Space Is Dark by Peter Jonsson

[raw]
made by Peter Jonsson for LD 39 (JAM)

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A rather fast-paced game that sets you on a killing spree to survive. You are stranded on a ship inside an asteroid field. You have turrets that will protect you. There is, however, also an internal threat with attackers beaming in taking shot at you and your ship.

Your suit is losing power and you must scavenge batteries from the bodies of your slain foes. On death, you are presented with a glorious screenshot of your demise. This can easily be uploaded to your favorite social media for bragging rights.

Controls are WASD for movement (ENTER and SPACE in menus), and the mouse is for aiming. Shoot with left mouse button and heal ship systems with the right mouse button.

Space<em>Is</em>Dark.png

Your ship has consoles that will allow your turrets to fire. If they are taken out, so will you. You also have a basic life support module that will give you more power/health when approached. Furthermore, you have engines that will add to your score when operational. Finally, your ship has a generator that will disable everything if taken out. Failure to protect it will be punished.

Difficulty is your score and is calculated in a somewhat advanced way. Potential difficulty is given by distance traveled (ticking score) multiplied by a factor, but this is most often not the actual difficulty. True difficulty is given by the potential difficulty minus a fraction for each enemy alive, lowering it significantly and resulting in fewer spawns when you are in trouble. The maximum experienced difficulty is recorded for bragging convenience, but you should know that this can be no greater than 10.

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Updates: [2017-08-07]: Fixed bug where randomness caused few enemies to spawn and enemy FoV to prevent them from finding the player.

Ratings

Overall 155th 3.795⭐ 41🧑‍⚖️
Fun 134th 3.692⭐ 41🧑‍⚖️
Innovation 345th 3.179⭐ 41🧑‍⚖️
Theme 322th 3.641⭐ 41🧑‍⚖️
Graphics 318th 3.795⭐ 41🧑‍⚖️
Audio 195th 3.526⭐ 40🧑‍⚖️
Humor 310th 2.656⭐ 34🧑‍⚖️
Mood 287th 3.472⭐ 38🧑‍⚖️
Given 62🗳️ 11🗨️

Feedback

slash
05. Aug 2017 · 15:45 UTC
![space_is_dark.png](///raw/1ea/8/z/8aae.png)
Hello!
I like idea, music and art it's pretty good. I think you should make the game a little difficult. For example spawn more enemies or make them more powerful.
And I wish to reach some space station or planet (have some end of the game)
mahalis
06. Aug 2017 · 17:40 UTC
This is great! I agree it could use some more difficulty - it's a bit too generous with health/power - but this could be really cool with the pressure turned up. The art's excellent, the sound effects are satisfying (I really like the bass in the weapon sound), and there's enough variety in the enemies to keep things lively. Nice job!
fillefilip8
06. Aug 2017 · 17:47 UTC
Very nice game. I like the visuals a lot. Some more enemies would be nice tho. Felt a bit too easy.
flarphengarg
06. Aug 2017 · 17:52 UTC
Wish it got harder faster, but otherwise neat game!
foxor
06. Aug 2017 · 19:25 UTC
The AI for the main enemies is a bit dumb. Most of them never even shoot. The real threat is the flying guys, and there were not many of them.
Lamm
06. Aug 2017 · 19:35 UTC
Great game, I liked the graphics and the gameplay, continues to make games
kpded
07. Aug 2017 · 07:06 UTC
Game is fun and exciting!

Audio and art are good, but there were a background track that feels to be a little bit annoying

After couple of minutes of exciting gameplay it seems like gameplay becomes flat, I think a more steep difficulty rise could possibly solve this
thomz12
07. Aug 2017 · 19:58 UTC
Great game! Player movement is fast, and feels natural. I wish it was more fast paced. There aren't enough enemies to keep you busy all the time.

Great entry anyways!
LaserFish
07. Aug 2017 · 20:06 UTC
I really enjoyed the visuals and overall style of the game. Feedback from shooting was also great(maybe a bit too shaky, but still fun).
Like the others have said maybe it gets stale maybe a bit too quick, but i still enjoyed it a lot!

Great entry!
feips
07. Aug 2017 · 20:14 UTC
Nice Entry, the Audio and graphics are really nice, they emmit a sort of retro feeling. It's very easy at the beginning and it takes some time for it to get harder(a bit too long in my opinion). Also, sorry: Space is Dank
LaJazuve
07. Aug 2017 · 21:43 UTC
Good game, it's hard but not unfare . There is good feed back ! may be the camera a few nearest of the player...i don't know
Pedro Romero
07. Aug 2017 · 22:07 UTC
“Space Is Dark” starts with a thrilling introduction that sets the mood perfectly. It is a game that took me a bit to understand properly but I was able to manage fine after the first time. I really like the particle effects of both guns and the fast-paced gameplay really wants to make you continue playing. The ship has just the right size, as any bigger would have made the game unnecessarily difficult.

My only issues are just regarding the graphics. Different sprites for the enemies rather than the protagonist with another color would have been better, and the should be an animation for climbing walls.
joebeard
08. Aug 2017 · 22:28 UTC
I especially enjoyed the shake when firing your weapon, it goes well with the heavy bass from the sound. I just wish it got more difficult faster.
Martyxgames
09. Aug 2017 · 14:48 UTC
nice game!
Andrew Stevenson
09. Aug 2017 · 17:50 UTC
Very nice game. The introduction was great and the game play was fun. As others have said it would good if the difficulty scaled faster but other than that it was excellent. Well done!
damdoshi
09. Aug 2017 · 19:08 UTC
I liked it. It is smooth, the objective is clear and there is a nice challenge.
The introduction is simple but cool.

I think the difficulty does not increase fast enough. There is a little time I was wondering how long will I be playing.
Enot487
09. Aug 2017 · 19:13 UTC
This is a really good game! Art, music and sound effects blend nicely and clearly! The gameplay is pretty interesting. I think it would be more exciting if the enemies appeared over time with more powerful weapons that you could pick up and equip.
ProdigalSon
09. Aug 2017 · 19:26 UTC
Let me start by saying that the kick and feedback from firing the gun and repairing the machines feels great! It is so satisfying to fire the gun even when there's no target! Second, thanks for allowing the repairing of the equipment thus increasing play time. That was a nice touch. I did feel like the character would move too fast and often times got stuck going up/down ladders because I was a pixle off. Other than that, solid entry
faemir
09. Aug 2017 · 21:10 UTC
This entry is great. It's a little too easy and slow, but the graphics and audio are great, and the actual gameplay loop is fine - I'd just ramp up the difficulty a little.

Really impressed you put together such a tight package for a jam. Great work!
Jannes Nagel
09. Aug 2017 · 21:58 UTC
That is pretty cool - also great that you explained to me about the details.
There is way more going on than one would anticipate from a LD game! Well done!

Also really cool to see someone working on AI and more detailed systems.
The screenshot function at the end is also a super great idea!

Thank you!
mryamz
09. Aug 2017 · 22:23 UTC
Very smooth, very solid gameplay. I have no complaints. Great work on the game. Very nice package deal.
Olmes Daraviña
09. Aug 2017 · 22:28 UTC
I liked it quite enough that in the end I was getting dizzy the movement of the screen when firing.
Whackta
09. Aug 2017 · 22:58 UTC
This game is greasy smooth! The controls and presentation are both really solid -- you did a great job on making the blocky aesthetic work. The brief tutorial that summarizes the controls and general goal is also much appreciated.

Probably my largest recommendation would simply be to expand on the existing features. More enemy types, maybe some sort of ship upgrade system, etc. Space Is Dark is a great framework that could and should certainly be expanded upon.

I do have my doubts about the algorithmically generated music, though. The sound design is otherwise solid.
TheFlyingKeyboard
09. Aug 2017 · 23:39 UTC
Very fun game to play, simple and fun concept of gameplay. Graphics and music are neat. Movement seems very nice, but I think that making player faster would make gameplay more dynamic. Also adding some pickups would make it more enjoyable. Overall really nice entry for Ludum Dare. Great Job!
TheMonsterFromTheDeep
09. Aug 2017 · 23:56 UTC
For the most part, this game is pretty good. However, there are a few problems:
- The game seriously needs to be able to be full-screened. Clicking outside of the game into another window happened multiple times, and is seriously detrimental to gameplay.
- The difficulty meter seems pretty meaningless. At the end, when there were about 7 guys shooting at me and I had no ability to recharge my health, the difficult registered at 3. When I was fighting just one guy and there was nobody else on the ship, it registered at 7. It doesn't really make sense.

Also, there was barely any challenge up until the very end - it went from a maximum of about four guys in one place to about seven. So it seems like the spawn rate gradually increased for most of the game, and then just shot up at the end. Which was a bit silly.

As it were, there should probably be more than 10 levels of difficulty as 10 is pretty easy to reach. (And, as previously mentioned, apparently I lost during a difficulty of 3, which seems a bit strange).
acoto87
10. Aug 2017 · 02:51 UTC
The game is pretty good. Good job!
EdwinGameDev
10. Aug 2017 · 03:38 UTC
Fun game, graphics, mechanics and sounds are very good. Good job! :heart:
🎤 Peter Jonsson
10. Aug 2017 · 05:56 UTC
Thank you for your feedback. It is much appreciated.

I can expand a bit on the difficulty thing; it is a modifier that determines how often enemies and asteroids will spawn. This is capped at 10, but even at the cap, the value may be above 10, still resulting in a difficulty of 10. When enemies do spawn, this modifier is lowered to allow for some time to tackle the enemies that are already there. It makes sense to have a cap, and I found 10 to be a pretty solid maximum previously. Otherwise, enemies will spawn everywhere all the time once you progress a bit further. The current system means that the actual difficulty will be increasing with time, but the number might still seem rather small - this is due to spawned enemies present in the ship.

Display settings and support for full screen can be found in the settings menu at the start of the game. Full screen is recommended as it is easy to click outside the game window without it.
DeadlyAlive
10. Aug 2017 · 10:24 UTC
Great game! Nice gameplay, music and graphics!
xMiwah
10. Aug 2017 · 13:17 UTC
interesting gameplay :)
Jupiter_Hadley
07. Nov 2017 · 15:57 UTC
Nice game, lovely graphics! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=zr1O4LytQqQ