Dice Blackout by GreenAndSubmarine
About a month ago, Embarcadero released a Community edition of the RAD environment for Delphi and C++. Because I've been familiar with Delphi since the second half of the 90's (from version 3.0), I've decided to try my hand at making a Ludum game in Delphi 10.2 and (for the very first time) using FireMonkey framework. Because the theme 'running out of space' made me think about shrinking game board, in the past 2 days the logical - random puzzle game 'Dice Blackout' was created.
All of the game's assets are compiled in the .exe file (unfortunately, it's Windows 7 or newer only). The file is relatively large (about 13 MB), but that's due to the FireMonkey framework. If I didn't use it, filesize would be much smaller, but most of the graphical problems would have to be solved using many roundabout ways - in much longer time.
It's my third game written in Pascal and finished in time for Ludum Dare. The first (2014) was 'Musing About' - a simulation about being a painter in XIX century, created in FreePascal (in Lazarus). In 2015, using the same tools, I've created DEmonsterization (a puzzle game about escaping a dungeon while simultaneously trying to become human again)
How to play:
Every level consists of 10 dice scattered on an orange board. Your task is to click on a sequence of 3 consecutive numbers in ascending or descending order, for example: 4, 3, 2 or 2, 3, 4. You can't start with the middle number (for example: 3, 4, 2). You'll have to hurry, as the board gets more concealed as times passes, and dice disappear. Clicking on a die that doesn't fit into the already started sequence (as in 3, 4 and clicking 1) will make the black board cover blink red and the die will remain active and not become a part of the sequence. Die that is a part of a sequence turns inactive and won't react to clicking again.
There can be more than 2 possible sequences among the 10 dice on the board. The higher numbers are in the sequence you choose, the more points. Choosing the highest one also gets bonus points!
If on a level you didn't manage to find a sequence of 3 numbers in time the game is not over - you'll just get fewer points.
The game consists of 5 levels, all keeping score - try to get 100% of points available!


| Windows | https://greenandsubmarine.com/DiceBlackout.exe |
| Original URL | https://ldjam.com/events/ludum-dare/42/dice-blackout |
Ratings
| Overall | 853th | 3.146⭐ | 50🧑⚖️ |
| Fun | 851th | 2.957⭐ | 48🧑⚖️ |
| Innovation | 497th | 3.272⭐ | 48🧑⚖️ |
| Theme | 625th | 3.467⭐ | 48🧑⚖️ |
| Graphics | 926th | 2.927⭐ | 50🧑⚖️ |
| Given | 56🗳️ | 38🗨️ |
A few things that would have made this game perfect according to me: Would have prefered to have those words of explanation inside the game. The gameplay could have been more developped (with combos and stuff, so we need to think more about what combo we should do)
Also, your game scared the hell out of my AVG
Please do check my game maybe you’ll like it and leave some feedback.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
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Didnt read later - 10/10
(but played ofc)
Nice simple idea, well-executed, clean. I'd love to see it further developed and exported to more target platforms. :) Hope you've had a great LD!