Hemorrhage by Arcling
a resource-conservation platformer where jumping hurts you


| HTML5 (web) | https://arcling.itch.io/hemorrhage |
| Windows | https://arcling.itch.io/hemorrhage |
| Source code | https://arcling.itch.io/hemorrhage |
| Original URL | https://ldjam.com/events/ludum-dare/43/hemorrhage |
Ratings
| Overall | 421th | 2.913⭐ | 25🧑⚖️ |
| Fun | 361th | 2.935⭐ | 25🧑⚖️ |
| Innovation | 460th | 2.435⭐ | 25🧑⚖️ |
| Theme | 292th | 3.348⭐ | 25🧑⚖️ |
| Graphics | 347th | 2.957⭐ | 25🧑⚖️ |
| Mood | 335th | 2.909⭐ | 24🧑⚖️ |
| Given | 27🗳️ | 16🗨️ |
I would have loved to see this applied as more a puzzle platformer, but as it is there doesn't seem to be any real punishment for doing several overly excessive jumps. Also, A lot of places force you into extra jumps if you slightly miss, which doesn't feel good design-wise.
Also I'd suggest making the restart as fast as possible in platformers, else it can be frustrating as the player waits for the death and wipe animations to play.
Overall the mechanic is good, but I think it might be more interesting to apply it slightly differently. What I played was solid though. Good work!

But it certainly has potential, and the flaws are just tweaks - the core idea is solid. Great work!