Shallow Shift by rahulparihar

[raw]
made by rahulparihar for LD35 (COMPO)
Shallow Shift is a one-minute game. Begin from the depths of a dark ocean, as a 'shape-shifting' being able to transform into 3 creatures, each with their unique 'abilities'. Your goal is to reach the surface to find out the TRUTH. Enjoy :)

Ratings

Coolness 64% 3
Overall 3.98 37
Fun 3.54 190
Graphics 4.51 11
Innovation 3.28 353
Mood 4.39 5
Theme 3.97 91

Feedback

Rakowu
18. Apr 2016 · 21:24 UTC
great work. Congratulation. Control is great, theme is great, level design is great, and the last part is a great sentence. Really good job. Im impressed.
mrnannings
18. Apr 2016 · 21:25 UTC
Very nice art! This game had a nice begin and a good ending!
falloneus
18. Apr 2016 · 21:26 UTC
Wonderful graphics, inspired gameplay, tranquil music, perfect length. I really enjoyed this.
Pusty
18. Apr 2016 · 21:27 UTC
Nice graphics! Theme is well fitting as well. Really good ending :D
bigpan
18. Apr 2016 · 22:26 UTC
Games like yours are the reason i became a game developer. Really nice music, sfx, graphics and gameplay. Well done.
bagface
18. Apr 2016 · 22:30 UTC
Great game.
One issue, R did not restart for me. I had to re-open the game every time I died (Which I did quite a few times so I could beat the game =) )
Khallane
18. Apr 2016 · 22:31 UTC
Beautiful game, nice controls & graphics. Too short though.
aberdeenphoenix
18. Apr 2016 · 22:31 UTC
Nice work! wonderful graphics, great length, fantastic mood.
DesignerNap
18. Apr 2016 · 23:06 UTC
This was excellent. Well done. Love the atmosphere and mood.
🎤 rahulparihar
18. Apr 2016 · 23:50 UTC
Thanks for the feedback guys :)
I have no idea why pressing R isn't restarting the game for some of you. I will look into it and update the build.
Lancelot Gao
19. Apr 2016 · 00:59 UTC
Lovely art style!
Pierre
19. Apr 2016 · 08:08 UTC
Great game !
Maybe to hard, I wanted to see the headlight, but there's to many enemys... But good job, bravo :)
Eshford
19. Apr 2016 · 15:38 UTC
Congrats with your first LD!

Quite simple game but i really enjoyed this! :#
ekx
19. Apr 2016 · 16:09 UTC
Great game. Really enjoyed the art style. Shame it's so short though... wanted more :D
ohi12
19. Apr 2016 · 20:14 UTC
Great, amazing graphics, love the animations. It's a little bit hard, and I love that. Well done!
Digitaldude555
19. Apr 2016 · 20:24 UTC
I really like the drawings, good use of theme and great audio. Pretty simple gameplay but it's not too easy either. It's incredible short but maybe if you made it longer it would start to drag, dunno.
TheColorMan
19. Apr 2016 · 20:36 UTC
really good! good animations. good music. very relaxing little game (except when I run into a land mine)
glitchu
19. Apr 2016 · 22:58 UTC
I had to download the source because the windows version wasnt running, and even then that didnt work when I ran the game. I'm on windows 10, so maybe that was the problem.

However for restarting the game and the crash I digged in your source file and this was the fix for me.

In obj_game > Step event:

I got rid of kRestart and just replaced it with keyboard_check_pressed(ord("R")) in the if statement below.

I replaced room_first with rm_test1 and room_last with room_death since you only have two rooms anyway.


// Input variables for debug room traversal
var kRestart, kExit, kPrev, kNext;

kExit = keyboard_check_pressed(vk_escape);
kPrev = keyboard_check_pressed(vk_subtract);
kNext = keyboard_check_pressed(vk_add);
if(gamepad_is_connected(0))
kRestart = gamepad_button_check_pressed(0, gp_start);
if (keyboard_check_pressed(ord("R"))) {
room_goto(rm_test_1);
audio_stop_all();
}
if (kExit)
game_end();

// Iterate through rooms backward
if (kPrev) {
if (room == room_death)
room_goto(rm_test_1);
else
room_goto_previous();
}

// Iterate through rooms forwards
if (kNext) {
if (room == room_death)
room_goto(rm_test_1);
else
room_goto_next();
}

However, this was a really short and sweet game with a nice ending. Loved the visuals and animations, and the lighting effects was pretty awesome. Excellent work
🎤 rahulparihar
19. Apr 2016 · 23:29 UTC
@glitchu I am really sorry you had to go through all that to run the game. I have no idea why it didn't run on your system.

Thank you for making corrections to the code, but I still don't get why it wasn't working for you.

I had earlier updated the build (not the source). As some people were having problem with 'R' not restarting their game, and I found out that the problem was with this object called 'obj_game' only. I had removed most of the code from this object's step event (specially the gamepad one, as later I decided to remove controller support from the game). Even the variables 'kPrev' and 'kNext' as they had no use in a 2 room game.
My point being, this problem shouldn't have occured, but you seem to be good with GMS, can you please explain to me why it did though ?
glitchu
20. Apr 2016 · 01:59 UTC
I'm not sure why it worked tbh because I dont see anything wrong with your code. But if I had to guess it would be the way gamemaker reads the keyboard_check through custom variables.

With my game you commented on earlier about shift not working, did you try pressing it once you built up some meter around the eye? If not then it's a bug I have to fix.

Don't worry many others have had the same confusion as you did so it was purely my fault for not being clear.
DSSiege11
20. Apr 2016 · 18:42 UTC
Simple but really beautiful. Great work!
nyaki
20. Apr 2016 · 20:16 UTC
Good job. Took me a while to get used to the controls but played it through... :)
Liked the 16-bit-like music as well.
nickavv
21. Apr 2016 · 01:40 UTC
Short and sweet, but absolutely beautiful graphics and nice music. Fun gameplay, good job
TheCain
21. Apr 2016 · 03:35 UTC
I like the mood, and it felt good to get to the top.
I think the game over screen should have been a bit faster, though.
Overall it was nice.
Alexandre Szybiak
21. Apr 2016 · 07:57 UTC
I love the art style and mood, but I found it quite unplayable. The lateral moving fish doesn't move enough and sometimes obstacles are impossible to avoid, maybe I'm missing something. Otherwise I think it's a nice idea :)
Electron
21. Apr 2016 · 09:54 UTC
nice game :)
sndr
21. Apr 2016 · 23:10 UTC
Really beautiful work! I love the aesthetics, the gameplay is smooth and the theme was very well portrayed! :)
chriiis88
29. Apr 2016 · 16:43 UTC
Beautiful graphics and good gameplay. I got stuck one time, when the fish was swimming from left to right exactly under a mine. There was no way around it.
Headmade
30. Apr 2016 · 09:19 UTC
I really like the mood you create with the well done black and white sprites and simple yet effective music. Good job.
Jupiter_Hadley
30. Apr 2016 · 12:30 UTC
Nice graphics! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/1ovNEwCi_RI
Rock Eaters
01. May 2016 · 05:14 UTC
Love the ambiance !!!!! really nice game :)
Cerno_b
01. May 2016 · 16:57 UTC
Awesome little game. I like how self-contained it is and how the progress is constantly visible. You even threw in an awesome ending.

Graphics are a treat, music is serene and fits the atmosphere.
I like it a lot. Great entry!
Larzan
03. May 2016 · 21:28 UTC
Wow.
So.
Beautiful!
Sabina Lis
04. May 2016 · 04:23 UTC
Loved the graphics, the theme and mood you've created, it was very enjoyable, thanks!