The Electrician by Catoto

[raw]
made by Catoto for LD 39 (JAM)

The game is about running through "The Favela" and fix the power grid - The power grid is going down - Low power makes you run faster - How far can you go? - Hit the cut button in time to gain power - It may got electrocuted and result in power loss

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Screen Shot 2017-07-30 at 5.01.40 PM.png image.jpg

  • Video Link: https://drive.google.com/open?id=0B4icka1_NgfQRUFKNjlYX0ZlNlE

Post Jam Update

  • With how to and parameters changes.
  • In the update the cut animation must match with the lamppost to gain power
  • Fix spark in posts to indicate when you got electrocuted
  • Fix cut on empty post ( +0 power )

  • Post JAM Android: https://drive.google.com/open?id=0B4icka1_NgfQanJKZEhqblF1TUk

  • Post JAM macOS: https://drive.google.com/open?id=0B4icka1_NgfQQW5WMHZVajNuMkk
  • Post JAM Windows: https://drive.google.com/open?id=0B4icka1_NgfQVGlKS3Y5Z2NtZDg

Ratings

Overall 440th 3.333⭐ 20🧑‍⚖️
Fun 338th 3.278⭐ 20🧑‍⚖️
Innovation 250th 3.368⭐ 21🧑‍⚖️
Theme 222th 3.8⭐ 22🧑‍⚖️
Graphics 373th 3.65⭐ 22🧑‍⚖️
Humor 208th 3⭐ 20🧑‍⚖️
Mood 481th 3.111⭐ 20🧑‍⚖️
Given 17🗳️ 7🗨️

Feedback

Death_Is_Cold
01. Aug 2017 · 05:36 UTC
The game looks fun from the page, but just an android build means most can't play it, myself included.
I'd love to try it if you could get another build out there.
Quixx
02. Aug 2017 · 21:00 UTC
nice art there :)
XAVIER_INDIE_GAMEDEV
04. Aug 2017 · 06:33 UTC
Cool pixel art, and from the video it looks like quite a fun game! I especially like how it's a trade-off between speed and power, and how it's like an infinite runner crossed with those 'click red or blue' mobile games :) Plus, you're literally running and running out of power :P
🎤 Catoto
10. Aug 2017 · 16:27 UTC
Hi @death-is-cold, I was able to build for macOS, working on the windows build now... even so, the game was made thinking for mobile ¯\\\_(ツ)\_/¯
MaybeLaterx
10. Aug 2017 · 19:05 UTC
Cool entry! Simple but fun. I wish there were some form of instructions though - I struggled to understand why I was being zapped sometimes but rewarded other times. I also didn't realise that white pylons with no wiring could be used to increase your power until after five attempts. I thought the timing of the animation vs the button press was a little misleading - I'd prefer the animation to line up with the pylon. If that means there's a delay between button pressing and the collision check, I wouldn't even mind that - it makes the game more difficult but in an understandable way - as it stood I was confused whether I should be clicking when my guy passed the pylon or before my guy reached it.

Nice art, nice song choice, fun entry, just needs a description - even if it's even on your LD page.
TheOneThatNeverWas
10. Aug 2017 · 19:42 UTC
Nice little game. Simple gameplay mechanic but it was fun. Good job!
easy82
10. Aug 2017 · 20:20 UTC
I love the sound at the startup screen, the music, and the graphics! They all fit together, nice job creating the mood. For some reason, after a couple of wires, I cannot seem to be able to cut off any more. Why is that? I feel like we've made kinda similar games, btw. I liked your game, nice job! :)
MianaGames
11. Aug 2017 · 01:51 UTC
I loved your game. Simple but a very nice work. Congrats! Valeu!
peremily
11. Aug 2017 · 22:06 UTC
Really nice, although I do echo @maybelaterx 's thought as it was a little tricky to figure what to do, but once I did it was fun!
🎤 Catoto
13. Aug 2017 · 03:26 UTC
@maybelaterx, I was able to make some changes on the Post JAM links with some minor changes. Thank you for the feedback, really appreciate it.

@easy82 I wasn't able to reproduce this, can you check the same behavior on the Post JAM links?
PBG
13. Aug 2017 · 03:30 UTC
I love jamming on android. I played several times, but I still do not get the logic behind getting zapped or getting points - it seems randomized level to level. Is it just that you have to memorize the colors as you go? Thats a bit tricky, especially for colorblind folks like me.

You should also really let your game be graded for audio, cuz the tune is awesome.
Belga54
16. Aug 2017 · 14:35 UTC
I liked the gameplay, which was simple but cool. It was a little bit hard to cut a line. I survived for 604m. I dont know why you dont allow us to rate you on audio, the music was cool. Well done !
Odd1In
17. Aug 2017 · 12:02 UTC
I really enjoyed the game but I didn't really know what wires to cut and what not to cut.
Tuomo
19. Aug 2017 · 09:10 UTC
I liked art and sounds/music together. Gameplay was bit confusing for me, I didn’t understand why I sometimes got zapped. Was it random or did I do something wrong.. Overall loved the simplicity of it all, great job!
Random-storykeeper
19. Aug 2017 · 21:56 UTC
I love the art style - the backgrounds are detailed, yet not distracting, which is a definite plus for me. As for the gameplay, I really like the idea, but as others said, there doesn't seem to be a way to tell which wires will give you power and which take away your power, which makes it less fun. If there was a consistent look (colour coded wires, or even wires that are "broken"), I think it would have been a lot more fun (you could then up the difficulty by increasing the speed gradually). Perhaps you could also consider a power limit, like you can't cut wires when you're over a certain amount of power. I can see this concept working quite well as a rhythm game, and you do have music put over the game that gives it a rhythm game feel.

So overall, I like the idea a lot, and the graphics are great. I can see a lot of directions this can improve post jam. :smiley:
TheMonsterFromTheDeep
20. Aug 2017 · 03:35 UTC
The main thing I don't understand is how to tell when a wire will give me power vs. when it will electrocute me. This is seriously important, because basically every time I played I would get a bunch of wires in a row that would all electrocute me, and I would almost never get more power. It basically seems like it's all luck, which kind of takes away most of the point of the game.

I do really like the idea of having less power = more speed, as that creates an interesting situation in regards to difficulty - you want to stay at high power so that you won't miss wires and consequently be more prone to missing more wires. It just kind of makes sense.
🎤 Catoto
20. Aug 2017 · 21:16 UTC
@random-storykeeper and @themonsterfromthedeep, thank you very much for your feedback! If you could find time, please play the `post-jam` links and see if the game play are improved.

Cheers! \o/