CardRush by Weizengaming

[raw]
made by Weizengaming for LD 41 (JAM)

For this Ludum Dare we combined a plattformer with a card game to make out game CardRush. Race through Jump and Run Levels against enemy controlled by our ai, wich is not very clever. To finish the rave first you can use various cards to boost your self or to debuff our oponent. Can you make it through the more or less difficult levels and become the champion?

Information to the Game: * Engine - Game Maker Studio 2 * Graphic Editor - Pyxel Edit * Game made by 2 People in 72 Hour, who had nearly no knowledge about Game Maker

The biggest problem was the enemy, which has an simple ai that could be better and will become better in the future. Also we want to add more cards, a deck builder, more maps and more diverse enemy types.

Have fun with our game!

PS: Due to a last minute mistake the card "gravity field" sadly causes the game to crash :( Because we used the limited GameMaker2 version we atm don't have the ability to upload a fixed version. We are sorry for that and hope you still have fun playing our game (and avoid using this card).

Ratings

Overall 930th 3.071⭐ 23🧑‍⚖️
Fun 951th 2.857⭐ 23🧑‍⚖️
Innovation 823th 3.071⭐ 23🧑‍⚖️
Theme 826th 3.262⭐ 23🧑‍⚖️
Graphics 849th 3.024⭐ 23🧑‍⚖️
Humor 744th 2.605⭐ 21🧑‍⚖️
Mood 1031th 2.619⭐ 23🧑‍⚖️
Given 30🗳️ 4🗨️

Feedback

DaragonGames
11. May 2018 · 19:06 UTC
Interesting Idea, but it does not work out completely, because you can't concentrate on drawing the cards and winning the race. The graphics do look nice, but the controls feel a little bit off. Nevertheless good game.

PS. I think game maker also offers the option to make the game a executable. (At least GM1 does) You might find it in the Global Game Settings.

Also i found this error message:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Released
for object o_card:

Variable o_opponent.<unknown variable>(100059, -2147483648) not set before reading it.
at gml_Object_o_card_Mouse_56
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_o_card_Mouse_56 (line -1)
Tempii
11. May 2018 · 23:15 UTC
@DaragonGames Thanks for the feedback, that error message is caused by a dumb mistake I made in the end when time wa running out and occurs when playing the "gravity field" card. I fixed that and will upload a updated version, so and can be played with all cards.
ursagames
13. May 2018 · 04:35 UTC
Interesting concept, the race felt a bit short to really make use of the cards, but I can see this working with longer levels. At least, I'm assuming that I was losing when the race reset due to the other player reaching the end? The knockback from taking damage might have been a bit severe for a race scenario, as getting hit was hard to recover from. Overall the mechanics seem to mostly be working for a complicated concept, good job!
chainedlupine
14. May 2018 · 20:28 UTC
I couldn't figure out how to use the cards, though I like the idea.

Just as a recommendation: Games that you have to install are a big deterrent to some of us. It's better to have a stand-alone zip with just the executable and data in it. I'm not sure if GM2 lets you do this, but might help for the future.
Annie Owl
14. May 2018 · 21:32 UTC
Nice concept. I would suggest making the jump a little bit less unforgiving. Give to the player a small time to perform a jump even after going off the platform, aka "coyote time". That way the gameplay would be more smooth.

And yes, installers are kinda turning off a lot of people from trying out the game.
arche-san
14. May 2018 · 22:51 UTC
Nice idea! It's a bit hard at first to combine the racing and the card game together but I've finally reached the victory screen. I think the best combination (for a right-handed person) is the arrow keys to move and the number keys to use cards.

I've noticed later that the power bar on the top left is linked to the cost of the wizard spells. Perhaps you can disable cards which doesn't have enough power to be used? :)

Anyway good job! Hope you'll have enough votes to be ranked! :D
JoshCanProgram
15. May 2018 · 18:36 UTC
Difficult and fun! for some reason the game would crash for no reason while I was playing, probably just my pc :/, I really liked your take on the theme though!
Langotriel
15. May 2018 · 18:36 UTC
The gravity card crashes the game consistently :( I would have liked to start with more mana initially as it seems the game is borderline impossible once they get too far ahead.

Maybe I just suck, though.

Other than that, the game idea itself is pretty neat (and sort of similar to our game in terms of card implementation).

Well done!
Tempii
16. May 2018 · 08:56 UTC
@JoshCanProgram @Langotriel We know, that the gravity field card crashes the game but sadly recognized it after the deadline and can't upload a fixed version now, because we used the limited gamemaker 2 version. And Yeah, we tend to make pretty difficult games at LD, not even really on purpose, it just happen :D