Earl's Quest by wujood

:book: Story-Introduction :book:
You stranded on Blobs Cay and meet a strange creature that calls himself Puno. He tells you about a demon's door that has to be sealed. To do that you need three keys from three dark, strange places. But you have to collect them before the door opens or the world will fall into chaos and destruction.
:camera: Screenshots :camera:
:informationsource: About :informationsource:
This game is made to look, feel and sound like a real GameBoy-Game and give you those nostaligic feels you normally only get from playing old games! Everything in this game was made by one of use (just to let you know), even the bugs.
:tools: Tools :tools:
- Unity (2017.2.0f3) ** Visual Studion Community 2017
- PyxelEdit
- FL Studio ** MiniBit VST Plug-In
| HTML5 (web) | http://ldjam40.nerd-labor.de/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/earls-quest |
Ratings
| Overall | 347th | 3.655⭐ | 57🧑⚖️ |
| Fun | 674th | 3.2⭐ | 57🧑⚖️ |
| Innovation | 550th | 3.185⭐ | 56🧑⚖️ |
| Theme | 526th | 3.491⭐ | 57🧑⚖️ |
| Graphics | 156th | 4.223⭐ | 58🧑⚖️ |
| Audio | 140th | 3.8⭐ | 57🧑⚖️ |
| Humor | 329th | 3.418⭐ | 57🧑⚖️ |
| Mood | 352th | 3.555⭐ | 57🧑⚖️ |
| Given | 79🗳️ | 74🗨️ |
If I had to give one piece of constructive feedback, I'd say the world felt a little big for how slow the player moves at start. Getting back to a dungeon after dying felt like an arduous task.
Fun entry; thanks for sharing!
I loved the maze! I thought I was going to end up like Skel there for years!
Greatly done!
Really nice game though, very consistent and it gives a nice vibe.
### Suggestions
- Make the gameboy image be higher resolution (an SVG image would be best for this)
- Make "Press [Space] to continue continue" be on one line
- Make the checkout clerk talk when you interact with the cash register instead of just him
- Make the outer few layers of pixels of the character be able to go through things like fences, doors, and trees (sometimes it looks like you can go trhough but you actually can't)
Overall, one of the best games I've seen for LD40 so far. You guys put a lot of effort into this.
My main complaint is the walk speed; it's too slow, even with the boots. The walk speed can turns the game into a chore at times, since only the last dungeon really has any difficulty, and exploring the island feels more tedious then fun. Most of the island is consisting of empty spaces doesn't help either.
The main map gives very little reason to explore as the temples are in fairly obvious locations, and you can buy everything fairly easily without going off the trail for extra coin. Plus, since coins hurt you, it gives you even less of a reason to look around, which really hurts the main mechanic of the game, exploring. In the end, it felt the map was way too big for very little reason, other then to extend the game out. I just wish the map had more interesting areas (or was smaller), and the walk speed wasn't so slow.
A less problematic issue was the coin mechanic, I didn't see it negatively effecting the game much. The items honestly made the game much easier, and the added speed to the enemies actually helps with the timing more then it hurts.
With the negatives out of the way, it's still a fine entry! It has its charm, and I was glad to see an actual ending. Nice work!
Yes, this has been made in less than 72 hours. Basically its just a little more than 48h, because where we live, lodum dare started at 3am on a saturday and ends on a tuesday at 3am. So we only had the saturday, sunday and a little bit of our monday to work on it.
Thank you all so much! It was a lot of fun and a lot of hard work and seeing everybody enjoy it is so awesome!!
It's nice and refreshing to see somebody making this type of open world game for a jam !
If you like GB estetic games, try mine :
https://ldjam.com/events/ludum-dare/40/addtris
Regards
~ the guy who made the sounds
(Btw if there's any suggestions on what to improve sound-wise, be sure to let me know, so I can include that it in our next LD)
I really enjoy the gameboy look and feel, and also the subtle humour of the game.
Sadly, the Maze glitched out on me a lot (I almost couldn't even enter it the first three times I tried, then I was stuck between entrance and Skel until with some wiggling I could actually move).
Great and humorous idea to build a Maze, too.

But up to that point I really enjoyed the gameplay - it was nice, relaxing, even though it made me worried everytime I picked up a coin. But it has really nice look and feel and it looks like it has a great amount of content. Correct me if I am wrong :smile:
As stated by other users, including the character's head in the hitbox makes some collisions counterintuitive and navigating into small corridors harder than needed. The overworld also feels too large for what it has to offer.
Otherwise, it's a really solid result for such a short time, with perfectly consistent old-school graphics and sound.
Overall congratulations :)
- Game concept
- A good amount of content
- Many graphics
- Open world
- Almost all graphics
- Some musics
- Sounds
- Nice references
**Cons:**
- BUGS
- Lack of second dungeon. I can't enter on stairs and the game finish when I got the second key at first dungeon. Initially, I guessed that this was a bug.
- Some collisions are counterintuitive (like mentioned)
- Visual feedback for damage
- Some repetitive musics (maze)
- Music reset on each maze room
- I failed to notice how does the game actually gets harder with more coins collected
- Walk speed is a little slow
- Some empty places
- Some graphics are too simple (even for Game Boy standards)
Bugs: Sometimes the stairs/doors won't work or work with delay. The first maze door freeze me, probably I gonna stuck out of stage and need to reset. Also, the same bug than @x-budsterized-x mentioned about being stuck on first dungeon wall.
I can't believe that this game was made in 72 hours with too many area! For this time your result was a great job!