Necromarket by Flaterectomy

Craft the items your customers seek, and when necessary tap into your own lifespan to turn a profit. Meanwhile, a witch is trying to make you her husband. Prismatic chickens, you say?
🎮 ➡ PLAY NECROMARKET (HTML5) (also on itch.io)

:joystick: Controls/How To Play
- Drop ingredients on your magical crafting altar in order to craft magically
- Click on the door to start/end the day
- WASD or CURSOR KEYS for movement
- SPACE or SHIFT to interact
- M to toggle music on/off
:family_mmb: Credits
- :computer: @daanvanyperen | coding | twitter, github, website
- :art: @flaterectomy | graphics | twitter, soundcloud, YouTube, website, portfolio
- :musical_score: @meatmachine | music & audio | twitter, soundcloud
- :warning: MisterOizo | playtesting | LinkedIn
:movie_camera: Timelapse Videos
Coding Timelapse
Coming soon!
Pixelart Timelapse
Coming soon!
:notebookwithdecorative_cover: Blog Posts
| HTML5 (web) | http://www.mostlyoriginal.net/play-necromarket/ |
| HTML5 (web) | https://daanvanyperen.itch.io/necromarket |
| Source code | https://github.com/DaanVanYperen/odb-necromarket/ |
| Original URL | https://ldjam.com/events/ludum-dare/44/necromarket |
Ratings
| Given | 24🗳️ | 15🗨️ |
The graphics and music are amazing, feels way ahead of jam level quality. Humor is a difficult thing, i was astonished by how well you did it, it is genuinely funny - also something that maybe 5% of the humoristic jam games achieve. The dialogues are so good! The concept is very cool, a shop is always nice and the aging shopowner makes it immediately interesting. The crafting seems very deep. The sprites are top notch...considering you did it for 3 direction in top down is insane. In general, the scope is insane. And that shows a little in the gameplay.
I'll write some stuff i felt during playing. It might sound harsh at times, but only because i'm already invested in your game and would love for it to continue and improve. Personally, direct constructive citicism works best for me, jam feedback tends to be "nicified" - i won't do that here, so i hope you are not offended. I guess most of the stuff i write is already clear to you (because it's not lack of knowledge or skill, but lack of time due to scope), but nonetheless, here it comes:
- the clipping does not feel very good. I sometimes got stuck, or passed through objects i think i couldn't pass. The movement feels good otherwise.
- the placement does not work well for me. Most of the time i needed 3 attempt to deliver an item to a customer, i was always standing below. Same holds for the placement of items in the crafting slot. I often misplaced them. I think there needs to be some feedback if the current position is valid for placing an object, both visual and sound. The "hitboxes" might need adjustment, but maybe the placement feedback will already be enough.
- i was not sure how to trigger the crafting process. It seemed like it would go off after 2 seconds if i stand near the area. But sometimes this was not intentional, as i was just reading the recipes. But i got it after some time.
- the recipe display is both tedious and stressing. The paging introduces waits for the right page, and also a stressed feeling when looking at something new. The switching should not happen. In the beginning, i don't know any recipes, but there are a ton. So i end up running around and placing items on the crafter to see the recipes. This is tedious and not so fun, there is enough running around with the other tasks. I think it would be better if the recipes for an item are shown in a little book, when standing in front of them. But i get why you did it that way.
- the aging was not 100% clear initially. I thought i needed to be the oldest man to age down, so i only tried very late to age down when being a man in my 50s or so. It worked, but i did not understand it from the recipe. I think there needs to be a way to display this in the recipe. I didn't know i could agoe down with chicks through all stages, because the aging tuotrial didn't trigger for me.
- there are some gameplay bugs. I aged to young boy through the 2 blue potions, but they were not removed in the process. I was able to age down again with them, and they got removed on the second try. In one run, no guests came in the first day. I only noticed on my second playthrough, that i got a tutorial for crafting the special bow. Didn't get one on the first run. I think it might have happened because i already aged down by accident. Customers were completely different, nor sure if it is randomized or something went wrong. On my second run, i got like 40 customers - not sure if this is also intended :D
- the progression is a bit unclear. I used all my herbs on the second day, making tons of the same stuff. Then needed to skip most remaining days because i had no herbs. I could not foresee this.
- gold seems irrelevant. What's the point of selling anything :D
Never wrote such a long feedback, which only means one thing: I love your game! The best rated game for me so far :)
ps: omg the ending :D :D :D
The game lacked a clear goal initially so we spent the remaining time adding the story instead of going for a solid polish. A game like this fits a 7 day jam better but we got stuck on the concept during brainstorming to go ahead with it anyway.
Thanks for playing it until the end!
As far as your game is concerned it kept me hooked for like 1h ^^#
It's a bit of a shame the music doesn't loop perfectly but the crafting system is CRAZY well-balanced and well-made - especially considering the time frame - it's pretty increcible :-O
It took me a while to figure out that when the recipes show an old man - it means you grow older one stage - I was stuck as a kid and wanted to be an adult to transform demons into leather... anywho ^^#
The game's humour is real gr8 it got me giggling
Well I'll be sure to check out your games during a Ludum Dare from here on out that's fo sho :-D - I hope you continue to do your thing and yeah... congratulations Ur work is amazing m8 :-O!
*edit : finished it on the second try. I guess I have a little rushed it the first time, so I probably burned a game condition*
The graphics and dialogues are adorable :)
The display of possible recipes for a item sometimes changed before i could memorize what i needed, and so had to wait, pick up the item and put it back again to see it one more time.
Sometimes when trying to pick up an item or put it on the desk, just would not work, even though i was stading right in front of it, in this screenshot bellow i'm trying to put the sword on the desk, but dosen't go.

Also some times i'm seem to be in front of the item x, but it gets the item next to it, in this other screen shot for me i'm in front of the stick but it gets the chick.

Note: At some point a big gray rectangle took all the screen and i was stuck.
Some improvements:
* audio volume is very low, i had to put my speakers at maximum.
* arrow keys makes page scroll on itch.io (ping me on discord, i'll give you the solution ;-) )
* collision and world bounds could be better, i managed to go behind wall :D
Anyway, it was fun to play.
Final choice really cracked me.