Visioff by torcado


VISIOFF
--- You wake up with a VR headset permanently attached to your head.
--- A battery pack on your back slowly loses power, taking away your vision.
--- Try to find your way out of this strange place
CONTROLS
- ARROW KEYS: Movement
- Z: Connect to Power Box
- HOLD R: Reset to last charge station
NOTE:
The red effect laser will make a music track fade in, but it won't go away unless you quit the game.
Important followup:
You can go to your last charge station after quitting and re-opening the game by holding 'R' before connecting to anything at the start.
| Windows | https://torcado.itch.io/visioff |
| Linux | https://torcado.itch.io/visioff |
| Original URL | https://ldjam.com/events/ludum-dare/39/visioff |
Ratings
| Overall | 100th | 3.909⭐ | 24🧑⚖️ |
| Fun | 182th | 3.571⭐ | 23🧑⚖️ |
| Innovation | 92th | 3.762⭐ | 23🧑⚖️ |
| Theme | 10th | 4.429⭐ | 23🧑⚖️ |
| Graphics | 101th | 4.318⭐ | 24🧑⚖️ |
| Audio | 134th | 3.7⭐ | 22🧑⚖️ |
| Humor | 191th | 3.063⭐ | 18🧑⚖️ |
| Mood | 53th | 4.1⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 11🗨️ |
yeah at the beginning i added the screen moving feature because i thought it would help show that the screen is the same one on the character's face, but it totally had that effect of giving more information about how you're moving in the level with how it moves. If i were to work on this further i think i would add something more to show the player's movement. like how the beeping things work, it really helps orient yourself, but have it not give away any surroundings, just have something wrap around the edges of the screen or something.
and yeah if i had more time i definitely would have added more level features. i originally planned to have actual tile art, as you can see here:

Thanks everyone for the comments :blush:
I saw your comment about adding indication of movement and for that I'd add a footstep sound that plays once every 'block' and only when you're actually moving (not into a wall, then the bump would happen), this way we could resort to counting our steps in the dark to invisibly map out getting somewhere.
And of course more level features will make a game like this better, so do bang at that!
Little glitches: 1. I zapped myself on the zapper at the top of that room to the right of the first elevator, and when I came back (I think I R-restarted out of it) the music didn't come back. 2. You can moonwalk to the left (but not to the right) by running left then (without releasing left) holding right....So you better get the moonwalk working in both directions!! xD
as for glitch #1, yeah i only noticed that *after* like 2 days since i uploaded the game. I may be able to fix it in terms with the rules, but for now i'll just put a warning on this page.
and for #2, what an amazing point. this is now priority #1 :wink:
Visuals are neat too.
https://www.youtube.com/watch?v=scjBTw9HsCY