Great interpretation of the theme too. Well done!