I'm not here by Jiri Hysek
Description: A stealth puzzle top-down game, where you are trying to not been spotted while stealing all the coins. There are guards who can hear you so be as quiet as possible. Unfortunatelly more coins you have, more noise walking emits. You can be smart and lure guards by making noise in order to get them where you want them to have ... But be aware, guards can chase you all around the map.

Controls: - arrows: movement - space: make intentional noise to get attention of nearby guards
Used tools: - Godot Engine (game engine) - Audacity (recording and editing sound effects) - Bosca Ceoil (music) - Gimp (graphics)
Notes: - I find it quite challenging, if I had more time, I would definitely balance difficulty better.. - mac version should be fine but I had no time to test versions for all other platforms ("they" said it works fine though:) - It's my first Ludum Dare and I'm totally enjoying it!
Ratings
| Overall | 148th | 3.714⭐ | 44🧑⚖️ |
| Fun | 67th | 3.915⭐ | 43🧑⚖️ |
| Innovation | 227th | 3.405⭐ | 44🧑⚖️ |
| Theme | 118th | 3.939⭐ | 43🧑⚖️ |
| Graphics | 288th | 3.429⭐ | 44🧑⚖️ |
| Audio | 146th | 3.488⭐ | 43🧑⚖️ |
| Humor | 138th | 3.378⭐ | 43🧑⚖️ |
| Mood | 196th | 3.369⭐ | 44🧑⚖️ |
| Given | 78🗳️ | 26🗨️ |
Very nicely done.
* I am not sure but I think the tiles are incorrect in size. I can see gaps between them. I think that's a visual bug.
* Running is helpful but still worse than walking. I would like the option to do so. It feels slow for me a bit but I am aware it's about sneaking.
* I know there's a visual aspect for detection, too. It's not just sound, but it is hard to know how they find me out in the stage by sight.
* You executed the theme nicely but there is the problem of enemies past the walls coming forth. I accidentally got enemies from the other side of the stage and they did take awhile to get there.
* Nice way of having sounds and the music fit the feel of the game as well.
I don't really need to say much now. This is well done. Great work!
And yes, they can see you when you cross straight line in direction where they look. It means you can sneak behind them but not in front of them. There is no proper field of view implementation though, just one raycast in direction of view. I didn't intend to implement it at first but it felt weird when they stare right at you and do not care at all.
I never could understand their line of sight. Where are they looking exactly? Also it was way too easy to outrun them most of the time.
You always have to think about where to lure the guards and which coins to take first to be able to get out.
I just could have used some kind of map or zoom out feature, so planning ahead is a little easier.
My only complaints are that the music is a little unnerving , it is somewhat easy to get cornered by guards, especially when you have more coins, and that the game is a little short.
I would probably say that this is my 2nd favorite Ludum Dare 40 game thus far. Very solid entry, great job! :D
@ronanrorry: Cool! I'll try to be the first next time.. :)
[Check it out here!](http://nicegames.club/2017/12/nice-plays-ludum-dare-40-games-2017/)
https://www.youtube.com/watch?v=-BGt66ZnLME