polyAgonY by raffitz

[raw]
made by raffitz for LD35 (COMPO)
Made using python and pygame.


How to play:

WASD moves the player's polygon.

↑↓ changes the player's polygon (↑ increases number of sides, wraps around at the heptagon; ↓ decreases, wraps at the triangle).

←→ changes the player's color (Red,Green,Blue,Yellow,Cyan,Magenta,Azure,Violet,Rose,Orange,Chartreuse,Spring Green)

Space pauses and unpauses the game.

R while game is paused sends you back to title splash.

F11 to fullscreen.


Game mechanics:

If you're the same color and shape than the polygons you're colliding with, you get a health bonus (your radius increases).

If you're just the same shape, you're not damaged.

If you're a different shape and color than the polygons, you're damaged. Too much damage will inevitably lead to Game Over.

Trying to get bonuses gets really hard really quickly, because the polygons tend to swarm, and you can't shapeshift quick enough to absorb them right.

Ratings

Coolness 28% 1902
Innovation 2.87 621

Feedback

Cosmologicon
19. Apr 2016 · 04:11 UTC
Yeah it's a pretty hard concept in general, but also it's difficult to distinguish between some of the shapes and color. Green and cyan I had trouble with, as well as hexagon and heptagon. I think it would be more fun limited to just 2 or 3 of each. Or maybe it could ramp up in difficulty over time. Still, creative and simple idea.
HolyBlackCat
22. Apr 2016 · 20:37 UTC
Is it possible to compile it, so players would not need python to play?
🎤 raffitz
22. Apr 2016 · 20:45 UTC
I would need a Windows environment in which to compile it, and that is not available to me right now :(
DifferentName
22. Apr 2016 · 21:32 UTC
The windows version doesn't have an exe or anything to play it.
Thepattybeast
22. Apr 2016 · 21:40 UTC
Windows 10

D:\LD_GAMES\35\polyAgonY\LD35-master>python -V
Python 3.4.1

D:\LD_GAMES\35\polyAgonY\LD35-master>python game.py
Traceback (most recent call last):
File "game.py", line 3, in <module>
import pygame
ImportError: No module named 'pygame'
bob5602
22. Apr 2016 · 22:10 UTC
Couldn't play on windows :(
marmpa
22. Apr 2016 · 22:13 UTC
I agree with Cosmologicon on the part that it is difficult as a theme. Really nice try though I really liked the detailed instructions. Keep going :)
Walnoot
22. Apr 2016 · 22:31 UTC
Interesting game mechanic, but it was very hard since there were so many (small) things on the screen at once. Definitely a good concept, just needs some tweaking.
16BitsOfAwesome
22. Apr 2016 · 23:03 UTC
Can you upload a video of the game? I really don't want to install python lol, but I still want to see it!
gelisam
22. Apr 2016 · 23:55 UTC
I have python, but I'm not familiar enough with the python ecosystem to know what to do after "pip install pygame" failed with a stack trace and "cannot import name HTTPSHandler". Please include your dependencies in your zip!
Crowbeak
23. Apr 2016 · 00:03 UTC
It's really too bad the player has to know how to use python to play this. This is one of my favorite uses of the theme so far. That said, I agree that the smaller shapes are really hard to distinguish -- some of the colors are too close together and higher numbers of sides are also difficult. Fullscreen doesn't really alleviate the latter issue, either, because the sprites are low resolution and everything just ends up looking like pixels when you're zooming around.
Aaranos
23. Apr 2016 · 01:47 UTC
I tried to compile it for you but I don't know what versions you used so it didn't have everything it needed to run.

However, if anyone wants to give it a try then download python 2.7, and pygame 1.9.1 and it will run.
dwemthy
23. Apr 2016 · 02:32 UTC
Kept not being able to find pygame even though it's installed (OS/X). Seems like a cool concept.
UltraRat
23. Apr 2016 · 04:01 UTC
I was able to run python 3.2, pygame 1.9.2 Windows 10. So it is possible.

Cool ikaruga style concept. It's be nice if there were more of a ramp up and the direction vector was larger ( maybe a bit alphaed out to show it wasn't a part of the game. )
chriiis88
23. Apr 2016 · 08:37 UTC
It's quite a nice spin on the agar.io style of games. As others have said, though, it's hard to distinguish the small shapes. For an easier introduction into the concept, it would've also been nice to have maybe only one color and two or three shapes and then to gradually increase the number of different shapes/colors.
Tomahawk2001913
23. Apr 2016 · 19:37 UTC
Perhaps some instructions on how to play would be in order?
matiasbontempo
26. Apr 2016 · 22:05 UTC
Same. Sadly I couldn't play this.