polyAgonY by raffitz
Made using python and pygame.
How to play:
WASD moves the player's polygon.
↑↓ changes the player's polygon (↑ increases number of sides, wraps around at the heptagon; ↓ decreases, wraps at the triangle).
←→ changes the player's color (Red,Green,Blue,Yellow,Cyan,Magenta,Azure,Violet,Rose,Orange,Chartreuse,Spring Green)
Space pauses and unpauses the game.
R while game is paused sends you back to title splash.
F11 to fullscreen.
Game mechanics:
If you're the same color and shape than the polygons you're colliding with, you get a health bonus (your radius increases).
If you're just the same shape, you're not damaged.
If you're a different shape and color than the polygons, you're damaged. Too much damage will inevitably lead to Game Over.
Trying to get bonuses gets really hard really quickly, because the polygons tend to swarm, and you can't shapeshift quick enough to absorb them right.
How to play:
WASD moves the player's polygon.
↑↓ changes the player's polygon (↑ increases number of sides, wraps around at the heptagon; ↓ decreases, wraps at the triangle).
←→ changes the player's color (Red,Green,Blue,Yellow,Cyan,Magenta,Azure,Violet,Rose,Orange,Chartreuse,Spring Green)
Space pauses and unpauses the game.
R while game is paused sends you back to title splash.
F11 to fullscreen.
Game mechanics:
If you're the same color and shape than the polygons you're colliding with, you get a health bonus (your radius increases).
If you're just the same shape, you're not damaged.
If you're a different shape and color than the polygons, you're damaged. Too much damage will inevitably lead to Game Over.
Trying to get bonuses gets really hard really quickly, because the polygons tend to swarm, and you can't shapeshift quick enough to absorb them right.
Ratings
| Coolness | 28% | 1902 |
| Innovation | 2.87 | 621 |
D:\LD_GAMES\35\polyAgonY\LD35-master>python -V
Python 3.4.1
D:\LD_GAMES\35\polyAgonY\LD35-master>python game.py
Traceback (most recent call last):
File "game.py", line 3, in <module>
import pygame
ImportError: No module named 'pygame'
However, if anyone wants to give it a try then download python 2.7, and pygame 1.9.1 and it will run.
Cool ikaruga style concept. It's be nice if there were more of a ramp up and the direction vector was larger ( maybe a bit alphaed out to show it wasn't a part of the game. )