Shattered by SleepyStudios
Shattered is an online multiplayer game where each player controls a bulb and belongs to a team.
Each team must gather power from control points or shatter enemies in order to bring back power to their team's base.

We're hosting a server throughout the rating period, let us know if it goes down! You can also host your own server using custom ports by editing the config files.
Find players
Want to plan play sessions or see when other people will be on? We've quickly put together a tool to do just that, check out Shattered on Dangle.

Controls
A/D - Move
Space - Jump

Post-jam version
The collisions aren't great in the original. The post jam version fixes a fair few collision issues, makes respawns better and adds better serverside verification.

| Windows | https://sleepystudios.itch.io/shattered |
| macOS | https://sleepystudios.itch.io/shattered |
| Linux | https://sleepystudios.itch.io/shattered |
| Other (platform) | |
| Original URL | https://ldjam.com/events/ludum-dare/39/shattered |
Ratings
| Overall | 427th | 3.355⭐ | 33🧑⚖️ |
| Fun | 380th | 3.2⭐ | 32🧑⚖️ |
| Innovation | 247th | 3.375⭐ | 34🧑⚖️ |
| Theme | 444th | 3.452⭐ | 33🧑⚖️ |
| Graphics | 489th | 3.344⭐ | 34🧑⚖️ |
| Audio | 335th | 3.179⭐ | 30🧑⚖️ |
| Given | 33🗳️ | 26🗨️ |
I did install it though.
If I understand time zones right, there is supposedly somebody who has a session right now, but I can't see anybody on what is ostensibly the main server.
I thought I'd try the post-jam version to see if it would connect to the server, but it didn't really help and the collisions are actually significantly worse...
Things I do like: the music is good and the way lights light up is pretty cool.
@Drachmor Yeah agreed on the rotation part to an extent. There was debate but I kept it in because it felt easier to jump in place in order to get in holes because of the auto-rotation. Now I'm probably leaning on the side of not keeping it in.
@TheMonsterFromTheDeep If you had 'auto' in your config file then you probably connected to the main server. We've got a twitter bot running to tell us if the server goes down. The timezones on Dangle are displayed in UTC (for now) so you were a bit early for me
EDIT: actually no, turns out they were in local time all along! My mistake, I've updated the tooltip on the website.
At one point it was, I think, 2v1, and it was quite unbalanced. I'm not really sure how to fix that, though. The other problem is that it's very difficult to tell who is on what team - some sort of team color would be a good thing.
It's also kind of unclear exactly how the combat mechanics works, and it's quite easy to exploit them e.g. by coming up through the middle platform while the other player is in the charger. (Sorry. :P)
But it's very very fun as a two-player game, and it would be even better if some of the bugs were worked out.
Nice lamps, btw! This could become even nice with local offline battles and more types of lamps. :P The audio in the game was really well done and fits perfectly after you start playing it! :D
Good job!
-m