The Killer's Apprentice by PaulJs
To see the game in the best conditions refresh the page once when the music started for the first time.
Controls :
Arrow to move
Click to kill
Our is game is a half-narrative game in top view (for the gameplay phase) but with the room in background. We choose to not use the theme literally but to interpret it ! Hoping you like it !
CODE AND GAMEDESIGN by
Paul Eyheramouno (PaulJs)
GRAPHISM and DESIGN by
Raphaël Belliot
MUSIC by
Geoffroy Layec
NARRATION by
Paul Eyheramouno (PaulJs) and Laura Schlieselhuber (Blue Rosemann)
TRANSLATION by
Laura Schlieselhuber (Blue Rosemann)
Thanks for playing !
Rate us !
(Html5,Web only)
Controls :
Arrow to move
Click to kill
Our is game is a half-narrative game in top view (for the gameplay phase) but with the room in background. We choose to not use the theme literally but to interpret it ! Hoping you like it !
CODE AND GAMEDESIGN by
Paul Eyheramouno (PaulJs)
GRAPHISM and DESIGN by
Raphaël Belliot
MUSIC by
Geoffroy Layec
NARRATION by
Paul Eyheramouno (PaulJs) and Laura Schlieselhuber (Blue Rosemann)
TRANSLATION by
Laura Schlieselhuber (Blue Rosemann)
Thanks for playing !
Rate us !
(Html5,Web only)
| Web | http://pauljs.uphero.com/ld35/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=50164 |
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 2.88 | 877 |
| Audio(Jam) | 3.25 | 340 |
| Fun(Jam) | 2.19 | 1102 |
| Graphics(Jam) | 3.56 | 415 |
| Humor(Jam) | 1.83 | 774 |
| Innovation(Jam) | 2.95 | 631 |
| Mood(Jam) | 3.68 | 159 |
| Theme(Jam) | 2.73 | 920 |
Still, solid work!
So yeah.. An ambitious title that deserves more work, but I can clearly detect a potential: a Dear Esther-lika game, with a darker tone. Great work!
I do appreciate the theme you've been going for, although I think the narrative could use a bit more subtlety (yes, obviously we're playing along with this man's actions, we're complicit to them, no need to remind us every other panel; I believe the game has enough strength to speak on its own).
Cheers,
Matei (BananaHammers Team)
Btw, it was extremely hard for me to kill the bathroom man. I even laughed hard at seeing how clumpsy I was being. :P
Anyways great entry!
The gameplay sadly does not support the atmosphere. The "targets" don't have believable behaviors. The mother runs around like a crazy rat more than anything else. It was also very frustrating trying to catch her : maybe giving the player more range, lowering the cooldwon, or giving feedback when the targets were in range would help.
Kudos again for the general mood though.
Would be nice to have some hints on the controls. At first I thought it's a mouse-only game, and it took some time to figure out that I can move with arrows.
How do you render the title screen? I couldn't read from the source. At first I thought it's real 3D animation with WebGL, but it's more likely that it's an animated GIF. With what application you made it?
Thanks for making me a killer, haha! :)
And you welcome :D
@All: Thanks for the feedbacks ! Some ideas are
interesting ;o) There is some also we don't want to implement like the choice abilities because the story is against that (You only choice it's to stay and play or leave the game)
- PaulJs.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
The graphics were cool. I really liked the backgrounds and the 'changing' character.