Asteroid Scavenger by Blueman
Game Download: https://blueman3612.itch.io/asteroid-scavenger
Navigate an asteroid field for shiny ores, and return to your station to upgrade and regenerate power. You don't want to run out and get stranded!
Tread carefully, the odds of successfully navigating an asteroid field are approximately 3720:1.




Song: https://soundcloud.com/user-416988645/asteroid-scavenger
P.S: I'd love to know your high score :slight_smile:
Ratings
| Overall | 155th | 3.625⭐ | 26🧑⚖️ |
| Fun | 72th | 3.75⭐ | 26🧑⚖️ |
| Innovation | 354th | 3.042⭐ | 26🧑⚖️ |
| Theme | 120th | 3.875⭐ | 26🧑⚖️ |
| Graphics | 474th | 2.826⭐ | 25🧑⚖️ |
| Audio | 86th | 3.609⭐ | 25🧑⚖️ |
| Mood | 163th | 3.381⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 10🗨️ |
Another improvement could have been having it not having a hard-countdown before losing, and rather some challenge to overcome that gets harder over time.
Congratulations on making a complete game!
The graphics, while simple, are very nice to look at. The sound design and music are excellent. Great job with all three of those things.
However, there is one major flaw that, at least for me personally, makes the game far less enjoyable than it could be: I dislike the timer. It feels arbitrary and it breaks my immersion from being a for-hire space miner. It also prevented me from ever fully upgrading my ship, which was disappointing. I don't care about getting a high score, I just want to casually explore space, going at my own pace, slowly exploring outwards and mining everything in the solar system while upgrading to a better and better ship all the time. A less arbitrary time pressure that would allow me to keep playing the game would be to have power be constantly draining at a certain rate, so your maximum time away from the space station would be limited by your maximum power but you'd have no maximum time to play the game.
Additionally, as a space nerd, there are two small changes to the ship physics I'd make to increase the realism. Firstly, I'd remove the space resistance of the ship, and make it so the only way to slow down would be to turn around and apply thrust. When I apply thrust with my spaceship and then it drifts a little bit and then it slows down and stops moving, it feels a lot less like a spaceship and a lot more like a submarine. Secondly, I'd make rotation come from thrusters that apply torque to the spaceship as a physical object rather than just rotating it. This would allow you to turn much faster and again would help with the feeling of controlling a spaceship. It would probably need an "automatically stabilize rotation" button though. Whether these changes are for the better is entirely subjective though and probably something not many people besides me would want.
Overall it's a very satisfying game to play and I'm vey impressed that it was made in 48 hours. I sincerely hope you develop it more post-jam.
Thank you for the great review! I'm really glad you took the time to dissect my game.
1. I certainly understand your trouble with the time limit, as it is quite arbitrary. The game, as it's built, could easily be much more expansive and have no time limit. However, for Ludum Dare, I wanted to have a very compact experience as most people will play the game for no longer than 5-10 minutes.
2. As a wannabe space nerd and space enthusiast, even I can understand that the physics are quite unrealistic. Realism was not my main intent, as I focused mostly on consistency in the controls and solid gameplay. If I were to expand on this idea, I would definitely take a much more complex approach to the controls to imitate a real space vessel.
I like the idea of a full game where you are a for-hire space miner. Perhaps you could travel different galaxies, gathering parts and jobs to tweak your custom ship and explore different worlds.
Thanks again! :slight_smile:
> Thank you for the great review! I’m really glad you took the time to dissect my game.
My pleasure. It really is a joy to play.
> for Ludum Dare, I wanted to have a very compact experience as most people will play the game for no longer than 5-10 minutes.
Good philosophy. Wish I'd shared it 72 hours ago :P
> I like the idea of a full game where you are a for-hire space miner. Perhaps you could travel different galaxies, gathering parts and jobs to tweak your custom ship and explore different worlds.
Ooh, now I want to make this game. Would you mind terribly if I used the idea?
I wouldn't mind at all, nobody owns an idea. We could use more space exploration games anyways :slight_smile:
Neato, I'll let you know if I finish it :)
https://www.youtube.com/watch?v=dfJotX53cyE
Thanks for being part of the stream :)
I did not realize there was a timer at all. It just slammed a *Game Over* screen on my face. I accidentally dismissed it immediately with 'J' so I didn't even get to read it... Oh well, I hope I did well. There should have been some sort of an alert there, similar to the power warning text for instance.
The graphics are fine, audio a bit basic to be honest.
Solid work, not a lot to complain.