Is it a drag? by harark
Simulate the life of... well, you decide.
| HTML5 (web) | https://andersfranklin.net/games/Is%20it%20a%20drag/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/44/is-it-a-drag |
Ratings
| Given | 6🗳️ | 5🗨️ |
Simulate the life of... well, you decide.
| HTML5 (web) | https://andersfranklin.net/games/Is%20it%20a%20drag/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/44/is-it-a-drag |
| Given | 6🗳️ | 5🗨️ |
The music+mood really matched the overall decision making the game forced on you each successive turn. Would like to see named incidents creep into the turn system but understand that time constraints make that difficult.
Well done
The big issue is that there aren't clear perceived affordances on anything. I had no way of knowing that I could pick up the cards, and even when I did there was no indication of where I was supposed to drop them. Something as simple as circling the drop area or graying everything else out would have been enough to indicate what I was supposed to do.
I like the two-step choices you have to make: first to unlock the cards, then to change the probabilities. I found myself stopping to strategize about the optimal cards to use at each step. That said, once I figured out the patterns it became a bit too easy to play the game on autopilot.
And I appreciate the philosophical bent to this. Using time and support to unlock trauma is a nice touch, and it was interesting to try the game starting with a lot of cards vs. a little to see the difference in difficulty. Walking a mile in another person's shoes, you know?
I would love to see this game with a new UI and maybe a little more gameplay around it, but it was pretty cool overall.
Well done, keep it up. :D