Running Wild by Jannick Larsen

[raw]
made by Jannick Larsen for LD 43 (COMPO)

You play as an inmate and it is time to tase some freedom! use your inmate followers to activate traps, open doors and as meat shields! W,A,S,D to move Space to kill a random follower (Why? just because) Running Wild 2018-12-03 00-38-37-405.jpg Running Wild 2018-12-03 00-39-09-961.jpg

Ratings

Overall 53th 3.917⭐ 50🧑‍⚖️
Fun 60th 3.792⭐ 50🧑‍⚖️
Innovation 70th 3.713⭐ 49🧑‍⚖️
Theme 52th 4.125⭐ 50🧑‍⚖️
Graphics 100th 3.827⭐ 51🧑‍⚖️
Audio 48th 3.793⭐ 48🧑‍⚖️
Humor 58th 3.587⭐ 48🧑‍⚖️
Mood 118th 3.543⭐ 49🧑‍⚖️
Given 66🗳️ 41🗨️

Feedback

Bart Huylebroeck
02. Dec 2018 · 23:58 UTC
no link (yet) ? Be sure to publish as HTML5, it makes it sooo much easier to test play!
I was intrigued by your description because it reminded me of a game we made in an earlier LD.
🎤 Jannick Larsen
03. Dec 2018 · 00:06 UTC
@bart-huylebroeck never tried that so i hope it works :i
Oxygenium
03. Dec 2018 · 00:26 UTC
Interesting game :D. Nice mechanics but is a little frustrating when we die and we must start again from beginning. Checkpoints would be useful ;).
Bart Huylebroeck
03. Dec 2018 · 01:18 UTC
Brilliant game, funny deaths! Blood and gore are always a plus.
Also, good tutorial and buildup of difficulty.
I laughed out loud when I stupidly walked into a trap.

Yes, next functionality would definitely be a save feature or checkpoints, but I understands that's difficult to implement, especially in a 48 hour compo
Shahroz Khan
03. Dec 2018 · 02:45 UTC
Nice game, the game idea fit the theme perfectly. Liked how you can avoid being shot by the guards using your inmates to protect yourself.
Pez
03. Dec 2018 · 05:33 UTC
This was great! I did a similar character style (quick to animate!) :p
pandan
03. Dec 2018 · 05:40 UTC
really nice idea! My entry also has you controlling multiple characters! Only thing I didn't like about your game was the lack of camera control.
Erasmus Crowley
03. Dec 2018 · 05:42 UTC
Solid idea with a wonderful execution.

The art was great. Very gritty and industrial feel. Lots of parts of the level had a weird scale compared to the main character that made me feel like I was controlling tiny robots in a much larger area.

The music was exciting and catchy.

I found that I was repeatedly forgetting that the sound effects were done with a person's mouth. I'm not sure if that's because the sounds were so good, or if it was because the gameplay was engrossing.

The character model and animations were good. The blood effects got the job done.

To find things to criticize, I'll have to get really nit-picky about it.

In some areas, the walls were big empty planes, combined with some relatively long hallways, it creates some deadtime that could probably be more interesting.

The electric spark effect could have been a lot sharper with very little effort. The blurry ball particles caught my eye and stood out.

When I bumped into a wall to flatten out my minions, it was often difficult to try and get them to go back out in a direction, so I tended to travel in a tight ball of dudes. This lead to me struggling to figure out how to set off the squish traps without getting killed myself. Though maybe that was just me doing something wrong.

Great entry though. I really liked it.
eroxxie
03. Dec 2018 · 08:28 UTC
Cool game!
NightmaresDev
03. Dec 2018 · 08:38 UTC
I have actually never seen this mechanic before. I am Impressed good sir. Good Job Love it <3
🎤 Jannick Larsen
03. Dec 2018 · 08:41 UTC
@nightmaresdev Thanks a lot :D im glad you liked it!
BGameDev
03. Dec 2018 · 09:07 UTC
Cool idea, theme realized in 100%. Nice game.
Antti Tiihonen
03. Dec 2018 · 09:27 UTC
What an intriguing game! Even though the setting and style was grim the game had loads of charm and it put a smile on my face with its dark humor. The core mechanics worked great but the sparse structuring of the level and lack of checkpoints made it a little bit more boring to play repeatedly than it should be.
🎤 Jannick Larsen
03. Dec 2018 · 09:34 UTC
@antti-tiihonen thanks for your feedback!
yeah i couldn't think of a way to make checkpoints before the combo was over...
i might contenu on the game later though and i will definitely add it!
bradur
03. Dec 2018 · 09:40 UTC
Best game I've played this jam! The way the guys march so evenly just works wonderfully with the groovy soundtrack and very well done sound effects. And the game has surprisingly deep mechanics! I sent a scout ahead to check on stuff :smile:.

Here's a picture of my crew:

![crew.png](///raw/6d/z/1cb97.png)
🎤 Jannick Larsen
03. Dec 2018 · 09:43 UTC
@bradur haha thanks for your feedback, i'm very glad you liked it! yeah their movement with the music is kind of funky ;)
jk5000
03. Dec 2018 · 09:52 UTC
Det her er et rigtigt godt spil, med både gode musik og grafik. At alt grafik, animationer, musik, lyd og programmering er lavet på kun 48 timer er super imponerende. Det eneste problem jeg havde med spillet, er at det er lidt svært at se forskel på hovedpersonen og følgerne, og jeg døde et par gange fordi jeg troede det var en følgerne der gik over en af fælderne.

Men overordnet er det her bare et rigtigt godt spil.
BJ Pucci
03. Dec 2018 · 09:53 UTC
Very fun game, the game mechanics are very good
🎤 Jannick Larsen
03. Dec 2018 · 09:56 UTC
@jk5000 i'm very glad you liked it :)
the main character got a blue shirt and yellow hair, but yes he does blend in.
Omeys
03. Dec 2018 · 10:47 UTC
I like the humor and the use of theme. Could have used a checkpoint system - but i understand that is too much to ask in 48 hours. I think the humor would have worked with a goofier brighter graphics. Overall good. I ran through the three people shooting bullets without losing a single follower.
Secretmapper
03. Dec 2018 · 11:20 UTC
I love how the little guys feel like they're marching to the music! only thing I can ask for is they should have a dance number in the end :laughing:

Super fun, the tune is goofy! I agree with the comment above, I feel like it would have been better with cuter/goofier graphics. Overall I really enjoyed it!
Captain Tyx
03. Dec 2018 · 12:01 UTC
This is one of the best i tried from now !
The gameplay is just simple and fast to learn ! The sacrifice theme is also well included, plus with an humoristic way , what is pretty good with a theme like that haha !

I however noticed that sometimes, if blocked in a wall, your followers can't follow you, and I don't know if this is intentionally left (Sometimes, it give great moments dodging traps). Maybe with a Unity Navmesh, the following would have been more accurate, but its pretty good like that !

You've got a good mark by me now, great job ! :D
Rolly
03. Dec 2018 · 14:43 UTC
Great game ! Made it with 20 followers !
Fat cat
03. Dec 2018 · 17:45 UTC
Awesome game! The graphics look great, I love the texture and shaders you used on the floor. And both the music and SFX is well made. I would have liked a checkpoint system because it takes some time to run redo the map each time you die. But I really loved this idea overall, great job!!
Muzzz29
03. Dec 2018 · 22:03 UTC
Really well done game. The sound effects were quite funny and neat. I could never figure out how to get past the squashing door though.

The only feedback I would give is that a run button would be nice because of some of the more empty spaces.
🎤 Jannick Larsen
03. Dec 2018 · 22:07 UTC
@muzzz29 thanks for your feedback!
yeah sprinting would be a cool thing to have :)
bugninja
03. Dec 2018 · 22:08 UTC
Really well done. Definitely saving this one to play again, love how it starts with a solid intro to what you are supposed to do the jumps right into something more puzzling.

I too would like a little more control over the camera I think, but I think that's just because there are some walls that go up so high they cut off my line of sight, which I'm not really sure why they have to do that.
🎤 Jannick Larsen
03. Dec 2018 · 22:14 UTC
@bugninja im glad you liked it!
the high walls show how small and helpless the players are, but i could try to make some kind of mash so the player can see the characters through the walls. or just be able to rotate the camera a little higher :i
Ale
03. Dec 2018 · 23:39 UTC
Very well made game! I really enjoyed the aesthetic.
mrnyarlathotep
04. Dec 2018 · 01:14 UTC
Yeah, as others have said a checkpointing system would have been really nice to have - I had 18 followers just after the people shooting at you section, and got clipped by a crusher and didn't want to restart from the beginning; you'll probably tell me that was right near the end now, lol
BenBurgh
04. Dec 2018 · 02:29 UTC
Really cool! I wish it were easier to tell yourself apart
jeplmr
04. Dec 2018 · 02:43 UTC
Great work! Some of the traps were a bit unfair IMO because the level walls occluded them, but otherwise fun to play.
arkinrev
04. Dec 2018 · 04:47 UTC
I really liked the mechanic, and sending your followers to their death was very appealing. Nice mechanics, especially the electrocutions. Great game!
nanocube75
04. Dec 2018 · 12:25 UTC
good job! really fun and funny :))
shp
04. Dec 2018 · 19:17 UTC
quite cool, I love the main mechanic of controlling a bigger group, but I did get screwed over by the cops shooting, suddenly I was left alone :(
Blodyavenger
05. Dec 2018 · 00:42 UTC
Really impressive! I love the mechanics and the humor that goes with them. The visuals are also really neat but the camera angle & tall walls were a bit annoying. You could make the walls lower maybe?

Also, big plus for the tight controls :thumbsup:
CodeKim
05. Dec 2018 · 01:32 UTC
Most complete game I've played in this jam so far! Visuals were great, audio was fitting, gore was *fleshed* out and I had a lot of fun making my gang walk in troop. Only things I reacted to were the camera not being moveable and stuck in an angle that doesn't let you see the full gang when you're orienting them and the cops having aim comparable to stormtroopers (lol). Will play this a lot more if the camera issues get fixed. Very nice job!
designernap
06. Dec 2018 · 14:51 UTC
This is great :D It is basically how I should have implemented the mechanic in my game, but you did it so much better! Great job! Solid entry here.
sodaraptor
07. Dec 2018 · 01:50 UTC
Cool concept I'm surprised I don't see more of. The whole idea of "safety in numbers", where everyone else is cannon fodder for you to use as a shield, works really well with the jam theme. I thought the controls felt good, and it wasn't awkward maneuvering a big mass of dudes. Music choice could've probably been more fitting, techno/electronic didn't feel right with the prison setting. I ran into a small bug with the wall smashers, where even while they were closed they would still kill my dudes if they touched them. Other than that, really solid entry!
island-jam-2-group-3
10. Dec 2018 · 14:10 UTC
Awesome game with solid mechanics, I loved it! Cool graphics and audio. Nice deaths! :-P
Jupiter_Hadley
17. Dec 2018 · 17:25 UTC
Neat concept! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/kK0cQutPhIg
BloodyOrchidDC
19. Dec 2018 · 04:52 UTC
Perfect fit with the theme. Well made trap object and the human voices. "Why me? Wahhh", this kind of things make the game juicy.
Good game, hope you can get a good rating.