Ted Crashed! by Sebastian-M
Ted crashed into a weird planet.
His ship ran out of power and now he needs your help to power it again. Find the flying ores, craft wires, discover the power crystals and connect them to the ship. Help Ted escaping that weird planet!!!
Read the How To play, the game is not very intuitive
Controls:
- WASD to move
- E to interact
- ScrollWhell for zoom
How to Play:
- You start beside your ship in a hexagonal grid. When you move the grid will start to uncover.
- Your first mission is to find a flying ore, you will notice them for the brown hex.
This is how the ores look like, go to them and pres E to mine them
- After you get enough resources from ores, you can go back to the ship and craft wires. (4 Cooper + 1 Prismalite = 1 Wire, 4 Copper + 1 Zetthyst = 4 wires)
This is how your ship looks like, go to it and press E to craft wires
- Now that you are armed with wires, it's time to find a Power crystal, they are fairly rare, you will notice them for the yellow hex.
- When you spot a crystal, several blue hex will appear showing you where you can place the wires.
This is how a crystal looks like, and the blue hex shows you were you can place wires. Place them with E
- Place wires until you get to your ship. Place them with E but think before you do it, if the path to the ship is too long, energy will be lost.
This is how your wire will look after you place them
- You can also join a wire to a previous existing path.
- Remember, power crystal doesn't hold unlimited power.
- If you are capable of powering the ship before the guys that were following you arrive, you'll be free.
Tips and tricks:
- Always keep moving, you need to find ores and power crystals quickly.
- As soon as you are able to craft wires, head to the ship and do it.
- Connect the new paths to already existing ones, saves wires and time.
- Search in a radial pattern, if you go too far away from the ship you will lose time returning for cables.
- The game has a lot of random variables when creating the map. It can be really easy or really hard. I didn't had much time to tune this. So if you lose and feel the game didn't give you enough resources, try again and hope the odds are better next time.
Soundtrack:
The game has 2 songs composed by me one for the menu screen and the main theme. The main theme has two versions, an acoustic that plays when the game starts and an electric version that starts when you get closer to winning.
| Source code | https://github.com/smartinez15/LudumDare39 |
| Windows | https://s-martinez.itch.io/ted-crashed |
| HTML5 (web) | https://s-martinez.itch.io/ted-crashed-webgl |
| Original URL | https://ldjam.com/events/ludum-dare/39/ted-crashed |
Ratings
| Overall | 105th | 3.891⭐ | 57🧑⚖️ |
| Fun | 137th | 3.685⭐ | 56🧑⚖️ |
| Innovation | 96th | 3.741⭐ | 56🧑⚖️ |
| Theme | 319th | 3.648⭐ | 56🧑⚖️ |
| Audio | 41th | 4.077⭐ | 54🧑⚖️ |
| Humor | 403th | 2.432⭐ | 46🧑⚖️ |
| Mood | 145th | 3.76⭐ | 52🧑⚖️ |
| Given | 51🗳️ | 62🗨️ |
Also thank you for opting out of the graphics category!
Nice work!
Some notes:
- Consider labeling resource nodes like the power nodes are - I didn't understand what they were until several minutes in the game.
- Having the 'you win!' screen flash up no matter where you are in the world when the ship is filled is a little jarring. I was racing to get back to the ship before the timer when I ended up filling up the ship and immediately won. Cut all the tension out of running back.
From reading your directions, I could see you put a lot of thought into the rules of the game, but I was pretty confused trying to understand what I was supposed to do, and I never really felt like I was playing deliberately. For example, I pretty much ignored the numbers and resource types and ended up just walking around pressing E on everything. The game doesn't communicate to me what I can and cannot interact with, so I just try pressing E on everything. I would have appreciated if the game itself made it clear what I was looking for, why I need it, and how I can get it.
Nice entry, cool graphics, music goes perfect, maybe a little introduction in-game would make it more easy to understand. Also more levels!.
**What's good :**
- The concept itself is really good, i like how this kinda mixes strategy with direct control over your character
- The music is good and fits the mood really well, even though you're on a time it helps not to get stressed out ^^
- The mood really has something, can't really say why but it clicks :)
**What's bad :**
- More of a nitpick but even though the assets all look great and well modeled, the ship doesn't seem to fit with the rest (different style) but as i said that's a small detail
- Kind of confusing at first, a bit of tutorial text about the resources, and how wires work could help solve this
Possible glitch i found with the **WebGL** version : clicking the play again button didn't seem to work
That's about it, really cool game that feels polished, good job ! :)
The use of an hex grid with direct control over your character is an interesting choice, and it works really well! Resource gathering and placing wires works really well, seeing as all actions are only perforced with one button.
One little nitpick: sometimes, when placing a wire adjacent to two other wires, the former would connect to the wire farthest from the ship, making the energy travel unnecessarily long. It doesn't really matter, but if a player likes to min-max, this might be annoying.
Overall, very good! Great job!
I loved the music a lot. The concept was simple but quite engaging and fun (I did play two games, just to see your random world generator). The game was a bit laggy though.
But still I though it was a vare solid entry! Hope you enjoyed your Ludum Dare: it was nicely done!
The theme doesn't quite fit here either, you are running out of time and gathering power, not losing it. That's a minor thing though. The theme is there to get people started on a project, not to *ruin it!*
It is very good for a first timer. The *Thanks to* section is very sweet indeed.
The mechanics were very nice. The music and graphics fills very well and the hexagon generation and animation was impressive for a game made in 72 hours. The quit option won't works for WebGL
I found three major problems:
1. Too random game that can be very easy or very hard, as you said.
2. Sometimes the game lags, I guess that especially when I zoom out and when were many hexagons.
3. Sometimes some points won't connect, like @aaforcebox explained. Here a screen:

Your game was amazing. Even the title screen was awesome! Five stars in every aspect (except humor). My highest time remaining was **3:09**:

This was the only game who I played until now that I want a bigger duration. I will love to play a 15 minutes version who the spaceship requires 5000 power and saves the high score. If you wish me to take a look in the code for helping you optimizing the game, reply this message.
The way you implemented fog of war with appearing hex tiles was phenomenal! As was the music
I also loved how free I was to build energy nodes.
Only tiny tiny complaint, when I played for more than 10 minutes, it started to lag. Is there maybe something in your code that eats up memory?
All in all, lovely, lovely game, and a phenomenal first LD entry
- This is a 5 star game. Usually only once in a LD I see a game that I believe to have potential to become a product. Not a blockbuster, obviously, but a little and enjoyable game. In the LD39, it is yours. With more mechanics and depth, the procedural generation takes care of the rest.
- UI: The buttons "play" and "play again" seem to have bad positioned colliders or something wrong with their logic. When I click over them, nothing happens. I needed to move the mouse away to use it.
Also, the ingame pop up "you received X materials" in the upper part of the screen had some of it out of the screen.
I played the web version.
- UX: I noticed a lot of people (and I agreed with them at first) saying "e didn't work", because we all think that you could havest power crystals. Your game have unusual mechanics, so it NEEDS directions/ingame instructions. I feel like your score will be harmed by this, because, lets be honest, we will only read the written instructions here if we are really interested in the game.
- Music: Perfect, fits together and adds to the atmosphere. Sound: Ok. A little too arcade-y imo. Art: Awesome. I love low poly. I missed having shadows, at least in the lovely main char, but no big deal.
- Gameplay: Amazing. The spawn transition for the new hexagons add a lot to the sense of discovery, which plays a huge part in why I liked this game so much.
I would love to be able to get more time in the countdown in some way, but that's on you.
- Overall: Top concept, near perfect implementation. Congratulations for such a nice game in so little time. And for recognizing the efforts of the people around you. This recognition might mean a lot to them.
@christina-antoinette-neofotistou said "Is there maybe something in your code that eats up memory". I don't think so, since if this is the case, the WebGL version asks to increase memory heap.