Gunner Ship by Wuceng

[raw]
made by Wuceng for LD 40 (JAM)

Screenshot3.png

About!

In this game you control a spaceship and have to shoot waves of enemies.

The more ammo you have, the worse your projectiles will get.

Will you be able to unleash the mighty Lazor and rain havoc onto your enemies with just a few shots of ammo left? Let us know if you beat the highscore of 17000.

Controls

Left Mouse = Shoot

Space = Use Powerups

Use the recoil of your weapons for movement

Credits

Sebastian Kumor (Programming/Art) @skythedragon

Michael Cenger (Programming/Sounds) @wuceng

Ratings

Overall 661th 3.37⭐ 25🧑‍⚖️
Fun 326th 3.587⭐ 25🧑‍⚖️
Innovation 588th 3.152⭐ 25🧑‍⚖️
Theme 600th 3.413⭐ 25🧑‍⚖️
Graphics 705th 3.261⭐ 25🧑‍⚖️
Audio 329th 3.435⭐ 25🧑‍⚖️
Given 30🗳️ 11🗨️

Feedback

FreezedIce
05. Dec 2017 · 07:57 UTC
Looks cool!
Rasm
05. Dec 2017 · 08:01 UTC
Nice game. The controls and aiming were hard to get used too. I also hit a breaking bug on my 2nd play where the enemy went off the screen on the first wave and never came back.

![bug.png](///raw/b8e/e/z/d552.png)
theloneplant
05. Dec 2017 · 08:10 UTC
This is a good idea executed very well! Instead of just having a damage variable change you went and implemented completely different weapons, and the move by shooting is just icing on the cake! Very cool game and very well done, lots of choices to make and a good amount of skill required to master it too :)
ponker
05. Dec 2017 · 08:12 UTC
Fast paced and crazy game! Had alot of fun! I suck so I got a score on ~20000, haha.
Sometimes the enemies doesn't spawn and im just stuck in the middle and not moving when shooting.
Piotr Romanowski
05. Dec 2017 · 13:53 UTC
Awesome job! The visuals and sound go very well together and make for an immersive experience!
designernap
05. Dec 2017 · 14:34 UTC
Great use of theme and good work on the audio. This was also a lot of fun to play. Reminds me of the "Gungine" variant in Luftrausers. Awesome stuff.
🎤 Wuceng
05. Dec 2017 · 15:55 UTC
Thanks for all the positive feedback.
We really think it payed off to not pile a ton of features and just polish the game for 1.5 days.
@rasm yeah we are aware of that problem. After like 20 seconds the enemy normally comes back but I understand that most people will think it is completely bugged.
@designernap I appreciate you liked the Audio as this was the first time I did all the audio for a game and I agree that it turned out pretty good in most cases (especially the shotgun). Also interesting that luftrausers already did movement by shooting. I thought we would be the first :)
wujood
06. Dec 2017 · 17:14 UTC
2420 was my highscore.. But gosh those weapons are great! At first i though i would die when i hit the screen borders. Nice game!!
Guilb
06. Dec 2017 · 17:21 UTC
Realy like how you use the theme in the game. It's very funny to stay almost out of ammo and use the laser to wipe out the other guys.
CatsPawsGames
06. Dec 2017 · 17:27 UTC
I loved the music and the fact that you changed weapon effects instead of just scaling them. Camera shake was a bit too much for my tastes.
jfraser314
06. Dec 2017 · 17:35 UTC
Really fun game. The only problem I had was in full screen there was no way for me to aim up if I was at the top of the screen, but maybe that was intentional.
themarioga
06. Dec 2017 · 17:37 UTC
I get a 12000 high score, i'm so bad :( hahaha. Nice game, your use of the theme is interesting, well done. Please, rate my game if you can. Good job and thank you!!
Royoyo
06. Dec 2017 · 18:43 UTC
Nice Game! Visuals and Music are consistent!

But I have some enemies that fires at me from offscreen and that's really annoying.
Pablo Abraham
06. Dec 2017 · 19:51 UTC
Look, I thought it was cool!
zanzavar
06. Dec 2017 · 20:26 UTC
Interesting game, i got a little confused with the movement due to the shooting but i liked the mechanic of stronger bullets the less ammo you have. Good job :)
csanyk
08. Dec 2017 · 05:09 UTC
Interesting concept... I thought the control-by-recoil was not a good choice, but I really liked the weapon power progression. Except, eventually I ran out of ammo and then couldn't shoot anymore, which basically ended the game for me. Since I was just shooting randomly, I could just cycle through the power-ups and get to the good weapon as fast as I wanted, basically in less than a minute. And since my power went steadily up as I fired off my ammo, it didn't feel like "the more you have, the worse it gets" so much as it was "the less you have, the better it gets". Graphically, I got lost in a sea of bullets and enemies, but since I couldn't really control my ship all that well anyway, it didn't really matter. My advice would be to try adding some better controls and maybe remove the toroidal space edge-wrapping, and turn it into a vertical/side scroller shmup.