Good Night, Good Morning by Lachezar Hubanov

[raw]
made by Lachezar Hubanov for LD 41 (JAM)

Carrying the fresh smell of cheap Steam mobile ports, especially of that one horror game that Giant Bomb quick-looked twice, because it got re-released under a different name, this Ludum Dare Jam 41 entry takes a stab at combining walking simulators and mini-game collections. With one actual mini-game, a driving sequence and some last minute audio mixing, the game comes across more-successfully, as a very dark showcase of most of the free assets in the Unity Asset Store. Regardless of how close it comes to its goal, the soul of this game, and more importantly, its mostly finished state, make this jammer, a very happy and proud human being.

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Ratings

Given 10🗳️ 12🗨️

Feedback

Dovakla
25. Apr 2018 · 05:08 UTC
I love the atmosphere of it. I didn't really get what the point was, though, but it all worked well and it was pretty clear what my objectives were. The car part was probably a little too long.
ketura
26. Apr 2018 · 01:09 UTC
This was very confusing. I get that art games don't have to condescend themselves to be playable fun, but this was a bit out there. The giant was confusing, the flare gun (?) was hard to use, the distances walked were pretty far for how little there was to actually see, and there lacked any real direction or point to it.

It didn't literally crash tho, so congrats on getting something that technically worked.
Lucas Carvalhaes
26. Apr 2018 · 01:17 UTC
Very confusing. I tried hard to understand, and managed to progress a bit. Still, there are almost no queues on what is actually interactable and how. In the car part, I collided and got stuck in the broken car twice. There is no way to unstuck.
That was the bad part. The good part is that the game sounds and looks quite amazing. Even though the graphics are simple, the lighting and feel is quite on point. Good job.
adhesion
30. Apr 2018 · 00:00 UTC
Cool, I like the vibe. That giant person really creeped me out at the beginning! I didn't really feel that there was any overarching theme to the game, but I appreciated the atmosphere regardless. Nice work!
Sfey
05. May 2018 · 16:08 UTC
Very confusing indeed, but I kept playing just to see where this game would take me (think the game ended with "Good morning" screen?). The giant gave me a good OMG moment at the start as well. Interesting game, well done :D
ian1337
06. May 2018 · 09:18 UTC
What an opening, the background audio and the light and shadow combination really helped this game to get under my skin, it was a great start.

It is confusing and a bit more linearity wouldn't hurt the game's atmosphere and gameplay.

But other than that I will certainly remember this title and hope to play it in the future when it's fully finished.

But who am I to complain about " unfinished " products when my game looks like this:
https://ldjam.com/events/ludum-dare/41/sam

Let me know what you think and leave a rating please :))