The aesthetics are nice, i just don't understand how this is a game. From what i understand, you have to choose one "princess" which you tow to the top of the screen.
Hi,
I've just tested your game.
I was a bit lost the first 2 or 3 tries.
I thought I had to avoid the rotating blocks in the background.
And then it doesn't look like there is a win or loose condition, so it's more an experience than a game. But I feel it's lacking in the graphics / audio for a good experience.
You could have for example:
- turned the environment red or blue based on the prince saved.
- no music at first, then a music based on the prince saved (good rythm for the fire prince, chill for the blue prince)
Not sure this qualifies as a game, but hey the aesthetic and mood was nice!
I've just tested your game.
I was a bit lost the first 2 or 3 tries.
I thought I had to avoid the rotating blocks in the background.
And then it doesn't look like there is a win or loose condition, so it's more an experience than a game. But I feel it's lacking in the graphics / audio for a good experience.
You could have for example:
- turned the environment red or blue based on the prince saved.
- no music at first, then a music based on the prince saved (good rythm for the fire prince, chill for the blue prince)
I hope I do not sound too harsh