Metaforce by cicanci

[raw]
made by cicanci for LD35 (COMPO)
** The game is not working on Firefox in this page, play in the web link below **

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===== THE GAME
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The player controls a knight lost in a dangerous forest, surrounded by elemental
creatures that can do interesting stuff when they collide with each other.

Monsters change the shape:
- Small monsters can merge into a big one.
- Big monsters can divide into small monsters when heath is low.
- Monsters with different colours can merge into a more powerful purple.

Survive and find the exit, if you can.

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===== CONTROLS
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Keyboard:
Arrow keys = Movement
Z = Attack

Xbox 360 controller:
Left stick = Movement
Button A = Attack

* Steam controller works, but with bugs

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===== TESTED
==================================================

Windows - OK (Windows 10)
Mac OS X - OK (El Capitan)
Linux - Not tested

Web Chrome - OK
Web Safari - OK
Web Firefox - OK (using web link below)

==================================================
===== DEVELOPMENT
==================================================

Game engine = Defold
Programming language = Lua
Graphics = Photoshop
Audio = Acoustic Guitar recorded using iPhone Voice Memos
Coffee = A lot!

==================================================
===== KNOWN ISSUES
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- Need a restart button

Ratings

Coolness 55% 3
Overall 2.19 945
Audio 2.73 457
Fun 1.90 926
Graphics 2.03 868
Humor 1.83 585
Innovation 2.03 906
Mood 2.04 788
Theme 2.06 917

Feedback

qikcik
17. Apr 2016 · 20:03 UTC
Nice :D
stefvanschie
18. Apr 2016 · 13:54 UTC
The game doesn't load for me (ludum dare website).
Juin
18. Apr 2016 · 14:02 UTC
I think there's a bit too much walking in this game.
Linver
18. Apr 2016 · 14:10 UTC
And I cannot open web version too( Firefox 45.0.2)
It's not very fun - so easy to just run away from monsters, and so boring kill them (a looooot of punchs). You should create one - two interesting rooms, i think - it's cost moar.
crisp
18. Apr 2016 · 15:47 UTC
Kinda out of the theme, kinda long, the AI is kinda not an AI, maybe a good concept for another theme? :D
nickavv
20. Apr 2016 · 02:47 UTC
Graphics are pretty rough and the music is repetitive. I like the concept that the enemies can combine and reshape, there's way too much empty space between enemy areas though. Good entry, keep it up
JJJANEE
20. Apr 2016 · 02:53 UTC
The game was good. The controls were easy to get, but it was a bit challenging. I died like four or five times, got stuck in the wall once, and one time just wandered off into the map and never saw a monster again for like 3 minutes... (how big was the map??)
It was fun trying to beat the monsters before they merge! :) Great job!
davidcmcdonald
20. Apr 2016 · 03:09 UTC
Very impressive feet for such a short period of time, I think the game has potential with a few tweaks of the camera and iron of some bugs i found. all in all i think you have done very well :) music was cool
kostik1337
20. Apr 2016 · 18:18 UTC
Level is very long, game is rather simple and beautiful, good
knason
21. Apr 2016 · 19:27 UTC
Nice, I liked the low poly graphic. Good job!
Roland M
21. Apr 2016 · 19:29 UTC
I think this game could be better if you had more time but in the end it was to slow and a lot of walking for me but, keep it man, congrats!
Hempuli
21. Apr 2016 · 19:46 UTC
I wish the game world wasn't quite so big; it was hard to find more enemies and I spent most of the time not seeing any. Still, the engine is solid and the idea is nice.
desmondyeong
21. Apr 2016 · 20:54 UTC
not bad. enemy too hard to die. enemy stuck at wall. there is a picture at the link posted below.

https://drive.google.com/open?id=0B6socVhryATNR1A4V2Rpc0JoR0k
sP0CkEr2
23. Apr 2016 · 02:30 UTC
the map was far too large, and the enemies might as well been standing still - nice effort
RockhopperGames
23. Apr 2016 · 15:57 UTC
Nice background music, even if the loop is a little short, and I see how you could do really interesting stuff with the concept!

Apart from the issues other people had raised (though I did find it easier after I noticed there was a map in your screenshots), the issues I noticed was enemies recombining as soon as you kill them sometimes, and that holding the sword out seemed to do better than swinging it. Good work pulling through in the timelimit though!
Rock Eaters
01. May 2016 · 07:22 UTC
...
deadbodyoutline
04. May 2016 · 03:44 UTC
Cool gameplay, with simple graphics and working Linux version :D

The level is pretty large, sometimes I just walked without finding any enemy (saw some of them stuck together, seems to be collision related issue). Also, could be nice to have a restart option in-gmae ;)