SpellQuest by TheMuffinMan314

[raw]
made by TheMuffinMan314 for LD 44 (COMPO)

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SpellQuest is a physics-based roguelike featuring blood magic, haunted and/or destructible furniture, and giant skeletons.

The four spells must be unlocked via periodic magical altars, and can also be upgraded later on. Casting a spell or colliding with objects or enemies reduces your health, and killing enemies increases it. Health can be seen based on the number and size of red splotches on your character.

upgrade.PNG

chaos.png

The four spells are:

Damage - Temporarily increases damage from your sword. Can be unlocked/upgraded with red altars and cast with right arrow.

damageIcon.png

Speed - Temporarily increases movement speed. Can be unlocked/upgraded with blue altars and cast with up arrow.

speedIcon.PNG

Strength - Temporarily increases the player's weight, which makes your body do more contact damage. Can be unlocked/upgraded with green altars and cast with down arrow.

massIcon.PNG

Shield - Gives you a small number of bonus health points. These hit points cannot be used for spells, but they absorb all damage until they run out. Can be unlocked/upgraded with yellow altars and cast with left arrow.

shieldIcon.PNG

Controls:

WASD - Move

Arrow keys - Cast spells, if unlocked

Mouse - Move sword

Ratings

Given 11🗳️ 0🗨️

Feedback

David Markham
29. Apr 2019 · 19:58 UTC
Overall a great game, very innovative game-play and impressive that you put this together in under 48 hours. I liked the physics-based attacks. The upgrades were a bit confusing to use, perhaps a U.I. would help indicate what powers you have available and what they do? Also I died but the game didn't reset or anything, perhaps a main menu that you exit back to would help make the game feel more polished. Nice work!
Badosz
29. Apr 2019 · 21:41 UTC
Wow, I love the graphics and te feel of the game! It's cool and weird at same time
mikejzx
29. Apr 2019 · 21:53 UTC
Very cool game! The graphics are quite nice and the music fits well. (If it looped more smoothly it'd be even better)
slimabob
29. Apr 2019 · 22:53 UTC
Very interesting. Postprocessing looks nice, although the game didn't restart by itself when I died. Good idea.
Nico Fallosch
01. May 2019 · 11:46 UTC
nice upgrade effects