Unit S-2 by duskpn

[raw]
made by duskpn for LD 39 (JAM)

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Unit S-2 is a stealth action game mainly inspired by the Metal Gear series!

You are the robot known as "Unit S-2". Your mission is: Infiltrate the enemy base and steal a prototype super-battery.

ss3.PNG

There is little energy to go by, though, so you must conserve as much of it as possible. You have to balance the tension of stealth with the risk of running out of energy!

After skipping the last 2 LDs due to unforeseen circunstances, I'm happy to finally get back in the game! I'm really satisfied wth the result, too.

ss2.PNG

All music in the game is by nosoapradio_us.

UPDATE Aug 5th- Consensus so far seems to be the game is too easy, and I absolutely agree with that. I'm working on a rebalanced post jam version I'll upload soon. Of course, the main link will continue to be the Jam version, as per the spirit of the event.

Ratings

Overall 137th 3.828⭐ 31🧑‍⚖️
Fun 214th 3.5⭐ 30🧑‍⚖️
Innovation 309th 3.241⭐ 31🧑‍⚖️
Theme 185th 3.862⭐ 31🧑‍⚖️
Graphics 277th 3.893⭐ 30🧑‍⚖️
Mood 198th 3.643⭐ 30🧑‍⚖️
Given 31🗳️ 26🗨️

Feedback

IgorsGames
01. Aug 2017 · 13:22 UTC
Liked the gameplay and atmosphere. Didn't notice the effect of "shock" aside from visuals. Game supports WASD, but it's inconvenient to use the keys together with Z. Robots don't hear me when I'm running, so there's no big point of not running. Also after restart from checkpoint robots are not reset, and one robot blocked me at the right-bottom checkpoint, with no way the exit the room :(

Good job anyway!
🎤 duskpn
01. Aug 2017 · 21:06 UTC
Hey, thanks for the feedback!

I forgot to disable WASD in the end-Jam rush. Running makes no noise, but it costs way more energy than walking the same distance.

I'll look into this problem with the robots. I thought I had solved it =/

EDIT- I have since fixed the problem with enemies making you permanently stuck
Spice135
02. Aug 2017 · 07:39 UTC
Love the entry, had a lot of fun plying this. Music is done very well. I just found it easy as you can often just sprint past the enemy bots... But its very enjoyable :)
colozz
02. Aug 2017 · 18:35 UTC
One one the best entries (if not the best) I've seen so far!
- The graphics are super great
- The controls are tight
- The AI works well
However I've found two issues:
- If you pick up a card and die, you still have the card (same for doors which stay opened upon death)
- You can speedrun the game only pressing the arrow and z keys (and not using the other components) by being 0% stealth

Good job!
maaxoom
02. Aug 2017 · 18:35 UTC
Really enjoyed the game, very cute!
Gameplay and leveldesign needs a bit rework in my opinion. I managed to play through without using shock, drain or cloak. Thats why the abilities felt to weak and I didn't knew why I should even use them. Next level should be a bit more challenging with every ability used at least once.
essell
02. Aug 2017 · 18:38 UTC
Nice.

Good stuff:
- Nice simple idea and gameplay, well executed (good scope for a jam game)
- Visuals and sound all feel coherent
- Simple level design and gameplay, but fun

Suggestions:
- Some areas felt like they would be more fun and interesting if they weren't so narrow (giving the player a few more options and decisions to make)
- Coming at the game with a metal gear solid mindset, I didn't understand why I was resetting a while after being spotted? Was I getting hit in a way I didn't see? Is it a direct but delayed fail after being spotted (I hope not because I'm not keen on insta-fail stealth)? Seems like it could be clearer how this works)

Overall though, good job :)
Surovyi
02. Aug 2017 · 18:43 UTC
Wow, like your game. It is really tribute to the Metal Gear, love it. Gameplay is very intuitive, little bit easy for me - I run throw whole game (I think running should drain little bit more energy). Sounds are very nice. Overall, like the game :thumbsup:
ledez
02. Aug 2017 · 18:44 UTC
Enjoyable game! Good implementation of abilities to use while you advance. I complete the game. Awesome work. Added to my favorites games from Ludum Dare 39.
coomzy
02. Aug 2017 · 18:52 UTC
Found just moving around a bit difficult/tedious, especially in the more precise small corridors. As said before can just sprint past enemies.

Still a fun game tho, I think the progression of the abilities might have felt a bit more meaningful with a bit more time to use them, maybe if level's were smaller and there were levels it would have registered a bit more.

Nice game :)
Joskineide
02. Aug 2017 · 19:04 UTC
Most of the time I found it better just to ignore the enemies, theyr AI is pretty good, but the slow moving projectyle makes it too easy to ignore them.
Also, since when I die I get to keep the keycard and I restore all my energy, sometimes I ran out of energy on purpose just to get a quick teleport.
I don't know if I tried using the powerups the wrong way, but I couldn't use the cloack nor the drain mechanic.
Overall good game, just need a couple of tweeks to become great, good job.
Futil
03. Aug 2017 · 01:21 UTC
This was a fun little game, you did a good job implementing all the features that you did! Like others have said, the enemies don't really pose a threat, but the stealth mechanics were still fun. Great work overall, the difficulty curve was pretty good.
UnidayStudio
03. Aug 2017 · 01:24 UTC
Great game! Your character remember Wall-E a lot, and I've liked this inspiration!

Good job!
herniewise
03. Aug 2017 · 01:34 UTC
This is pretty cool and fun! The music fits perfectly for a stealth game.
moosalicious
03. Aug 2017 · 10:53 UTC
This game is quite polished for a ludum dare entry, with interesting levels, proper working mechanics and a somewhat working AI. Things you could improve are the controls and collision of your little robot guy
Lamm
03. Aug 2017 · 20:30 UTC
great game, you did a good job
MatKubik
03. Aug 2017 · 20:30 UTC
Great game ! I like the level design it's well made ! The mechanics are interesting ! Great job !
Nicso
04. Aug 2017 · 13:46 UTC
(I hate infiltration so i'll not do any comment on the concept :p)
Art and are cool, audio was a little rough but ok.

Controls are a little bit tricky cause walls tends to block the player. There is too many friction between the two i would say, especially with corridors.

Maybe a little bit too easy to force your way through the level.

Overall a solid entry, as long as infiltration is your thing ^^
Almax
05. Aug 2017 · 22:03 UTC
Felt like playing an old-school version of MGS, controls were a little awkward at times and I found myself burning power as I ran into a wall. Overall one of the most fleshed out games I've played so far, great entry.
HuvaaKoodia
07. Aug 2017 · 11:37 UTC
Nice set of abilities. Shock is mostly useful once caught, which doesn't happen very often due to the ease of avoiding contact with running and cloak. Drain was an interesting addition, but it made each encounter even more trivial.

The enemies also lose your sight extreme quickly and don't seem to be able to search around very effectively. The :interrobang: icons work well though.

Solid entry; lacking challenge. I'll checkout the post-jam version, no doubt.
gonutz
08. Aug 2017 · 20:45 UTC
Unfortunately I cannot play your Windows 64 bit game on my 32 bit machine, could you add another build?
DeadlyAlive
12. Aug 2017 · 07:42 UTC
Great idea and graphics! Very polished gameplay, but it's way too easy for me... I didn't have to use the skills at all, except the Drain at the end. Although I'm sure if you made it harder someone would complain that he can't finish it, I think it should be just a bit harder. Maybe the projectile should be faster or robots' moving speed, something like that. Anyway, AWESOME game! Keep up the good work!
Jupiter_Hadley
30. Aug 2017 · 17:09 UTC
Nice little game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=ztP-p00QMyo