Pup8Bit by Zealous Coder
I ventured to create a game about a bored kid whose father is a magician. The kid finds his fathers spell book and accidentally turns himself into a dog. So he is forced to go out and try to find his father to ask him for help. He takes along the spell book and decides to try other spells at random to see if he can find the one that turns him back into a boy. However those spells turn him in to yet other creatures.
On his journey he is forced to go down dangerous paths and uses his shape-shifting to his advantage turning into whichever form he can to stay alive.
Made mostly an engine:
Written with:
* Java (Swing)
* Eclipse
* Tiled Integration
* Abstract Rendering System
* Movement & Collision System
* 8Bit Grahpics made with Pixly from Android Phone
* Touchup with GIMP
Download universal version from http://njd5475.github.io/Pup8Bit/ either zip or tgz extract and run from the extracted directory.
java -jar Pup8Bit.jar
Controls:
Arrow keys for movement
edit the resources/init.js to mess around in javascript
On his journey he is forced to go down dangerous paths and uses his shape-shifting to his advantage turning into whichever form he can to stay alive.
Made mostly an engine:
Written with:
* Java (Swing)
* Eclipse
* Tiled Integration
* Abstract Rendering System
* Movement & Collision System
* 8Bit Grahpics made with Pixly from Android Phone
* Touchup with GIMP
Download universal version from http://njd5475.github.io/Pup8Bit/ either zip or tgz extract and run from the extracted directory.
java -jar Pup8Bit.jar
Controls:
Arrow keys for movement
edit the resources/init.js to mess around in javascript
When I did compile it, it still didn't work, something about opengl pipeline. Not really sure?
Why didn't you package it??