Nimbleocity by Jamie Guillemette
Nimbleocity!
This game has taken every interpretation of Shapeshift i came up merged them all into a simple upbeat game.
Your player is a shapeshifting element that you do not directly control. Instead you control the shapes that make up the map. Move the shapes to ensure your players safety, or to directly influence it. Watch it change as hit power ups.
The controls are easy to learn but take time to master!
Shapes are under your control in blocks of 2 to 4.
Use W and S to select which shape to control.
Use A to activate the shapes Purple Arrow action.
Use D to activate the shapes Blue Arrow action.
If your player makes it to the goal line you've won the level.
The first 3 levels of the game teach the core mechanics.
The 4 level will challenge your mastery.
All levels have been successful playtested for both fairness and beatability
Good Luck and have fun!
J.
This game has taken every interpretation of Shapeshift i came up merged them all into a simple upbeat game.
Your player is a shapeshifting element that you do not directly control. Instead you control the shapes that make up the map. Move the shapes to ensure your players safety, or to directly influence it. Watch it change as hit power ups.
The controls are easy to learn but take time to master!
Shapes are under your control in blocks of 2 to 4.
Use W and S to select which shape to control.
Use A to activate the shapes Purple Arrow action.
Use D to activate the shapes Blue Arrow action.
If your player makes it to the goal line you've won the level.
The first 3 levels of the game teach the core mechanics.
The 4 level will challenge your mastery.
All levels have been successful playtested for both fairness and beatability
Good Luck and have fun!
J.
Ratings
| Coolness | 24% | 1979 |
| Overall | 3.00 | 636 |
| Fun | 3.20 | 423 |
| Graphics | 2.87 | 538 |
It was hard knowing where the thing was going.
I couldn't see around the thing very well.
The key controls where very confusing.
Other things relating to the general gameplay: camera makes it kinda tricky to see how I'm supposed to aim; the blue/purple arrows placement sometimes made things turn in the other way than I expected (mostly the rotators and floors) and the movement is too slow, especially when playing the level for N-th time. There really could be some speed-up during the idle segments (not too rare here), maybe even a manual speed-up button, and the camera turns could be smoother so that it's easier to follow what exactly happens; also, maybe don't make the camera follow the ship exactly.
Aside from that, the idea was okay, the music wasn't too shabby either (if maybe somewhat unstructured, like I'm hearing some generic composing attempts); the graphics generally worked, but weren't particularly impressive. If you could iron out the kinks in the gameplay, it could turn into really fun to play game.