Pup8Bit by Zealous Coder

[raw]
made by Zealous Coder for LD35 (COMPO)
I ventured to create a game about a bored kid whose father is a magician. The kid finds his fathers spell book and accidentally turns himself into a dog. So he is forced to go out and try to find his father to ask him for help. He takes along the spell book and decides to try other spells at random to see if he can find the one that turns him back into a boy. However those spells turn him in to yet other creatures.

On his journey he is forced to go down dangerous paths and uses his shape-shifting to his advantage turning into whichever form he can to stay alive.

Made mostly an engine:

Written with:
* Java (Swing)
* Eclipse
* Tiled Integration
* Abstract Rendering System
* Movement & Collision System
* 8Bit Grahpics made with Pixly from Android Phone
* Touchup with GIMP

Download universal version from http://njd5475.github.io/Pup8Bit/ either zip or tgz extract and run from the extracted directory.

java -jar Pup8Bit.jar


Controls:

Arrow keys for movement
edit the resources/init.js to mess around in javascript

Feedback

MayankUnreal
22. Apr 2016 路 19:00 UTC
Cool work dude!
馃帳 Zealous Coder
23. Apr 2016 路 19:06 UTC
Thanks, a lot. I'm getting better each time. Yours looks good too man.
Nnnnneeeedddd
28. Apr 2016 路 21:21 UTC
Not really sure what this entry is. Maybe compile your project next time?!?!

When I did compile it, it still didn't work, something about opengl pipeline. Not really sure?

Why didn't you package it??
hpearson2
29. Apr 2016 路 18:41 UTC
No executable, would have to build source to run it (not going to).
馃帳 Zealous Coder
29. Apr 2016 路 22:17 UTC
I did package it just no scripts, you have to run `java -jar Pup8Bit.jar` from the extracted zip or tgz